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https://github.com/vgmstream/vgmstream.git
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Merge pull request #1373 from EdnessP/master
- Add .AWD (RenderWare Audio Wave Dictionary) [Burnout series (multi), Black (Xbox)]
This commit is contained in:
commit
af9e0c87de
@ -156,6 +156,7 @@ This list is not complete and many other files are supported.
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- .ast (GC AFC ADPCM, 16 bit PCM)
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- .ast (GC AFC ADPCM, 16 bit PCM)
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- .aud (IMA ADPCM, WS DPCM)
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- .aud (IMA ADPCM, WS DPCM)
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- .aus (PSX ADPCM, Xbox IMA ADPCM)
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- .aus (PSX ADPCM, Xbox IMA ADPCM)
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- .awd/.hwd/.lwd (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
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- .brstm (GC DSP ADPCM, 8/16 bit PCM)
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- .brstm (GC DSP ADPCM, 8/16 bit PCM)
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- .emff (PSX APDCM, GC DSP ADPCM)
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- .emff (PSX APDCM, GC DSP ADPCM)
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- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis, MS XMA)
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- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis, MS XMA)
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@ -89,6 +89,7 @@ static const char* extension_list[] = {
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"awa", //txth/reserved [Missing Parts Side A (PS2)]
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"awa", //txth/reserved [Missing Parts Side A (PS2)]
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"awb",
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"awb",
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"awc",
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"awc",
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"awd",
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"b1s",
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"b1s",
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"baf",
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"baf",
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@ -217,6 +218,7 @@ static const char* extension_list[] = {
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"hab",
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"hab",
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"hca",
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"hca",
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"hdr",
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"hdr",
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"hdt",
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"hgc1",
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"hgc1",
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"his",
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"his",
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"hps",
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"hps",
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@ -230,6 +232,8 @@ static const char* extension_list[] = {
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"hxg",
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"hxg",
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"hxx",
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"hxx",
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"hwas",
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"hwas",
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"hwb",
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"hwd",
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"iab",
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"iab",
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"iadp",
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"iadp",
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@ -289,6 +293,7 @@ static const char* extension_list[] = {
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"lasf", //fake extension for .asf (various)
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"lasf", //fake extension for .asf (various)
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"lbin", //fake extension for .bin (various)
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"lbin", //fake extension for .bin (various)
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"ldat", //fake extension for .dat
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"ldat", //fake extension for .dat
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"ldt",
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"leg",
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"leg",
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"lep",
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"lep",
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"lflac", //fake extension for .flac, FFmpeg/not parsed
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"lflac", //fake extension for .flac, FFmpeg/not parsed
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@ -316,6 +321,7 @@ static const char* extension_list[] = {
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"lsf",
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"lsf",
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"lstm", //fake extension for .stm
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"lstm", //fake extension for .stm
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"lwav", //fake extension for .wav
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"lwav", //fake extension for .wav
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"lwd",
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"lwma", //fake extension for .wma, FFmpeg/not parsed
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"lwma", //fake extension for .wma, FFmpeg/not parsed
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"mab",
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"mab",
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@ -1420,6 +1426,7 @@ static const meta_info meta_info_list[] = {
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{meta_VAB, "Sony VAB header"},
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{meta_VAB, "Sony VAB header"},
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{meta_BIGRP, "Inti Creates .BIGRP header"},
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{meta_BIGRP, "Inti Creates .BIGRP header"},
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{meta_DIC1, "Codemasters DIC1 header"},
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{meta_DIC1, "Codemasters DIC1 header"},
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{meta_AWD, "RenderWare Audio Wave Dictionary header"},
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};
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};
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void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {
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void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {
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@ -363,6 +363,7 @@
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<ClCompile Include="meta\aus.c" />
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<ClCompile Include="meta\aus.c" />
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<ClCompile Include="meta\awb.c" />
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<ClCompile Include="meta\awb.c" />
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<ClCompile Include="meta\awc.c" />
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<ClCompile Include="meta\awc.c" />
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<ClCompile Include="meta\awd.c" />
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<ClCompile Include="meta\baf.c" />
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<ClCompile Include="meta\baf.c" />
