Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc)

This commit is contained in:
bnnm 2017-05-13 02:22:15 +02:00
parent e2cc352238
commit a79b874f82
9 changed files with 305 additions and 45 deletions

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@ -681,6 +681,7 @@ static const meta_info meta_info_list[] = {
{meta_RSD6VAG, "RSD6/VAG Header"},
{meta_RSD6WADP, "RSD6/WADP Header"},
{meta_RSD6RADP, "RSD6/RADP Header"},
{meta_RSD6XMA, "RSD6/XMA Header"},
{meta_DC_ASD, "ASD Header"},
{meta_NAOMI_SPSD, "SPSD Header"},
{meta_FFXI_BGW, "BGW BGMStream header"},
@ -853,6 +854,8 @@ static const meta_info meta_info_list[] = {
{meta_OGL, "Shin'en OGL header"},
{meta_MC3, "Paradigm MC3 header"},
{meta_GTD, "GTD/GHS header"},
{meta_TA_AAC_X360, "tri-Ace AAC (X360) header"},
{meta_TA_AAC_PS3, "tri-Ace AAC (PS3) header"},
#ifdef VGM_USE_VORBIS
{meta_OGG_VORBIS, "Ogg Vorbis"},

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@ -1101,6 +1101,10 @@
<File
RelativePath=".\meta\sxd.c"
>
</File>
<File
RelativePath=".\meta\ta_aac.c"
>
</File>
<File
RelativePath=".\meta\thp.c"

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@ -372,6 +372,7 @@
<ClCompile Include="meta\stx.c" />
<ClCompile Include="meta\svs.c" />
<ClCompile Include="meta\sxd.c" />
<ClCompile Include="meta\ta_aac.c" />
<ClCompile Include="meta\thp.c" />
<ClCompile Include="meta\vgs.c" />
<ClCompile Include="meta\ubi_ckd.c" />

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@ -667,6 +667,9 @@
<ClCompile Include="meta\sxd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ta_aac.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\thp.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -690,5 +690,10 @@ VGMSTREAM * init_vgmstream_mc3(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_gtd(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_rsd6xma(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile);
#endif /*_META_H*/

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@ -1,5 +1,6 @@
#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
/* RSD */
/* RSD2VAG */
@ -1068,70 +1069,99 @@ fail:
return NULL;
}
#if 0
/* RSD6XMA */
VGMSTREAM * init_vgmstream_rsd6xma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag, channel_count;
uint32_t version;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("rsd",filename_extension(filename))) goto fail;
/* check extension, case insensitive */
if (!check_extensions(streamFile,"rsd"))
goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) != 0x52534436) /* RSD6 */
if (read_32bitBE(0x0, streamFile) != 0x52534436) /* RSD6 */
goto fail;
if (read_32bitBE(0x4,streamFile) != 0x584D4120) /* XMA */
if (read_32bitBE(0x04,streamFile) != 0x584D4120) /* XMA */
goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x8,streamFile);
loop_flag = 0;
channel_count = read_32bitLE(0x8, streamFile);
version = read_32bitBE(0x80C, streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
start_offset = read_32bitBE(0x800, streamFile) + read_32bitBE(0x804, streamFile) + 0xc; /* assumed, seek table always at 0x800 */
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
vgmstream->coding_type = coding_XMA;
vgmstream->num_samples = (get_streamfile_size(streamFile)-start_offset)*64/36/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = loop_flag;
vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_RSD6XMA;
vgmstream->sample_rate = read_32bitBE(0x818, streamFile);
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
switch (version) {
case 0x03010000: {
vgmstream->num_samples = read_32bitBE(0x824, streamFile);
if (vgmstream->coding_type == coding_XMA) {
vgmstream->layout_type=layout_none;
vgmstream->ch[i].channel_start_offset=start_offset;
} else {
vgmstream->ch[i].channel_start_offset=
start_offset+vgmstream->interleave_block_size*i;
}
vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset;
}
}
#ifdef VGM_USE_FFMPEG
{
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[100];
size_t bytes, datasize, block_size, block_count;
block_count = read_32bitBE(0x828, streamFile);
block_size = 0x10000;
datasize = read_32bitBE(0x808, streamFile);
bytes = ffmpeg_make_riff_xma2(buf, 100, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
if (bytes <= 0) goto fail;
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf, bytes, start_offset, datasize);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
}
#else
goto fail;
#endif
break;
}
case 0x04010000: {
vgmstream->num_samples = read_32bitBE(0x814, streamFile);
#ifdef VGM_USE_FFMPEG
{
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[100];
size_t bytes, datasize, block_size, block_count;
block_count = read_32bitBE(0x830, streamFile);
block_size = 0x10000;
datasize = read_32bitBE(0x808, streamFile);
bytes = ffmpeg_make_riff_xma2(buf, 100, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
if (bytes <= 0) goto fail;
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf, bytes, start_offset, datasize);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
}
#else
goto fail;
#endif
break;
}
}
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
@ -1139,5 +1169,3 @@ fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
#endif

