mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-24 06:50:20 +01:00
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
This commit is contained in:
parent
272b55cb3e
commit
ade662e023
@ -162,6 +162,7 @@ DECLARE_MULTIPLE_FILE_TYPE("LOGG Audio File (*.LOGG)", logg);
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DECLARE_MULTIPLE_FILE_TYPE("LPCM Audio File (*.LPCM)", lpcm);
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DECLARE_MULTIPLE_FILE_TYPE("LPS Audio File (*.LPS)", lps);
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DECLARE_MULTIPLE_FILE_TYPE("LSF Audio File (*.LSF)", lsf);
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DECLARE_MULTIPLE_FILE_TYPE("LSTM Audio File (*.LSTM)", lstm);
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DECLARE_MULTIPLE_FILE_TYPE("LWAV Audio File (*.LWAV)", lwav);
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DECLARE_MULTIPLE_FILE_TYPE("MATX Audio File (*.MATX)", matx);
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@ -32,7 +32,7 @@ static const char* extension_list[] = {
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//"aiff", //common
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"aix",
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"akb",
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"amts",
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"amts", //fake extension (to be removed)
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"as4",
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"asd",
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"asf",
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@ -147,14 +147,15 @@ static const char* extension_list[] = {
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"kovs",
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"kraw",
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"laac", //fake extension, for tri-Ace/FFmpeg
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"laac", //fake extension, for AAC (tri-Ace/FFmpeg)
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"leg",
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"lmp4", //fake extension, for looping
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"logg", //fake extension, for looping
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"lmp4", //fake extension, for MP4s
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"logg", //fake extension, for OGGs
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"lpcm",
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"lps",
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"lsf",
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"lwav", //fake extension, for looping
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"lstm", //fake extension, for STMs
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"lwav", //fake extension, for WAVs
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"matx",
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"mc3",
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@ -187,7 +188,7 @@ static const char* extension_list[] = {
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"ndp",
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"ngca",
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"nps",
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"npsf",
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"npsf", //fake extension (to be removed)
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"nus3bank",
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"nwa",
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@ -206,7 +207,7 @@ static const char* extension_list[] = {
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"pnb",
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"pona",
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"pos",
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"ps2stm",
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"ps2stm", //fake extension (to be removed)
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"psh",
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"psnd",
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"psw",
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@ -266,7 +267,7 @@ static const char* extension_list[] = {
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"ster",
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"sth",
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//"stm", //common
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"stma",
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"stma", //fake extension (to be removed)
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"str",
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"strm",
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"sts",
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@ -660,7 +661,6 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_TEC, "assumed TECMO badflagged stream by .tec extension"},
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{meta_XBOX_WVS, "Metal Arms WVS Header (XBOX)"},
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{meta_NGC_WVS, "Metal Arms WVS Header (GameCube)"},
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{meta_XBOX_STMA, "Midnight Club 2 STMA Header"},
