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don't play unlooped tracks forever
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@141 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -352,7 +352,7 @@ DWORD WINAPI __stdcall decode(void *arg) {
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int samples_to_do;
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int samples_to_do;
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int l;
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int l;
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if (decode_pos_samples+576>stream_length_samples && !loop_forever)
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if (decode_pos_samples+576>stream_length_samples && (!loop_forever || !vgmstream->loop_flag))
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samples_to_do=stream_length_samples-decode_pos_samples;
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samples_to_do=stream_length_samples-decode_pos_samples;
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else
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else
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samples_to_do=576;
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samples_to_do=576;
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