210
src/meta/ta_aac.c Normal file
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@ -0,0 +1,210 @@
#include "meta.h"
#include "../coding/coding.h"
/* AAC - Tri-Ace Audio Container */
/* Xbox 360 Variants (Star Ocean 4, End of Eternity, Infinite Undiscovery) */
VGMSTREAM * init_vgmstream_ta_aac_x360(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t sampleRate, numSamples, startSample, dataSize, blockSize, blockCount; // A mess
/* check extension, case insensitive */
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
if ( !check_extensions(streamFile,"aac,laac,ace"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x41414320) /* "AAC " */
goto fail;
/* Ok, let's check what's behind door number 1 */
if (read_32bitBE(0x1000, streamFile) == 0x41534320) /* "ASC " */
{
loop_flag = read_32bitBE(0x1118, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x1184, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x1154, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x1134, streamFile);
sampleRate = read_32bitBE(0x10F4, streamFile);
numSamples = read_32bitBE(0x10FC, streamFile);
startSample = read_32bitBE(0x10F8, streamFile);
dataSize = read_32bitBE(0x10F0, streamFile);
blockSize = read_32bitBE(0x1100, streamFile);
blockCount = read_32bitBE(0x110C, streamFile);
}
else if (read_32bitBE(0x1000, streamFile) == 0x57415645) /* "WAVE" */
{
loop_flag = read_32bitBE(0x1048, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x10B0, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x1080, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x1060, streamFile);
sampleRate = read_32bitBE(0x1024, streamFile);
numSamples = read_32bitBE(0x102C, streamFile);
startSample = read_32bitBE(0x1028, streamFile);
dataSize = read_32bitBE(0x1020, streamFile);
blockSize = read_32bitBE(0x1030, streamFile);
blockCount = read_32bitBE(0x103C, streamFile);
}
else if (read_32bitBE(0x1000, streamFile) == 0x00000000) /* some like to be special */
{
loop_flag = read_32bitBE(0x6048, streamFile);
/*Funky Channel Count Checking */
if (read_32bitBE(0x60B0, streamFile) == 0x7374726D)
channel_count = 6;
else if (read_32bitBE(0x6080, streamFile) == 0x7374726D)
channel_count = 4;
else
channel_count = read_8bit(0x6060, streamFile);
sampleRate = read_32bitBE(0x6024, streamFile);
numSamples = read_32bitBE(0x602C, streamFile);
startSample = read_32bitBE(0x6028, streamFile);
dataSize = read_32bitBE(0x6020, streamFile);
blockSize = read_32bitBE(0x6030, streamFile);
blockCount = read_32bitBE(0x603C, streamFile);
}
else
goto fail; //cuz I don't know if there are other variants
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
if (read_32bitBE(0x1000, streamFile) == 0x00000000)
start_offset = 0x7000;
else
start_offset = 0x2000;
vgmstream->sample_rate = sampleRate;
vgmstream->channels = channel_count;
vgmstream->num_samples = numSamples;
if (loop_flag) {
vgmstream->loop_start_sample = startSample;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
vgmstream->meta_type = meta_TA_AAC_X360;
#ifdef VGM_USE_FFMPEG
{
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[100];
size_t bytes, datasize, block_size, block_count;
block_count = blockCount;
block_size = blockSize;
datasize = dataSize;
bytes = ffmpeg_make_riff_xma2(buf,100, vgmstream->num_samples, datasize, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
