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C# source for GENH Creator
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@578 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
parent
c8b7dc341d
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20
Generic Header Creator 4/Generic Header Creator 4.sln
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20
Generic Header Creator 4/Generic Header Creator 4.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual C# Express 2008
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Generic Header Creator 4", "Generic Header Creator 4\Generic Header Creator 4.csproj", "{9AAD37A7-C0AB-463F-A8A4-23568C405AD6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9AAD37A7-C0AB-463F-A8A4-23568C405AD6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9AAD37A7-C0AB-463F-A8A4-23568C405AD6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{9AAD37A7-C0AB-463F-A8A4-23568C405AD6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9AAD37A7-C0AB-463F-A8A4-23568C405AD6}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
|
BIN
Generic Header Creator 4/Generic Header Creator 4.suo
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BIN
Generic Header Creator 4/Generic Header Creator 4.suo
Normal file
Binary file not shown.
215
Generic Header Creator 4/Generic Header Creator 4/Form1.Designer.cs
generated
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215
Generic Header Creator 4/Generic Header Creator 4/Form1.Designer.cs
generated
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namespace Generic_Header_Creator_4
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{
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partial class Form1
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{
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/// <summary>
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/// Erforderliche Designervariable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Verwendete Ressourcen bereinigen.
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/// </summary>
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/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Vom Windows Form-Designer generierter Code
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/// <summary>
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/// Erforderliche Methode für die Designerunterstützung.
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/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
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/// </summary>
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private void InitializeComponent()
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{
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this.listBox1 = new System.Windows.Forms.ListBox();
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this.label1 = new System.Windows.Forms.Label();
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this.txtInputFileCreator = new System.Windows.Forms.TextBox();
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this.label2 = new System.Windows.Forms.Label();
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this.txtGENHOutputNameCreator = new System.Windows.Forms.TextBox();
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this.cmdCreateGENH = new System.Windows.Forms.Button();
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this.label3 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.txtHeaderSkipCreator = new System.Windows.Forms.TextBox();
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this.txtFrequencyCreator = new System.Windows.Forms.TextBox();
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this.txtChannelsCreator = new System.Windows.Forms.TextBox();
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this.txtInterleaveCreator = new System.Windows.Forms.TextBox();
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this.label5 = new System.Windows.Forms.Label();
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this.label6 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// listBox1
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//
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this.listBox1.FormattingEnabled = true;
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this.listBox1.Location = new System.Drawing.Point(12, 90);
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this.listBox1.Name = "listBox1";
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this.listBox1.Size = new System.Drawing.Size(320, 212);
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this.listBox1.TabIndex = 0;
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this.listBox1.SelectedIndexChanged += new System.EventHandler(this.listBox1_SelectedIndexChanged);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(9, 9);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(57, 13);
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this.label1.TabIndex = 1;
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this.label1.Text = "File Name:";
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//
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// txtInputFileCreator
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//
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this.txtInputFileCreator.Enabled = false;
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this.txtInputFileCreator.Location = new System.Drawing.Point(12, 25);
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this.txtInputFileCreator.Name = "txtInputFileCreator";
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this.txtInputFileCreator.Size = new System.Drawing.Size(320, 20);
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this.txtInputFileCreator.TabIndex = 2;
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(12, 48);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(73, 13);
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this.label2.TabIndex = 3;
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this.label2.Text = "Output Name:";
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//
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// txtGENHOutputNameCreator
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//
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this.txtGENHOutputNameCreator.Location = new System.Drawing.Point(12, 64);
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this.txtGENHOutputNameCreator.Name = "txtGENHOutputNameCreator";
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this.txtGENHOutputNameCreator.Size = new System.Drawing.Size(320, 20);
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this.txtGENHOutputNameCreator.TabIndex = 4;
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//
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// cmdCreateGENH
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//
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this.cmdCreateGENH.Location = new System.Drawing.Point(12, 308);
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this.cmdCreateGENH.Name = "cmdCreateGENH";
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this.cmdCreateGENH.Size = new System.Drawing.Size(320, 24);
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this.cmdCreateGENH.TabIndex = 5;
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this.cmdCreateGENH.Text = "Create GENeric Header";
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this.cmdCreateGENH.UseVisualStyleBackColor = true;
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this.cmdCreateGENH.Click += new System.EventHandler(this.cmdCreateGENH_Click);
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(366, 74);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(54, 13);
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this.label3.TabIndex = 6;
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this.label3.Text = "Channels:";
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(366, 25);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(69, 13);
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this.label4.TabIndex = 7;
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this.label4.Text = "Header Skip:";
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//
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// txtHeaderSkipCreator
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//