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{meta_XBOX_MATX, "assumed Matrix file by .matx extension"},
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{meta_DE2, "gurumin .de2 with embedded funky RIFF"},
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{meta_VS, "Men in Black VS Header"},
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@ -762,7 +762,6 @@ static const meta_info meta_info_list[] = {
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{meta_WII_WAS, "WAS (iSWS) DSP header"},
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{meta_XBOX_HLWAV, "Half Life 2 bgm header"},
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{meta_STX, "Nintendo .stx header"},
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{meta_PS2_STM, "Red Dead Revolver .stm (.ps2stm)"},
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{meta_MYSPD, "U-Sing .myspd header"},
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{meta_HIS, "Her Interactive Sound header"},
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{meta_PS2_AST, "KOEI AST header"},
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@ -874,6 +873,7 @@ static const meta_info meta_info_list[] = {
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{meta_EA_BNK, "Electronic Arts BNK header"},
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{meta_SK_AUD, "Silicon Knights AUD header"},
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{meta_AHX, "CRI AHX header"},
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{meta_STM, "Angel Studios/Rockstar San Diego STMA header"},
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#ifdef VGM_USE_VORBIS
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{meta_OGG_VORBIS, "Ogg Vorbis"},
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@ -878,10 +878,6 @@
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RelativePath=".\meta\ps2_ster.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_stm.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_str.c"
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>
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@ -1102,6 +1098,10 @@
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RelativePath=".\meta\ss_stream.c"
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>
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</File>
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<File
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RelativePath=".\meta\stm.c"
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>
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</File>
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<File
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RelativePath=".\meta\str_asr.c"
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>
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@ -1242,10 +1242,6 @@
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RelativePath=".\meta\xbox_ims.c"
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>
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</File>
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<File
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RelativePath=".\meta\xbox_stma.c"
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>
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</File>
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<File
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RelativePath=".\meta\xbox_wavm.c"
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>
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@ -328,7 +328,6 @@
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<ClCompile Include="meta\ps2_snd.c" />
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<ClCompile Include="meta\ps2_sps.c" />
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<ClCompile Include="meta\ps2_ster.c" />
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<ClCompile Include="meta\ps2_stm.c" />
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<ClCompile Include="meta\ps2_str.c" />
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<ClCompile Include="meta\ps2_svag.c" />
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<ClCompile Include="meta\ps2_svag_snk.c" />
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@ -374,6 +373,7 @@
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<ClCompile Include="meta\sli.c" />
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<ClCompile Include="meta\spt_spd.c" />
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<ClCompile Include="meta\ss_stream.c" />
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<ClCompile Include="meta\stm.c" />
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<ClCompile Include="meta\str_asr.c" />
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<ClCompile Include="meta\str_snds.c" />
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<ClCompile Include="meta\stx.c" />
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@ -400,7 +400,6 @@
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<ClCompile Include="meta\xau.c" />
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<ClCompile Include="meta\xbox_hlwav.c" />
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<ClCompile Include="meta\xbox_ims.c" />
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<ClCompile Include="meta\xbox_stma.c" />
