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https://github.com/vgmstream/vgmstream.git
synced 2024-11-28 16:30:54 +01:00
EA SCHl: Added more MPF versions
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0b9450258b
commit
b0ac7ce4e3
@ -365,20 +365,24 @@ fail:
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/* EA MAP/MUS combo - used in some old games for interactive music info */
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VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE *streamFile) {
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uint8_t num_sounds, num_userdata;
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uint8_t version, num_sounds, num_userdata;
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off_t section_offset, schl_offset;
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size_t userdata_size;
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STREAMFILE *musFile = NULL;
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VGMSTREAM *vgmstream = NULL;
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int target_stream = streamFile->stream_index;
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/* check extension */
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if (!check_extensions(streamFile, "map,lin"))
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if (!check_extensions(streamFile, "map,lin,mpf"))
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goto fail;
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/* always big endian */
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if (read_32bitBE(0x00, streamFile) != 0x50464478) /* "PFDx" */
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goto fail;
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version = read_8bit(0x04, streamFile);
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if (version > 1) goto fail;
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musFile = open_streamfile_by_ext(streamFile, "mus");
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if (!musFile) goto fail;
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@ -392,6 +396,7 @@ VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE *streamFile) {
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* 0x0c: section 1 start
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*/
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num_sounds = read_8bit(0x06, streamFile);
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userdata_size = read_8bit(0x07, streamFile);
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num_userdata = read_8bit(0x0b, streamFile);
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section_offset = 0x0c;
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@ -399,7 +404,7 @@ VGMSTREAM * init_vgmstream_ea_map_mus(STREAMFILE *streamFile) {
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section_offset += num_sounds * 0x1c;
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/* section 2: userdata, specific to game and track */
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section_offset += num_userdata * 0x10;
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section_offset += num_userdata * userdata_size;
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if (target_stream == 0) target_stream = 1;
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if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds)
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@ -425,14 +430,15 @@ fail:
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/* EA MPF/MUS combo - used in newer 6th gen games for storing music */
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VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE *streamFile) {
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off_t section_offset, entry_offset, subentry_num, eof_offset, schl_offset;
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off_t section_offset, entry_offset, subentry_num, eof_offset, off_mult, schl_offset;
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size_t sec2_size;
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uint16_t sec1_num;
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uint8_t version, sub_version, sec2_num;
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uint8_t version, sub_version, sec2_num, sec3_num, sec4_num;
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int32_t(*read_32bit)(off_t, STREAMFILE*);
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int16_t(*read_16bit)(off_t, STREAMFILE*);
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STREAMFILE *musFile = NULL;
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VGMSTREAM *vgmstream = NULL;
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int target_stream = streamFile->stream_index, total_streams;
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int target_stream = streamFile->stream_index, total_streams, big_endian;
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/* check extension */
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if (!check_extensions(streamFile, "mpf"))
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@ -442,23 +448,77 @@ VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE *streamFile) {
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if (read_32bitBE(0x00, streamFile) == 0x50464478) { /* "PFDx" */
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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big_endian = 1;
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} else if (read_32bitBE(0x00, streamFile) == 0x78444650) { /* "xDFP" */
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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big_endian = 0;
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} else {
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goto fail;
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}
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version = read_8bit(0x04, streamFile);
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sub_version = read_8bit(0x05, streamFile);
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if (version < 3 || version > 5) goto fail;
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if (version == 5 && sub_version > 2) goto fail; /* newer version using SNR/SNS */
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musFile = open_streamfile_by_ext(streamFile, "mus");
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if (!musFile) goto fail;
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version = read_8bit(0x04, streamFile);
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sub_version = read_8bit(0x05, streamFile);
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if (version < 0x04 || version > 0x05) goto fail;
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if (version == 0x05 && sub_version > 0x02) goto fail; /* newer version using SNR/SNS */
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/* HACK: number of sub-entries is stored in bitstreams that are different in LE and BE */
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/* I can't figure it out, so let's just use a workaround for now */
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if (version == 0x04) {
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if (version == 3 && sub_version == 1) { /* SSX Tricky /*
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/* we need to go through the first two sections to find sound table */
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sec1_num = read_16bit(0x12, streamFile);
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sec2_size = read_8bit(0x0e, streamFile);
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sec2_num = read_8bit(0x0f, streamFile);
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sec3_num = read_8bit(0x10, streamFile);
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sec4_num = read_8bit(0x11, streamFile);
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/* get the last entry offset */
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section_offset = 0x24;
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entry_offset = read_16bit(section_offset + (sec1_num - 1) * 0x02, streamFile) * 0x04;
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subentry_num = read_8bit(entry_offset + 0x0b, streamFile);
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section_offset = entry_offset + 0x0c + subentry_num * 0x04;
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section_offset += align_size_to_block(sec2_num * sec2_size, 0x04);
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section_offset += sec3_num * 0x04;