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<ClCompile Include="meta\bar.c" />
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<ClCompile Include="meta\bar.c" />
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<ClCompile Include="meta\bcstm.c" />
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<ClCompile Include="meta\bcstm.c" />
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@ -910,6 +910,9 @@
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<ClCompile Include="meta\awc.c">
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<ClCompile Include="meta\awc.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="meta\awd.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\baf.c">
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<ClCompile Include="meta\baf.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -2069,4 +2072,4 @@
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<Filter>util\Source Files</Filter>
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<Filter>util\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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154
src/meta/awd.c
Normal file
154
src/meta/awd.c
Normal file
@ -0,0 +1,154 @@
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/endianness.h"
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/* AWD - Audio Wave Dictionary (RenderWare) */
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VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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char header_name[STREAM_NAME_SIZE], stream_name[STREAM_NAME_SIZE];
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int bit_depth = 0, channels = 0, sample_rate = 0, stream_codec = -1, total_subsongs = 0, target_subsong = sf->stream_index;
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int interleave, loop_flag;
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off_t data_offset, header_name_offset, misc_data_offset, linked_list_offset, wavedict_offset;
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off_t entry_info_offset, entry_name_offset, entry_uuid_offset, next_entry_offset, prev_entry_offset, stream_offset;
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read_u32_t read_u32;
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size_t data_size, header_size, misc_data_size, stream_size = 0;
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/* checks */
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if ((read_u32le(0x00, sf) != 0x809) && (read_u32be(0x00, sf) != 0x809))
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goto fail;
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/* .awd: standard (Black, Burnout series, Call of Duty: Finest Hour)
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* .hwd/lwd: high/low vehicle engine sounds (Burnout series)
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* (Burnout 3: Takedown, Burnout Revenge, Burnout Dominator) */
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if (!check_extensions(sf, "awd,hwd,lwd"))
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goto fail;
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read_u32 = guess_endian32(0x00, sf) ? read_u32be : read_u32le;
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data_offset = read_u32(0x08, sf);
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wavedict_offset = read_u32(0x0C, sf);
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data_size = read_u32(0x14, sf);
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/* Platform UUIDs in big endian
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* {FD9D32D3-E179-426A-8424-14720AC7F648}: GameCube
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* {ACC9EAAA-38FC-1749-AE81-64EADBC79353}: PlayStation 2
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* {042D3A45-5FE4-C84B-81F0-DF758B01F273}: Xbox */
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//platf_uuid_1 = read_u64be(0x18, sf);
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//platf_uuid_2 = read_u64be(0x20, sf);
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header_size = read_u32(0x28, sf);
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if (data_offset != header_size)
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goto fail;
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header_name_offset = read_u32(wavedict_offset + 0x04, sf);
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if (header_name_offset) /* not used in Black */
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read_string(header_name, STREAM_NAME_SIZE, header_name_offset, sf);
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if (!target_subsong)
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target_subsong = 1;
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/* Linked lists have no total subsong count; instead iterating
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* through all of them until it returns to the 1st entry again */
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linked_list_offset = wavedict_offset + 0x0C;
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prev_entry_offset = read_u32(linked_list_offset + 0x00, sf);
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next_entry_offset = read_u32(linked_list_offset + 0x04, sf);
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while (next_entry_offset != linked_list_offset) {
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total_subsongs++;
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if (total_subsongs > 1024 || prev_entry_offset > header_size || next_entry_offset > header_size)
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goto fail;
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entry_info_offset = read_u32(next_entry_offset + 0x08, sf);
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prev_entry_offset = read_u32(next_entry_offset + 0x00, sf);
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next_entry_offset = read_u32(next_entry_offset + 0x04, sf);
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/* is at the correct target song index */
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if (total_subsongs == target_subsong) {
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entry_uuid_offset = read_u32(entry_info_offset + 0x00, sf); /* only used in Burnout games */
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entry_name_offset = read_u32(entry_info_offset + 0x04, sf);
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sample_rate = read_u32(entry_info_offset + 0x10, sf);
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stream_codec = read_u32(entry_info_offset + 0x14, sf);
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stream_size = read_u32(entry_info_offset + 0x18, sf);
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bit_depth = read_8bit(entry_info_offset + 0x1C, sf);
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channels = read_8bit(entry_info_offset + 0x1D, sf); /* always 1, don't think stereo entries exist */
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if (channels != 1)
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goto fail;
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/* stores a "00: GCN ADPCM Header" chunk, otherwise empty */
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misc_data_offset = read_u32(entry_info_offset + 0x20, sf);
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misc_data_size = read_u32(entry_info_offset + 0x24, sf);
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/* entry_info_offset + 0x2C to +0x44 has the target format information,
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* which in most cases would probably be identical to the input format
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* variables (from sample_rate to misc_data_size) */
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stream_offset = read_u32(entry_info_offset + 0x4C, sf) + data_offset;
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read_string(stream_name, STREAM_NAME_SIZE, entry_name_offset, sf);
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}
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}
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if (total_subsongs < 1 || target_subsong > total_subsongs)