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<ClCompile Include="meta\xbox_wavm.c" />
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<ClCompile Include="meta\xbox_xmu.c" />
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<ClCompile Include="meta\xbox_xvas.c" />
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@ -526,9 +526,6 @@
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<ClCompile Include="meta\ps2_ster.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2_stm.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2_str.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -664,6 +661,9 @@
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<ClCompile Include="meta\ss_stream.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\stm.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\str_asr.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -748,9 +748,6 @@
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<ClCompile Include="meta\xbox_ims.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\xbox_stma.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\xbox_wavm.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -88,10 +88,6 @@ VGMSTREAM * init_vgmstream_ps2_vpk(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_genh(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_amts(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_xbox_stma(STREAMFILE *streamFile);
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#ifdef VGM_USE_VORBIS
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VGMSTREAM * init_vgmstream_ogg_vorbis(STREAMFILE *streamFile);
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@ -462,8 +458,6 @@ VGMSTREAM * init_vgmstream_xbox_hlwav(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_stx(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_stm(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_myspd(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_his(STREAMFILE* streamFile);
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@ -686,4 +680,6 @@ VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_sk_aud(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_stm(STREAMFILE * streamFile);
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#endif /*_META_H*/
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@ -920,122 +920,6 @@ fail:
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return NULL;
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}
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/* AMTS - .amts files */
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VGMSTREAM * init_vgmstream_amts(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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off_t interleave;
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int channel_count;
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struct dsp_header ch0_header,ch1_header;
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int i;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("amts",filename_extension(filename))) goto fail;
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/* check header magic */
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if (read_32bitBE(0x0,streamFile) != 0x414D5453) goto fail; /* "sadb" */
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channel_count=read_32bitBE(0x14,streamFile);
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start_offset = 0x800;
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interleave = read_32bitBE(0x08,streamFile);
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if (read_dsp_header(&ch0_header, 0x20, streamFile)) goto fail;
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/* check initial predictor/scale */
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if (ch0_header.initial_ps != (uint8_t)read_8bit(start_offset,streamFile))
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goto fail;
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if(channel_count==2) {
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if (read_dsp_header(&ch1_header, 0x80, streamFile)) goto fail;
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if (ch1_header.initial_ps != (uint8_t)read_8bit(start_offset+interleave,streamFile))
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goto fail;
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/* check type==0 and gain==0 */
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if (ch0_header.format || ch0_header.gain ||
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ch1_header.format || ch1_header.gain)
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goto fail;
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/* check for agreement */
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if (
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ch0_header.sample_count != ch1_header.sample_count ||
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ch0_header.nibble_count != ch1_header.nibble_count ||
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ch0_header.sample_rate != ch1_header.sample_rate ||
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ch0_header.loop_flag != ch1_header.loop_flag ||
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ch0_header.loop_start_offset != ch1_header.loop_start_offset ||