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this.txtHeaderSkipCreator.Location = new System.Drawing.Point(369, 41);
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this.txtHeaderSkipCreator.Name = "txtHeaderSkipCreator";
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this.txtHeaderSkipCreator.Size = new System.Drawing.Size(100, 20);
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this.txtHeaderSkipCreator.TabIndex = 8;
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//
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// txtFrequencyCreator
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//
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this.txtFrequencyCreator.Location = new System.Drawing.Point(480, 90);
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this.txtFrequencyCreator.Name = "txtFrequencyCreator";
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this.txtFrequencyCreator.Size = new System.Drawing.Size(100, 20);
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this.txtFrequencyCreator.TabIndex = 9;
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//
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// txtChannelsCreator
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//
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this.txtChannelsCreator.Location = new System.Drawing.Point(369, 90);
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this.txtChannelsCreator.Name = "txtChannelsCreator";
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this.txtChannelsCreator.Size = new System.Drawing.Size(100, 20);
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this.txtChannelsCreator.TabIndex = 10;
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//
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// txtInterleaveCreator
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//
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this.txtInterleaveCreator.Location = new System.Drawing.Point(480, 41);
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this.txtInterleaveCreator.Name = "txtInterleaveCreator";
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this.txtInterleaveCreator.Size = new System.Drawing.Size(100, 20);
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this.txtInterleaveCreator.TabIndex = 11;
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(477, 74);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(60, 13);
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this.label5.TabIndex = 12;
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this.label5.Text = "Frequency:";
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//
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// label6
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//
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(477, 25);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(57, 13);
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this.label6.TabIndex = 13;
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this.label6.Text = "Interleave:";
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//
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// Form1
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//
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this.ClientSize = new System.Drawing.Size(652, 355);
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this.Controls.Add(this.label6);
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this.Controls.Add(this.label5);
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this.Controls.Add(this.txtInterleaveCreator);
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this.Controls.Add(this.txtChannelsCreator);
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this.Controls.Add(this.txtFrequencyCreator);
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this.Controls.Add(this.txtHeaderSkipCreator);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.cmdCreateGENH);
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this.Controls.Add(this.txtGENHOutputNameCreator);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.txtInputFileCreator);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.listBox1);
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this.Name = "Form1";
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this.Load += new System.EventHandler(this.Form1_Load);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.ListBox listBox1;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.TextBox txtInputFileCreator;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.TextBox txtGENHOutputNameCreator;
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private System.Windows.Forms.Button cmdCreateGENH;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.TextBox txtHeaderSkipCreator;
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private System.Windows.Forms.TextBox txtFrequencyCreator;
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private System.Windows.Forms.TextBox txtChannelsCreator;
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private System.Windows.Forms.TextBox txtInterleaveCreator;
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private System.Windows.Forms.Label label5;
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private System.Windows.Forms.Label label6;
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}
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}
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110
Generic Header Creator 4/Generic Header Creator 4/Form1.cs
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110
Generic Header Creator 4/Generic Header Creator 4/Form1.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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namespace Generic_Header_Creator_4
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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// Form Load, we will get every filename in the folder and
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// give it to the ListBox
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private void Form1_Load(object sender, EventArgs e)
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{
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string[] filenames = Directory.GetFiles(Path.GetDirectoryName(Application.ExecutablePath), "*.*");
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foreach (string f in filenames)
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this.listBox1.Items.Add(Path.GetFileName(f));
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}
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// Select a file by clicking the ListBox
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private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
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{ // Give the selected name to the "Input File" TextBox
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this.txtInputFileCreator.Text = this.listBox1.Text;
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// Set up the Output Name into a TextBox, which can be changed
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this.txtGENHOutputNameCreator.Text = (Path.GetFileNameWithoutExtension(this.txtInputFileCreator.Text) + ".GENH");
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// Open the Input File as "FileStream" from the previous first TextBox
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// FileStream strInputFileCreator = new FileStream(Path.GetFullPath(this.txtInputFileCreator.Text), FileMode.Open, FileAccess.Read);
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}
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private void cmdCreateGENH_Click(object sender, EventArgs e)
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{
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// Call the Export Routine with given Values
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// Name_Of_The_Function(Input_File,Start_Offset,Export_Length,File_To_Write_To)
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FileStream strInputFileCreator = new FileStream(Path.GetFullPath(this.txtInputFileCreator.Text), FileMode.Open, FileAccess.Read);
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FileStream strOutputFileCreator = new FileStream(Path.GetFullPath(this.txtGENHOutputNameCreator.Text), FileMode.Create, FileAccess.Write);