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goto fail;
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interleave = 0;
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loop_flag = 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream)
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goto fail;
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vgmstream->meta_type = meta_AWD;
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vgmstream->layout_type = layout_none;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = stream_size;
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vgmstream->num_streams = total_subsongs;
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vgmstream->interleave_block_size = interleave;
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if (header_name_offset)
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s/%s", header_name, stream_name);
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else
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snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s", stream_name);
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switch (stream_codec) {
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case 0x00: /* PS2 (Black, Burnout series, Call of Duty: Finest Hour) */
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = coding_PSX;
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break;
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case 0x01: /* Xbox (Black, Burnout series) */
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vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = coding_PCM16LE;
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break;
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case 0x03: /* GCN (Call of Duty: Finest Hour) */
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vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channels);
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dsp_read_coefs_be(vgmstream, sf, misc_data_offset + 0x1C, 0);
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vgmstream->coding_type = coding_NGC_DSP;
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break;
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case 0x04: /* Xbox (Black, Call of Duty: Finest Hour) */
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vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channels);
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vgmstream->coding_type = coding_XBOX_IMA;
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break;
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default:
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VGM_LOG("AWD: unknown codec type %d\n", stream_codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, stream_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -294,10 +294,11 @@ VGMSTREAM* init_vgmstream_ea_bnk(STREAMFILE* sf) {
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/* check extension */
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/* check extension */
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/* .bnk: common
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/* .bnk: common
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* .sdt: Harry Potter games
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* .sdt: Harry Potter games, Burnout games (PSP)
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* .hdt/ldt: Burnout games (PSP)
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* .abk: GoldenEye - Rogue Agent
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* .abk: GoldenEye - Rogue Agent
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* .ast: FIFA 2004 (inside .big) */
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* .ast: FIFA 2004 (inside .big) */
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if (!check_extensions(sf,"bnk,sdt,abk,ast"))
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if (!check_extensions(sf,"bnk,sdt,hdt,ldt,abk,ast"))
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goto fail;
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goto fail;
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if (target_stream == 0) target_stream = 1;
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if (target_stream == 0) target_stream = 1;
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@ -21,6 +21,8 @@ VGMSTREAM * init_vgmstream_agsc(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ast(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ast(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_awd(STREAMFILE *sf);
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VGMSTREAM * init_vgmstream_brstm(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_brstm(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_cstr(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_cstr(STREAMFILE *streamFile);
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@ -95,9 +95,10 @@ VGMSTREAM* init_vgmstream_xwb(STREAMFILE* sf) {
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/* .xwb: standard
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/* .xwb: standard
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* .xna: Touhou Makukasai ~ Fantasy Danmaku Festival (PC)
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* .xna: Touhou Makukasai ~ Fantasy Danmaku Festival (PC)
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* (extensionless): Ikaruga (X360/PC), Grabbed by the Ghoulies (Xbox)
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* (extensionless): Ikaruga (X360/PC), Grabbed by the Ghoulies (Xbox)
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* .hwb: Burnout Revenge (X360)
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* .bd: Fatal Frame 2 (Xbox) */
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* .bd: Fatal Frame 2 (Xbox) */
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if (!check_extensions(sf,"xwb,xna,bd,"))
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if (!check_extensions(sf,"xwb,xna,hwb,bd,"))
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goto fail;
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goto fail;
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xwb.little_endian = is_id32be(0x00,sf, "WBND"); /* Xbox/PC */
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xwb.little_endian = is_id32be(0x00,sf, "WBND"); /* Xbox/PC */
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@ -28,6 +28,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
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init_vgmstream_nds_strm,
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init_vgmstream_nds_strm,
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init_vgmstream_afc,
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init_vgmstream_afc,
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init_vgmstream_ast,
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init_vgmstream_ast,
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init_vgmstream_awd,
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init_vgmstream_halpst,
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init_vgmstream_halpst,
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init_vgmstream_rs03,
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init_vgmstream_rs03,
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init_vgmstream_ngc_dsp_std,
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init_vgmstream_ngc_dsp_std,
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@ -711,6 +711,7 @@ typedef enum {
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meta_VAB,
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meta_VAB,
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meta_BIGRP,
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meta_BIGRP,
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meta_DIC1,
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meta_DIC1,
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meta_AWD,
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} meta_t;
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} meta_t;
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||||||
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