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ch0_header.loop_end_offset != ch1_header.loop_end_offset
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) goto fail;
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if (ch0_header.loop_flag) {
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off_t loop_off;
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/* check loop predictor/scale */
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loop_off = ch0_header.loop_start_offset/16*8;
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loop_off = (loop_off/interleave*interleave*2) + (loop_off%interleave);
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if (ch0_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off,streamFile))
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goto fail;
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if (ch1_header.loop_ps != (uint8_t)read_8bit(start_offset+loop_off+interleave,streamFile))
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goto fail;
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}
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,ch0_header.loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->num_samples = ch0_header.sample_count;
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vgmstream->sample_rate = ch0_header.sample_rate;
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/* TODO: adjust for interleave? */
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vgmstream->loop_start_sample = dsp_nibbles_to_samples(
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ch0_header.loop_start_offset);
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vgmstream->loop_end_sample = dsp_nibbles_to_samples(
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ch0_header.loop_end_offset)+1;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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vgmstream->meta_type = meta_DSP_AMTS;
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/* coeffs */
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for (i=0;i<16;i++) {
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vgmstream->ch[0].adpcm_coef[i] = ch0_header.coef[i];
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vgmstream->ch[1].adpcm_coef[i] = ch1_header.coef[i];
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}
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/* initial history */
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/* always 0 that I've ever seen, but for completeness... */
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vgmstream->ch[0].adpcm_history1_16 = ch0_header.initial_hist1;
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vgmstream->ch[0].adpcm_history2_16 = ch0_header.initial_hist2;
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vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if(channel_count==2) {
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vgmstream->ch[1].adpcm_history1_16 = ch1_header.initial_hist1;
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vgmstream->ch[1].adpcm_history2_16 = ch1_header.initial_hist2;
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vgmstream->ch[1].streamfile = vgmstream->ch[0].streamfile;
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}
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if (!vgmstream->ch[0].streamfile) goto fail;
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/* open the file for reading */
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+i*interleave;
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}
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return vgmstream;
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fail:
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/* clean up anything we may have opened */
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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/* .wsi as found in Alone in the Dark for Wii */
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/* These appear to be standard .dsp, but interleaved in a blocked format */
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@ -1,78 +0,0 @@
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#include "meta.h"
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#include "../util.h"
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/* STM: Red Dead Revolver */
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VGMSTREAM * init_vgmstream_ps2_stm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ps2stm",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x53544d41) goto fail;
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if (read_32bitBE(0x4,streamFile) != 0x6b690000) goto fail;
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/* check bps */
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if (read_32bitLE(0x10,streamFile) != 4) goto fail;
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loop_flag = read_32bitLE(0x20,streamFile);
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channel_count = read_32bitLE(0x14,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->sample_rate = (uint16_t)read_32bitLE(0xc,streamFile);
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vgmstream->coding_type = coding_DVI_IMA_int;
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vgmstream->num_samples = read_32bitLE(0x18,streamFile);
