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Add .dsb [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)]
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@ -150,6 +150,7 @@ static const char* extension_list[] = {
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"diva",
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"dmsg",
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"ds2", //txth/reserved [Star Wars Bounty Hunter (GC)]
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"dsb",
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"dsf",
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"dsp",
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"dspw",
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@ -660,6 +660,10 @@
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RelativePath=".\meta\dmsg_segh.c"
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>
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</File>
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<File
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RelativePath=".\meta\dsb.c"
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>
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</File>
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<File
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RelativePath=".\meta\dsf.c"
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>
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@ -316,6 +316,7 @@
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<ClCompile Include="meta\derf.c" />
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<ClCompile Include="meta\diva.c" />
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<ClCompile Include="meta\dmsg_segh.c" />
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<ClCompile Include="meta\dsb.c" />
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<ClCompile Include="meta\dsf.c" />
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<ClCompile Include="meta\dsp_adx.c" />
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<ClCompile Include="meta\dsp_bdsp.c" />
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@ -457,6 +457,9 @@
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<ClCompile Include="meta\dmsg_segh.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\dsb.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\dsf.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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54
src/meta/dsb.c
Normal file
54
src/meta/dsb.c
Normal file
@ -0,0 +1,54 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .dsb - from Namco games [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)] */
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VGMSTREAM* init_vgmstream_dsb(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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off_t subfile_offset;
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size_t subfile_size;
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/* checks */
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if (!check_extensions(sf,"dsb"))
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goto fail;
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if (read_u32be(0x00,sf) != 0x44535342) /* "DSSB" */
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goto fail;
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if (read_u32be(0x40,sf) != 0x44535354) /* "DSST" */
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goto fail;
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/* - DDSB:
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* 0x04: chunk size
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* 0x08: file name
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* 0x14: sample rate
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* 0x18: v01?
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* 0x1c: file size
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* 0x20: DSST offset
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*
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* - DDST:
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* 0x44: chunk size
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* 0x48: file name
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* 0x58: small signed number?
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* 0x5c: data size (with padding)
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* 0x60: small signed number?
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* 0x64: ?
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* rest: null
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*/
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subfile_offset = 0x80;
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subfile_size = read_u32be(0x80 + 0x04, sf) + 0x08; /* files are padded so use BNSF */
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "bnsf");
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_bnsf(temp_sf);
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if (!vgmstream) goto fail;
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -913,4 +913,6 @@ VGMSTREAM* init_vgmstream_adp_konami(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_zwv(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_dsb(STREAMFILE* sf);
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#endif /*_META_H*/
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@ -506,6 +506,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_ktsc,
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init_vgmstream_adp_konami,
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init_vgmstream_zwv,
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init_vgmstream_dsb,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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