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Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
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0369a82bfc
commit
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@ -1175,6 +1175,8 @@ static const meta_info meta_info_list[] = {
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{meta_DSP_DS2, "LucasArts .DS2 header"},
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{meta_MUS_VC, "Vicious Cycle .MUS header"},
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{meta_STRM_ABYLIGHT, "Abylight STRM header"},
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{meta_MSF_KONAMI, "Konami MSF header"},
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{meta_XWMA_KONAMI, "Konami XWMA header"},
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};
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@ -1130,6 +1130,10 @@
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RelativePath=".\meta\msf_banpresto.c"
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>
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</File>
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<File
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RelativePath=".\meta\msf_konami.c"
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>
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</File>
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<File
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RelativePath=".\meta\msf_tamasoft.c"
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>
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@ -1705,6 +1709,10 @@
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<File
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RelativePath=".\meta\xwma.c"
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>
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</File>
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<File
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RelativePath=".\meta\xwma_konami.c"
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>
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</File>
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<File
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RelativePath=".\meta\ydsp.c"
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@ -163,6 +163,7 @@
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<ClCompile Include="meta\mp4.c" />
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<ClCompile Include="meta\msb_msh.c" />
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<ClCompile Include="meta\msf_banpresto.c" />
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<ClCompile Include="meta\msf_konami.c" />
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<ClCompile Include="meta\msf_tamasoft.c" />
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<ClCompile Include="meta\ngca.c" />
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<ClCompile Include="meta\opus.c" />
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@ -501,6 +502,7 @@
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<ClCompile Include="meta\xwb.c" />
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<ClCompile Include="meta\xwc.c" />
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<ClCompile Include="meta\xwma.c" />
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<ClCompile Include="meta\xwma_konami.c" />
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<ClCompile Include="meta\ydsp.c" />
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<ClCompile Include="meta\zsd.c" />
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<ClCompile Include="meta\zsnd.c" />
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@ -1042,6 +1042,9 @@
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<ClCompile Include="meta\xwma.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\xwma_konami.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ydsp.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -1450,6 +1453,9 @@
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<ClCompile Include="meta\msf_banpresto.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\msf_konami.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\msf_tamasoft.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -841,4 +841,8 @@ VGMSTREAM * init_vgmstream_strm_abylight(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_sfh(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_msf_konami(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_xwma_konami(STREAMFILE* streamFile);
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#endif /*_META_H*/
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58
src/meta/msf_konami.c
Normal file
58
src/meta/msf_konami.c
Normal file
@ -0,0 +1,58 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* MSFC - Konami (Armature?) variation [Metal Gear Solid 2 HD (PS3), Metal Gear Solid 3 HD (PS3)] */
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VGMSTREAM * init_vgmstream_msf_konami(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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uint32_t codec;
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int loop_flag, channel_count, sample_rate;
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size_t data_size;
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/* checks */
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if (!check_extensions(streamFile,"msf"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x4D534643) /* "MSFC" */
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goto fail;
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start_offset = 0x20;
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codec = read_32bitBE(0x04,streamFile);
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channel_count = read_32bitBE(0x08,streamFile);
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sample_rate = read_32bitBE(0x0c,streamFile);
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data_size = read_32bitBE(0x10,streamFile); /* without header */
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if (data_size + start_offset != get_streamfile_size(streamFile))
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goto fail;
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loop_flag = 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MSF_KONAMI;
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vgmstream->sample_rate = sample_rate;
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switch (codec) {
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case 0x01:
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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break;
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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79
src/meta/xwma_konami.c
Normal file
79
src/meta/xwma_konami.c
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@ -0,0 +1,79 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* MSFC - Konami (Armature?) variation [Metal Gear Solid 2 HD (X360), Metal Gear Solid 3 HD (X360)] */
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VGMSTREAM * init_vgmstream_xwma_konami(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count, codec, sample_rate;
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size_t data_size;
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/* checks */
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if (!check_extensions(streamFile,"xwma"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x58574D41) /* "XWMA" */
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goto fail;
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codec = read_32bitBE(0x04,streamFile);
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channel_count = read_32bitBE(0x08,streamFile);
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sample_rate = read_32bitBE(0x0c,streamFile);
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data_size = read_32bitBE(0x10,streamFile);
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loop_flag = 0;
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start_offset = 0x20;
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//if (data_size + start_offset != get_streamfile_size(streamFile))
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// goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->meta_type = meta_XWMA_KONAMI;
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#ifdef VGM_USE_FFMPEG
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{
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uint8_t buf[0x100];
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int bytes, avg_bps, block_align;
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/* 0x10: related to size? */
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avg_bps = read_32bitBE(0x14, streamFile);
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block_align = read_32bitBE(0x18, streamFile);
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bytes = ffmpeg_make_riff_xwma(buf,0x100, codec, data_size, channel_count, sample_rate, avg_bps, block_align);
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vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* manually find total samples */
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{
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ms_sample_data msd = {0};
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msd.channels = vgmstream->channels;
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msd.data_offset = start_offset;
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msd.data_size = data_size;
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if (codec == 0x0162)
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;//wmapro_get_samples(&msd, streamFile, block_align, vgmstream->sample_rate,0x00E0); //todo not correct
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else
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wma_get_samples(&msd, streamFile, block_align, vgmstream->sample_rate,0x001F);
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vgmstream->num_samples = msd.num_samples;
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if (vgmstream->num_samples == 0)
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vgmstream->num_samples = (int32_t)((ffmpeg_codec_data*)vgmstream->codec_data)->totalSamples; /* from avg-br */
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//num_samples seem to be found in the last "seek" table entry too, as: entry / channels / 2
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}
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}
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#else
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goto fail;
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#endif
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -474,6 +474,8 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_strm_abylight,
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init_vgmstream_sfh,
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init_vgmstream_ea_schl_video,
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init_vgmstream_msf_konami,
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init_vgmstream_xwma_konami,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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@ -727,6 +727,8 @@ typedef enum {
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meta_DSP_DS2,
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meta_MUS_VC,
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meta_STRM_ABYLIGHT,
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meta_MSF_KONAMI,
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meta_XWMA_KONAMI,
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} meta_t;
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