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// Place checks for values and all needed stuff here
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int GENHHeaderSkip = int.Parse(this.txtHeaderSkipCreator.Text);
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int GENHChannels = int.Parse(this.txtChannelsCreator.Text);
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int GENHInterleave = int.Parse(this.txtInterleaveCreator.Text);
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int GENHFrequency = int.Parse(this.txtFrequencyCreator.Text);
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BinaryWriter bw = new BinaryWriter(strOutputFileCreator);
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int strGENH = 0x484E4547; //HNEG (GENH)
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bw.Write(strGENH);
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bw.Write(GENHChannels);
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bw.Write(GENHInterleave);
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// flush and close
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bw.Flush();
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bw.Close();
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// Call the "Export Routine"
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ExtractChunkToFile(strInputFileCreator, 0, (int)strInputFileCreator.Length, this.txtGENHOutputNameCreator.Text, 4096);
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// Close the Input File after processing
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strInputFileCreator.Close();
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strInputFileCreator.Dispose();
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}
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||||
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// This is the "Export Routine", all needed values were calculated earlier
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private void ExtractChunkToFile(Stream strInputFileCreator, long pOffset, int pLength, string strOutputFileCreator, int headerSkip)
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{
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BinaryWriter bw = null;
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||||
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try
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{ // Open the Output File
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bw = new BinaryWriter(File.Open(strOutputFileCreator, FileMode.Create, FileAccess.Write));
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||||
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||||
int read = 0;
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int totalBytes = 0;
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byte[] bytes = new byte[2048];
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strInputFileCreator.Seek((long)pOffset, SeekOrigin.Begin);
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||||
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||||
// write empty vals
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bw.Write(new byte[headerSkip], 0, headerSkip);
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||||
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int maxread = pLength > bytes.Length ? bytes.Length : pLength;
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||||
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||||
while ((read = strInputFileCreator.Read(bytes, 0, maxread)) > 0)
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||||
{
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||||
bw.Write(bytes, 0, read);
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||||
totalBytes += read;
|
||||
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||||
maxread = (pLength - totalBytes) > bytes.Length ? bytes.Length : (pLength - totalBytes);
|
||||
}
|
||||
}
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finally
|
||||
{
|
||||
if (bw != null)
|
||||
{
|
||||
bw.Close();
|
||||
}
|
||||
}
|
||||
}
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||||
}
|
||||
}
|
120
Generic Header Creator 4/Generic Header Creator 4/Form1.resx
Normal file
120
Generic Header Creator 4/Generic Header Creator 4/Form1.resx
Normal file
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{9AAD37A7-C0AB-463F-A8A4-23568C405AD6}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Generic_Header_Creator_4</RootNamespace>
|
||||
<AssemblyName>Generic Header Creator 4</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@ -0,0 +1 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
|
21
Generic Header Creator 4/Generic Header Creator 4/Program.cs
Normal file
21
Generic Header Creator 4/Generic Header Creator 4/Program.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
|
||||
namespace Generic_Header_Creator_4
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die mit einer Assembly verknüpft sind.
|
||||
[assembly: AssemblyTitle("Generic Header Creator 4")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Private")]
|
||||
[assembly: AssemblyProduct("Generic Header Creator 4")]
|
||||
[assembly: AssemblyCopyright("Copyright © Private 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("d8ee2448-da6f-40eb-b626-7ce3e7c21ee2")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||
// übernehmen, indem Sie "*" eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
Generic Header Creator 4/Generic Header Creator 4/Properties/Resources.Designer.cs
generated
Normal file
71
Generic Header Creator 4/Generic Header Creator 4/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:2.0.50727.3053
|
||||
//
|
||||
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code neu generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Generic_Header_Creator_4.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Generic_Header_Creator_4.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
Generic Header Creator 4/Generic Header Creator 4/Properties/Settings.Designer.cs
generated
Normal file
30
Generic Header Creator 4/Generic Header Creator 4/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.3053
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Generic_Header_Creator_4.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
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|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\bin\Debug\Generic Header Creator 4.exe
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\bin\Debug\Generic Header Creator 4.pdb
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Debug\ResolveAssemblyReference.cache
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Debug\Generic_Header_Creator_4.Form1.resources
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Debug\Generic_Header_Creator_4.Properties.Resources.resources
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Debug\Generic Header Creator 4.csproj.GenerateResource.Cache
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Debug\Generic Header Creator 4.exe
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Debug\Generic Header Creator 4.pdb
|
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|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\bin\Release\Generic Header Creator 4.exe
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\bin\Release\Generic Header Creator 4.pdb
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Release\ResolveAssemblyReference.cache
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Release\Generic_Header_Creator_4.Properties.Resources.resources
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Release\Generic Header Creator 4.csproj.GenerateResource.Cache
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Release\Generic Header Creator 4.exe
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Release\Generic Header Creator 4.pdb
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual C#\Generic Header Creator 4\Generic Header Creator 4\Generic Header Creator 4\obj\Release\Generic_Header_Creator_4.Form1.resources
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual CPP\_PROJECTS\VGMSTREAM\Generic Header Creator 4\Generic Header Creator 4\obj\Release\Generic Header Creator 4.exe
|
||||
E:\_ARCHIV\#Tools - Programmieren\Visual CPP\_PROJECTS\VGMSTREAM\Generic Header Creator 4\Generic Header Creator 4\obj\Release\Generic Header Creator 4.pdb
|
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Reference in New Issue
Block a user