if (bytes <= 0) goto fail;
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,datasize);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
}
#else
goto fail;
#endif
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* PlayStation 3 Variants (Star Ocean International, Resonance of Fate) */
VGMSTREAM * init_vgmstream_ta_aac_ps3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
uint32_t data_size, loop_start, loop_end, codec_id;
/* check extension, case insensitive */
/* .aac: expected, .laac/ace: for players to avoid hijacking MP4/AAC */
if (!check_extensions(streamFile, "aac,laac,ace"))
goto fail;
if (read_32bitBE(0x00, streamFile) != 0x41414320) /* "AAC " */
goto fail;
/* Haven't Found a codec flag yet. Let's just use this for now */
if (read_32bitBE(0x10000, streamFile) != 0x41534320) /* "ASC " */
goto fail;
if (read_32bitBE(0x10104, streamFile) != 0xFFFFFFFF)
loop_flag = 1;
else
loop_flag = 0;
channel_count = read_32bitBE(0x100F4, streamFile);
codec_id = read_32bitBE(0x100F0, streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
/* Useless header, let's play the guessing game */
start_offset = 0x10110;
vgmstream->sample_rate = read_32bitBE(0x100FC, streamFile);
vgmstream->channels = channel_count;
vgmstream->meta_type = meta_TA_AAC_PS3;
data_size = read_32bitBE(0x100F8, streamFile);
loop_start = read_32bitBE(0x10104, streamFile);
loop_end = read_32bitBE(0x10108, streamFile);
#ifdef VGM_USE_FFMPEG
{
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[100];
int32_t bytes, samples_size = 1024, block_size, encoder_delay, joint_stereo, max_samples;
block_size = (codec_id == 4 ? 0x60 : (codec_id == 5 ? 0x98 : 0xC0)) * vgmstream->channels;
max_samples = (data_size / block_size) * samples_size;
encoder_delay = 0x0;
joint_stereo = 0;
/* make a fake riff so FFmpeg can parse the ATRAC3 */
bytes = ffmpeg_make_riff_atrac3(buf, 100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay);
if (bytes <= 0) goto fail;
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf, bytes, start_offset, data_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = max_samples;
if (loop_flag) {
vgmstream->loop_start_sample = (loop_start / block_size) * samples_size;
vgmstream->loop_end_sample = (loop_end / block_size) * samples_size;
}
}
#endif
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -355,6 +355,9 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ogl,
init_vgmstream_mc3,
init_vgmstream_gtd,
init_vgmstream_rsd6xma,
init_vgmstream_ta_aac_x360,
init_vgmstream_ta_aac_ps3,
#ifdef VGM_USE_FFMPEG
init_vgmstream_mp4_aac_ffmpeg,

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@ -417,6 +417,7 @@ typedef enum {
meta_RSD6XADP, /* RSD6XADP */
meta_RSD6RADP, /* RSD6RADP */
meta_RSD6OOGV, /* RSD6OOGV */
meta_RSD6XMA, /* RSD6XMA */
meta_PS2_ASS, /* ASS */
meta_PS2_SEG, /* Eragon */
@ -610,6 +611,8 @@ typedef enum {
meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
meta_GTD, /* Knights Contract (X360/PS3), Valhalla Knights 3 (PSV) */
meta_TA_AAC_X360, /* tri-ace AAC (Star Ocean 4, End of Eternity, Infinite Undiscovery) */
meta_TA_AAC_PS3, /* tri-ace AAC (Star Ocean International, Resonance of Fate) */
#ifdef VGM_USE_VORBIS
meta_OGG_VORBIS, /* Ogg Vorbis */