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Add PCM .akb [Mobius Final Fantasy (Mobile)]
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@ -192,7 +192,7 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, material_offset, extradata_offset;
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size_t material_size, extradata_size, stream_size;
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int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, /*num_samples,*/ loop_start, loop_end;
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int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, num_samples, loop_start, loop_end;
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int total_subsongs, target_subsong = streamFile->stream_index;
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/* check extensions */
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@ -237,7 +237,7 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
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material_size = read_16bitLE(material_offset+0x04,streamFile);
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sample_rate = (uint16_t)read_16bitLE(material_offset+0x06,streamFile);
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stream_size = read_32bitLE(material_offset+0x08,streamFile);
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//num_samples = read_32bitLE(material_offset+0x0c,streamFile);
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num_samples = read_32bitLE(material_offset+0x0c,streamFile);
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loop_start = read_32bitLE(material_offset+0x10,streamFile);
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loop_end = read_32bitLE(material_offset+0x14,streamFile);
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@ -263,6 +263,17 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
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vgmstream->meta_type = meta_AKB;
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switch (codec) {
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case 0x01: /* PCM16LE [Mobius: Final Fantasy (Android)] */
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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break;
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case 0x02: { /* MSADPCM [The Irregular at Magic High School Lost Zero (Android)] */
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vgmstream->coding_type = coding_MSADPCM;
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vgmstream->layout_type = layout_none;
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@ -323,7 +334,6 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
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}
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#endif
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case 0x01: /* PCM16LE */
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default:
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goto fail;
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}
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