EA BNK: Removed a hack for MUS files belonging to MPF

This commit is contained in:
NicknineTheEagle 2020-05-22 19:17:48 +03:00
parent 4871498bd0
commit ac7de48a48

View File

@ -264,7 +264,6 @@ fail:
/* EA BNK with variable header - from EA games SFXs; also created by sx.exe */
VGMSTREAM * init_vgmstream_ea_bnk(STREAMFILE* sf) {
off_t offset;
int target_stream = sf->stream_index;
/* check extension */
@ -276,15 +275,8 @@ VGMSTREAM * init_vgmstream_ea_bnk(STREAMFILE* sf) {
if (!check_extensions(sf,"bnk,sdt,mus,abk,ast"))
goto fail;
/* check header (doesn't use EA blocks, otherwise very similar to SCHl) */
if (read_32bitBE(0x100,sf) == EA_BNK_HEADER_LE)
offset = 0x100; /* Harry Potter and the Goblet of Fire (PS2) .mus have weird extra 0x100 bytes */
else
offset = 0x00;
if (target_stream == 0) target_stream = 1;
return parse_bnk_header(sf, offset, target_stream - 1, 0);
return parse_bnk_header(sf, 0x00, target_stream - 1, 0);
fail:
return NULL;