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Fix last minute bug [Zapper Beta (PS2)]
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@ -108,6 +108,11 @@ static bool layered_add_internal(VGMSTREAM* vs, int layers, int layer_channels,
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vs->codec_data = NULL; /* moved to layer, don't hold it */
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if (sf) {
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if (!vgmstream_open_stream(data->layers[i], sf, 0x00))
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goto fail;
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}
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data->curr_layer++;
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return true;
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