Add PCM .akb [Mobius Final Fantasy (Mobile)]

This commit is contained in:
bnnm 2019-03-30 02:14:18 +01:00
parent 7009c8afdb
commit adae35ae3a

View File

@ -192,7 +192,7 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, material_offset, extradata_offset;
size_t material_size, extradata_size, stream_size;
int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, /*num_samples,*/ loop_start, loop_end;
int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, num_samples, loop_start, loop_end;
int total_subsongs, target_subsong = streamFile->stream_index;
/* check extensions */
@ -237,7 +237,7 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
material_size = read_16bitLE(material_offset+0x04,streamFile);
sample_rate = (uint16_t)read_16bitLE(material_offset+0x06,streamFile);
stream_size = read_32bitLE(material_offset+0x08,streamFile);
//num_samples = read_32bitLE(material_offset+0x0c,streamFile);
num_samples = read_32bitLE(material_offset+0x0c,streamFile);
loop_start = read_32bitLE(material_offset+0x10,streamFile);
loop_end = read_32bitLE(material_offset+0x14,streamFile);
@ -263,6 +263,17 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
vgmstream->meta_type = meta_AKB;
switch (codec) {
case 0x01: /* PCM16LE [Mobius: Final Fantasy (Android)] */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
case 0x02: { /* MSADPCM [The Irregular at Magic High School Lost Zero (Android)] */
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
@ -323,7 +334,6 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
}
#endif
case 0x01: /* PCM16LE */
default:
goto fail;
}