Merge pull request #432 from bxaimc/master

Add preliminary BWAV support [Super Mario Maker 2 (Switch)]
This commit is contained in:
Christopher Snowhill 2019-06-27 18:06:33 -07:00 committed by GitHub
commit ad0b12ea1f
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 59 additions and 0 deletions

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@ -101,6 +101,7 @@ static const char* extension_list[] = {
"brstmspm",
"btsnd",
"bvg",
"bwav",
"caf",
"capdsp",
@ -1189,6 +1190,7 @@ static const meta_info meta_info_list[] = {
{meta_MSF_KONAMI, "Konami MSF header"},
{meta_XWMA_KONAMI, "Konami XWMA header"},
{meta_9TAV, "Konami 9TAV header"},
{meta_BWAV, "Nintendo BWAV header"},
};

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@ -154,6 +154,7 @@
<ClCompile Include="meta\bcstm.c" />
<ClCompile Include="meta\bfstm.c" />
<ClCompile Include="meta\bfwav.c" />
<ClCompile Include="meta\bwav.c" />
<ClCompile Include="meta\excitebots.c" />
<ClCompile Include="meta\ezw.c" />
<ClCompile Include="meta\ffmpeg.c" />

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@ -1585,5 +1585,8 @@
<ClCompile Include="meta\ps2_va3.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\bwav.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

49
src/meta/bwav.c Normal file
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@ -0,0 +1,49 @@
#include "meta.h"
#include "../coding/coding.h"
/* BWAV - NintendoWare(?) [Super Mario Maker 2 (Switch)] */
VGMSTREAM * init_vgmstream_bwav(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag;
size_t interleave = 0;
int32_t coef_start_offset, coef_spacing;
/* checks */
if (!check_extensions(streamFile, "bwav"))
goto fail;
/* BWAV header */
if (read_32bitBE(0x00, streamFile) != 0x42574156) /* "BWAV" */
goto fail;
channel_count = read_16bitLE(0x0E, streamFile);
start_offset = read_32bitLE(0x40, streamFile);
loop_flag = read_32bitLE(0x4C, streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x14, streamFile);
vgmstream->num_samples = read_32bitLE(0x18, streamFile);
vgmstream->loop_start_sample = read_32bitLE(0x50, streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x4C, streamFile);
vgmstream->meta_type = meta_BWAV;
vgmstream->layout_type = (channel_count == 1) ? layout_none : layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x8C, streamFile) - start_offset;
vgmstream->coding_type = coding_NGC_DSP;
coef_start_offset = 0x20;
coef_spacing = 0x4C;
dsp_read_coefs_le(vgmstream, streamFile, coef_start_offset, coef_spacing);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}

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@ -854,4 +854,6 @@ VGMSTREAM * init_vgmstream_9tav(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_fsb5_fev_bank(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_bwav(STREAMFILE * streamFile);
#endif /*_META_H*/

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@ -480,6 +480,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_xwma_konami,
init_vgmstream_9tav,
init_vgmstream_fsb5_fev_bank,
init_vgmstream_bwav,
/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */

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@ -730,6 +730,7 @@ typedef enum {
meta_MSF_KONAMI,
meta_XWMA_KONAMI,
meta_9TAV,
meta_BWAV,
} meta_t;