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Merge pull request #432 from bxaimc/master
Add preliminary BWAV support [Super Mario Maker 2 (Switch)]
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commit
ad0b12ea1f
@ -101,6 +101,7 @@ static const char* extension_list[] = {
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"brstmspm",
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"btsnd",
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"bvg",
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"bwav",
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"caf",
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"capdsp",
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@ -1189,6 +1190,7 @@ static const meta_info meta_info_list[] = {
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{meta_MSF_KONAMI, "Konami MSF header"},
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{meta_XWMA_KONAMI, "Konami XWMA header"},
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{meta_9TAV, "Konami 9TAV header"},
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{meta_BWAV, "Nintendo BWAV header"},
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};
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@ -154,6 +154,7 @@
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<ClCompile Include="meta\bcstm.c" />
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<ClCompile Include="meta\bfstm.c" />
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<ClCompile Include="meta\bfwav.c" />
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<ClCompile Include="meta\bwav.c" />
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<ClCompile Include="meta\excitebots.c" />
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<ClCompile Include="meta\ezw.c" />
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<ClCompile Include="meta\ffmpeg.c" />
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@ -1585,5 +1585,8 @@
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<ClCompile Include="meta\ps2_va3.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\bwav.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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49
src/meta/bwav.c
Normal file
49
src/meta/bwav.c
Normal file
@ -0,0 +1,49 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* BWAV - NintendoWare(?) [Super Mario Maker 2 (Switch)] */
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VGMSTREAM * init_vgmstream_bwav(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int channel_count, loop_flag;
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size_t interleave = 0;
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int32_t coef_start_offset, coef_spacing;
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/* checks */
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if (!check_extensions(streamFile, "bwav"))
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goto fail;
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/* BWAV header */
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if (read_32bitBE(0x00, streamFile) != 0x42574156) /* "BWAV" */
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goto fail;
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channel_count = read_16bitLE(0x0E, streamFile);
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start_offset = read_32bitLE(0x40, streamFile);
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loop_flag = read_32bitLE(0x4C, streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x14, streamFile);
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vgmstream->num_samples = read_32bitLE(0x18, streamFile);
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vgmstream->loop_start_sample = read_32bitLE(0x50, streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x4C, streamFile);
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vgmstream->meta_type = meta_BWAV;
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vgmstream->layout_type = (channel_count == 1) ? layout_none : layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x8C, streamFile) - start_offset;
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vgmstream->coding_type = coding_NGC_DSP;
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coef_start_offset = 0x20;
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coef_spacing = 0x4C;
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dsp_read_coefs_le(vgmstream, streamFile, coef_start_offset, coef_spacing);
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -854,4 +854,6 @@ VGMSTREAM * init_vgmstream_9tav(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_fsb5_fev_bank(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_bwav(STREAMFILE * streamFile);
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#endif /*_META_H*/
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@ -480,6 +480,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_xwma_konami,
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init_vgmstream_9tav,
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init_vgmstream_fsb5_fev_bank,
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init_vgmstream_bwav,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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@ -730,6 +730,7 @@ typedef enum {
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meta_MSF_KONAMI,
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meta_XWMA_KONAMI,
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meta_9TAV,
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meta_BWAV,
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} meta_t;
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