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//vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile) / channel_count;
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vgmstream->interleave_block_size = 0x40;
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if(1 < channel_count)
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{
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/* not sure if this is right ... */
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vgmstream->layout_type = layout_interleave;
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} else {
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vgmstream->layout_type = layout_none;
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}
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vgmstream->meta_type = meta_PS2_STM;
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if(loop_flag) {
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vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
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vgmstream->loop_end_sample=vgmstream->num_samples;
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
|
118
src/meta/stm.c
Normal file
118
src/meta/stm.c
Normal file
@ -0,0 +1,118 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* STM - from Angel Studios/Rockstar San Diego games (Red Dead Revolver, Midnight Club 2, TransWorld Surf) */
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VGMSTREAM * init_vgmstream_stm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag = 0, channel_count;
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int big_endian, bps, interleave, data_size, loop_start = 0, loop_end = 0;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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/* check extension, case insensitive
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* .stm is the real ext but common, rename to .lstm or .stma/amts/ps2stm (older) */
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if ( !check_extensions(streamFile,"stm,lstm,stma,amts,ps2stm"))
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goto fail;
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/* check header */
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if ((read_32bitBE(0x00,streamFile) != 0x53544d41) && /* "SMTA" (LE) */
|
||||
(read_32bitBE(0x00,streamFile) != 0x414D5453)) /* "AMTS" (BE) */
|
||||
goto fail;
|
||||
/* 0x04: revision (696F/696B/696A/6969) */
|
||||
|
||||
big_endian = (read_32bitBE(0x00,streamFile) == 0x414D5453);
|
||||
if (big_endian) {
|
||||
read_32bit = read_32bitBE;
|
||||
read_16bit = read_16bitBE;
|
||||
} else {
|
||||
read_32bit = read_32bitLE;
|
||||
read_16bit = read_16bitLE;
|
||||
}
|
||||
|
||||
start_offset = 0x800;
|
||||
|
||||
interleave = read_32bit(0x08,streamFile);
|
||||
bps = read_32bit(0x10,streamFile);
|
||||
channel_count = read_32bit(0x14,streamFile);
|
||||
data_size = read_32bit(0x18,streamFile);
|
||||
loop_end = read_32bit(0x1c,streamFile); /* absolute offset */
|
||||
if (data_size + start_offset != get_streamfile_size(streamFile)) goto fail;
|
||||
|
||||
if (big_endian) {
|
||||
/* GC AMTS have a regular DSP header beyond 0x20, just use what we need, no point on validating all fields */
|
||||
loop_flag = read_16bit(0x2c,streamFile);
|
||||
}
|
||||
else {
|
||||
/* PS2/Xbox STMA have either loop info or padding beyond 0x20 */
|
||||
if (read_32bit(0x20,streamFile) == 1) { /* may contain 0xCCCCCCCC garbage */
|
||||
loop_flag = 1;
|
||||
loop_start = read_32bit(0x24,streamFile);
|
||||
/* 0x28 (32b * ch): loop start hist+step per channel */ //todo setup
|
||||
}
|
||||
#if 0
|
||||
/* this works for some files that do full repeats, but also repeats many SFX */
|
||||
else if (data_size != loop_end && data_size != loop_end - 0x100) { /* data_size vs adjusted loop_end */
|
||||
loop_flag = 1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->sample_rate = read_32bit(0xc,streamFile);
|
||||
vgmstream->meta_type = meta_STM;
|
||||
vgmstream->layout_type = (channel_count > 1) ? layout_interleave : layout_none;
|
||||
|
||||
switch(bps) {
|
||||
case 4:
|
||||
if (big_endian) { /* GC DSP ADPCM (TransWorld Surf GC) */
|
||||
vgmstream->coding_type = coding_NGC_DSP;
|
||||
vgmstream->interleave_block_size = interleave;
|
||||
|
||||
vgmstream->num_samples = read_32bit(0x20,streamFile);
|
||||
vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bit(0x30,streamFile));
|
||||
vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_32bit(0x34,streamFile))+1;
|
||||
|
||||
dsp_read_coefs_be(vgmstream, streamFile, 0x3c, 0x60);
|
||||
dsp_read_hist_be(vgmstream, streamFile, 0x60, 0x60);
|
||||
}
|
||||
else { /* DVI IMA ADPCM (Red Dead Revolver, Midnight Club 2) */
|
||||
vgmstream->coding_type = coding_DVI_IMA_int;
|
||||
/* 'interleave not' reliable, strange values and rarely needs 0x80 */
|
||||
vgmstream->interleave_block_size = (interleave == 0xc000) ? 0x80 : 0x40;
|
||||
|
||||
vgmstream->num_samples = ima_bytes_to_samples(data_size, vgmstream->channels);
|
||||
vgmstream->loop_start_sample = loop_start;
|
||||
vgmstream->loop_end_sample = ima_bytes_to_samples(loop_end - start_offset, vgmstream->channels);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 16: /* PCM (Spy Hunter 2 PS2, rare) */
