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Merge pull request #1495 from bnnm/mpc
- Add EA SCHl .mpc videos [SSX Tricky (PS2)] - Add HCA key
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aa22b1c86e
@ -416,6 +416,12 @@ a companion file:
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The key file can be `.(ext)key` (for the whole folder), or `(name).(ext)key"
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(for a single file). The format is made up to suit vgmstream.
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For example, if you have an encrypted HCA and its key string is *"123456789"*, make
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a text file named `.hcakey` (notice it starts with a dot), open it with a text editor
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and copy that key without quotes nor line endings: `123456789`. Save it, then play the
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HCA normally. vgmstream will see this key and use it automatically.
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### Artificial files
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In some cases a file only has raw data, while important header info (codec type,
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sample rate, channels, etc) is stored in the .exe or other hard to locate places.
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@ -201,26 +201,31 @@ VGMSTREAM* init_vgmstream_ea_schl_video(STREAMFILE* sf) {
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int32_t(*read_32bit)(off_t, STREAMFILE*);
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/* check extension */
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/* checks */
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/* .uv: early */
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/* .dct: early-mid [ex. Need for Speed II SE (PC), FIFA 98 (PC)] */
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/* .wve: early-mid [Madden NFL 99 (PC)] */
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/* .mad: mid */
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/* .vp6: late */
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if (check_extensions(sf, "uv,dct")) {
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/* starts with audio header block */
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if (read_32bitBE(0x00, sf) != EA_BLOCKID_HEADER) /* "SCHl" */
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goto fail;
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} else if (check_extensions(sf, "mad,wve")) {
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/* check initial movie block id */
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if (read_32bitBE(0x00, sf) != 0x4D41446B) /* "MADk" */
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goto fail;
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} else if (check_extensions(sf, "vp6")) {
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/* check initial movie block id */
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if (read_32bitBE(0x00, sf) != 0x4D566864) /* "MVhd" */
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goto fail;
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} else {
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goto fail;
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/* .mpc: SSX Tricky (PS2) */
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if (is_id32be(0x00, sf, "SCHl")) {
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if (!check_extensions(sf, "uv,dct"))
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return NULL;
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}
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else if (is_id32be(0x00, sf, "MADk")) {
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if (!check_extensions(sf, "mad,wve"))
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return NULL;
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}
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else if (is_id32be(0x00, sf, "MVhd")) {
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if (!check_extensions(sf, "vp6"))
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return NULL;
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}
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else if (is_id32be(0x00, sf, "MPCh")) {
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if (!check_extensions(sf, "mpc,lmpc"))
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return NULL;
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}
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else {
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return NULL;
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}
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/* use block size to check endianness */
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@ -5,6 +5,7 @@
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#include "../coding/coding.h"
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#ifdef HCA_BRUTEFORCE
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#define HCA_BF_CHUNK 0x48000008 //~1GB (int), extra size for keys in between chunks
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static void bruteforce_process_result(hca_keytest_t* hk, unsigned long long* p_keycode) {
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*p_keycode = hk->best_key;
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@ -34,7 +35,8 @@ typedef enum {
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static void bruteforce_hca_key_bin_type(STREAMFILE* sf, hca_codec_data* hca_data, unsigned long long* p_keycode, uint16_t subkey, HBF_type_t type) {
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STREAMFILE* sf_keys = NULL;
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uint8_t* buf = NULL;
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uint32_t keys_size, bytes;
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uint64_t keys_offset;
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uint32_t keys_limit;
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int pos, step;
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uint64_t key = 0, old_key = 0;
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hca_keytest_t hk = {0};
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@ -48,16 +50,12 @@ static void bruteforce_hca_key_bin_type(STREAMFILE* sf, hca_codec_data* hca_data
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VGM_LOG("HCA BF: test keys.bin (type %i)\n", type);
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keys_size = get_streamfile_size(sf_keys);
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buf = malloc(keys_size);
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buf = malloc(HCA_BF_CHUNK);
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if (!buf) {
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VGM_LOG("HCA BF: key file too big!\n");
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goto done;
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}
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bytes = read_streamfile(buf, 0, keys_size, sf_keys);
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if (bytes != keys_size) goto done;
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VGM_LOG("HCA BF: start .bin\n");
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@ -73,9 +71,36 @@ static void bruteforce_hca_key_bin_type(STREAMFILE* sf, hca_codec_data* hca_data
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default: goto done;
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}
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/* main read */
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keys_offset = 0;
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keys_limit = 0;
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pos = 0;
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while (pos < keys_size - 8) {
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VGM_ASSERT(pos % 0x1000000 == 0, "HCA: pos %x...\n", pos);
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while (true) {
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/* read new chunk */
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if (pos >= keys_limit) {
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if (keys_offset + keys_limit == get_streamfile_size(sf_keys))
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break;
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if (keys_limit >= 8)
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keys_offset += keys_limit - 8;
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VGM_LOG("HCA: reading %llx + ...\n", (long long)keys_offset);
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keys_limit = read_streamfile(buf, keys_offset, HCA_BF_CHUNK, sf_keys);
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if (keys_limit == 0)
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return;
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pos = 0;
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}
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if (pos % 0x1000000 == 0) {
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uint64_t pos_out = keys_offset + pos;
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VGM_LOG("HCA: pos %llx...\n", (long long)pos_out);
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}
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#ifdef HCA_BF_IGNORE_BAD_KEYS
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if (!is_good_key(buf + pos, int_size)) {
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pos += step;
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continue;
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}
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#endif
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/* keys are usually u64le but other orders may exist */
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switch(type) {
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@ -1299,6 +1299,8 @@ static const hcakey_info hcakey_list[] = {
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// YuYuYui (Switch)
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{3733383634313939}, // 000D437E1D5562D3
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// Pachislot Valvrave (iOS)
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{2753732797542815}, // 009C8816134319F
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};
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#endif/*_HCA_KEYS_H_*/
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