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section_offset += sec4_num * 0x04;
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entry_offset = read_32bit(section_offset, streamFile) * 0x04;
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section_offset = read_32bit(entry_offset + 0x00, streamFile) * 0x04;
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eof_offset = get_streamfile_size(streamFile);
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total_streams = (eof_offset - section_offset) / 0x08;
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off_mult = 0x04;
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} else if (version == 3 && sub_version == 4) { /* Harry Potter and the Chamber of Secrets */
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sec1_num = read_16bit(0x12, streamFile);
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sec2_size = read_8bit(0x0e, streamFile);
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sec2_num = read_8bit(0x0f, streamFile);
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sec3_num = read_8bit(0x10, streamFile);
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sec4_num = read_8bit(0x11, streamFile);
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/* get the last entry offset */
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section_offset = 0x24;
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entry_offset = read_16bit(section_offset + (sec1_num - 1) * 0x02, streamFile) * 0x04;
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if (big_endian) {
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subentry_num = (read_32bitBE(entry_offset + 0x04, streamFile) >> 19) & 0xFF;
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} else {
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subentry_num = (read_32bitBE(entry_offset + 0x04, streamFile) >> 16) & 0xFF;
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}
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section_offset = entry_offset + 0x0c + subentry_num * 0x04;
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section_offset += align_size_to_block(sec2_num * sec2_size, 0x04);
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section_offset += sec3_num * 0x04;
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section_offset += sec4_num * 0x04;
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entry_offset = read_32bit(section_offset, streamFile) * 0x04;
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section_offset = read_32bit(entry_offset + 0x00, streamFile) * 0x04;
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eof_offset = read_32bit(entry_offset + 0x04, streamFile) * 0x04;
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total_streams = (eof_offset - section_offset) / 0x08;
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off_mult = 0x04;
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} else if (version == 4) { /* SSX 3, Need for Speed: Underground 2 /*
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/* we need to go through the first two sections to find sound table */
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sec1_num = read_16bit(0x12, streamFile);
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sec2_num = read_8bit(0x0f, streamFile);
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@ -466,10 +526,7 @@ VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE *streamFile) {
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/* get the last entry offset */
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section_offset = 0x20;
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entry_offset = read_16bit(section_offset + (sec1_num - 1) * 0x02, streamFile) * 0x04;
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/* HACK: there's some weird bitstream here that's stored differently in LE and BE */
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/* I can't figure it out, so let's just use a workaround for now */
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if (read_32bitBE(0x00, streamFile) == 0x50464478) {
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if (big_endian) {
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subentry_num = (read_32bitBE(entry_offset + 0x04, streamFile) >> 15) & 0xFF;
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} else {
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subentry_num = (read_32bitBE(entry_offset + 0x04, streamFile) >> 20) & 0xFF;
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@ -477,30 +534,33 @@ VGMSTREAM * init_vgmstream_ea_mpf_mus(STREAMFILE *streamFile) {
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section_offset = entry_offset + 0x10 + subentry_num * 0x04;
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entry_offset = read_16bit(section_offset + (sec2_num - 1) * 0x02, streamFile) * 0x04;
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/* more weird stuff */
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if (read_32bitBE(0x00, streamFile) == 0x50464478) {
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if (big_endian) {
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subentry_num = (read_32bitBE(entry_offset + 0x0c, streamFile) >> 10) & 0xFF;
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} else {
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subentry_num = (read_32bitBE(entry_offset + 0x0c, streamFile) >> 8) & 0xFF;
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}
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section_offset = entry_offset + 0x10 + subentry_num * 0x10;
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entry_offset = read_32bit(section_offset, streamFile) * 0x04;
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section_offset = read_32bit(entry_offset + 0x00, streamFile) * 0x04;
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eof_offset = read_32bit(entry_offset + 0x04, streamFile) * 0x04;
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total_streams = (eof_offset - section_offset) / 0x08;
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} else if (version == 0x05) {
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off_mult = 0x80;
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} else if (version == 5) { /* Need for Speed: Most Wanted, Need for Speed: Carbon */
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section_offset = read_32bit(0x34, streamFile);
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eof_offset = read_32bit(0x38, streamFile);
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total_streams = (eof_offset - section_offset) / 0x08;
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off_mult = 0x80;
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} else {
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goto fail;
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}
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if (target_stream == 0) target_stream = 1;
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if (target_stream < 0 || total_streams == 0 || target_stream > total_streams)
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goto fail;
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schl_offset = read_32bit(section_offset + (target_stream - 1) * 0x08 + 0x00, streamFile) * 0x80;
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schl_offset = read_32bit(section_offset + (target_stream - 1) * 0x08 + 0x00, streamFile) * off_mult;
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if (read_32bitBE(schl_offset, musFile) != EA_BLOCKID_HEADER)
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goto fail;
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@ -198,7 +198,7 @@ static inline int guess_endianness32bit(off_t offset, STREAMFILE * streamfile) {
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return ((uint32_t)read_32bitLE(offset,streamfile) > (uint32_t)read_32bitBE(offset,streamfile)) ? 1 : 0;
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}
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static inline size_t align_size_to_bytes(size_t value, size_t block_align) {
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static inline size_t align_size_to_block(size_t value, size_t block_align) {
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size_t extra_size = value % block_align;
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if (extra_size == 0) return value;
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return (value + block_align - extra_size);
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