|
||||
vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE;
|
||||
vgmstream->interleave_block_size = 0x02; /* interleave not always reliable */
|
||||
|
||||
vgmstream->num_samples = pcm_bytes_to_samples(data_size, vgmstream->channels, bps);
|
||||
vgmstream->loop_start_sample = loop_start;
|
||||
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end - start_offset, vgmstream->channels, bps);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
VGM_LOG("STM: unknown bps %i\n", bps);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
|
||||
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) )
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
|
||||
/* STMA
|
||||
|
||||
STMA (found in Midnight Club 2)
|
||||
*/
|
||||
|
||||
VGMSTREAM * init_vgmstream_xbox_stma(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
|
||||
int loop_flag=0;
|
||||
int channel_count;
|
||||
int i;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("stma",filename_extension(filename))) goto fail;
|
||||
|
||||
if(read_32bitBE(0x0,streamFile)!=0x53544D41)
|
||||
goto fail;
|
||||
|
||||
loop_flag = ((read_32bitLE(0x20,streamFile)==1) || (read_32bitLE(0x18,streamFile)>read_32bitLE(0x1C,streamFile)));
|
||||
|
||||
/* Seems that the loop flag is not allways well defined */
|
||||
/* Some of the tracks should loop, but without flag set */
|
||||
channel_count=read_32bitLE(0x14,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
|
||||
vgmstream->coding_type = coding_DVI_IMA_int;
|
||||
vgmstream->num_samples = read_32bitLE(0x18,streamFile)*2/vgmstream->channels;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->interleave_block_size=0x40;
|
||||
vgmstream->meta_type = meta_XBOX_STMA;
|
||||
|
||||
if(loop_flag) {
|
||||
vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
|
||||
vgmstream->loop_end_sample=vgmstream->num_samples;
|
||||
}
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
{
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,36);
|
||||
vgmstream->ch[i].offset = 0x800+(i*vgmstream->interleave_block_size);
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
@ -47,7 +47,6 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
|
||||
init_vgmstream_ps2_rxws,
|
||||
init_vgmstream_ps2_rxw,
|
||||
init_vgmstream_ps2_int,
|
||||
init_vgmstream_ngc_dsp_stm,
|
||||
init_vgmstream_ps2_exst,
|
||||
init_vgmstream_ps2_svag,
|
||||
init_vgmstream_ps2_mib,
|
||||
@ -86,7 +85,6 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
|
||||
init_vgmstream_ws_aud,
|
||||
init_vgmstream_ahx,
|
||||
init_vgmstream_ivb,
|
||||
init_vgmstream_amts,
|
||||
init_vgmstream_svs,
|
||||
init_vgmstream_riff,
|
||||
init_vgmstream_rifx,
|
||||
@ -139,7 +137,6 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
|
||||
init_vgmstream_ngc_wvs,
|
||||
init_vgmstream_dc_str,
|
||||
init_vgmstream_dc_str_v2,
|
||||
init_vgmstream_xbox_stma,
|
||||
init_vgmstream_xbox_matx,
|
||||
init_vgmstream_de2,
|
||||
init_vgmstream_vs,
|
||||
@ -252,7 +249,6 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
|
||||
init_vgmstream_pona_psx,
|
||||
init_vgmstream_xbox_hlwav,
|
||||
init_vgmstream_stx,
|
||||
init_vgmstream_ps2_stm,
|
||||
init_vgmstream_myspd,
|
||||
init_vgmstream_his,
|
||||
init_vgmstream_ps2_ast,
|
||||
@ -369,6 +365,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
|
||||
init_vgmstream_ea_bnk,
|
||||
init_vgmstream_ea_schl_fixed,
|
||||
init_vgmstream_sk_aud,
|
||||
init_vgmstream_stm,
|
||||
|
||||
init_vgmstream_txth, /* should go at the end (lower priority) */
|
||||
#ifdef VGM_USE_FFMPEG
|
||||
@ -378,7 +375,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
|
||||
|
||||
|
||||
/* internal version with all parameters */
|
||||
VGMSTREAM * init_vgmstream_internal(STREAMFILE *streamFile, int do_dfs) {
|
||||
static VGMSTREAM * init_vgmstream_internal(STREAMFILE *streamFile, int do_dfs) {
|
||||
int i, fcns_size;
|
||||
|
||||
if (!streamFile)
|
||||
|
@ -265,7 +265,6 @@ typedef enum {
|
||||
meta_DSP_STR, /* Conan .str files */
|
||||
meta_DSP_SADB, /* .sad */
|
||||
meta_DSP_WSI, /* .wsi */
|
||||
meta_DSP_AMTS, /* .amts */
|
||||
meta_DSP_WII_IDSP, /* .gcm with IDSP header */
|
||||
meta_DSP_WII_MUS, /* .mus */
|
||||
meta_DSP_WII_WSD, /* Phantom Brave (WII) */
|
||||
@ -437,7 +436,6 @@ typedef enum {
|
||||
meta_ADS, /* Gauntlet Dark Legends (GC) */
|
||||
meta_PS2_SPS, /* Ape Escape 2 */
|
||||
meta_PS2_XA2_RRP, /* RC Revenge Pro */
|
||||
meta_PS2_STM, /* Red Dead Revolver .stm, renamed .ps2stm */
|
||||
meta_NGC_DSP_KONAMI, /* Konami DSP header, found in various games */
|
||||
meta_UBI_CKD, /* Ubisoft CKD RIFF header (Rayman Origins Wii) */
|
||||
|
||||
@ -445,7 +443,6 @@ typedef enum {
|
||||
meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
|
||||
meta_XBOX_WVS, /* XBOX WVS */
|
||||
meta_NGC_WVS, /* Metal Arms - Glitch in the System */
|
||||
meta_XBOX_STMA, /* XBOX STMA */
|
||||
meta_XBOX_MATX, /* XBOX MATX */
|
||||
meta_XBOX_XMU, /* XBOX XMU */
|
||||
meta_XBOX_XVAS, /* XBOX VAS */
|
||||
@ -617,6 +614,7 @@ typedef enum {
|
||||
meta_TXTH, /* generic text header */
|
||||
meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
|
||||
meta_AHX, /* CRI AHX header */
|
||||
meta_STM, /* Angel Studios/Rockstar San Diego Games */
|
||||
|
||||
#ifdef VGM_USE_VORBIS
|
||||
meta_OGG_VORBIS, /* Ogg Vorbis */
|
||||
|
Loading…
Reference in New Issue
Block a user