initial BNSF support, with placeholder Siren 14 support (disabled for now)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@758 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
halleyscometsw 2010-03-21 04:23:18 +00:00
parent df9dc92aa5
commit b29738d9df
10 changed files with 275 additions and 3 deletions

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@ -18,7 +18,8 @@ CODING_OBJS=coding/adx_decoder.o \
coding/aica_decoder.o \
coding/nds_procyon_decoder.o \
coding/l5_555_decoder.o \
coding/SASSC_decoder.o
coding/SASSC_decoder.o \
coding/g7221_decoder.o
LAYOUT_OBJS=layout/ast_blocked.o \
layout/blocked.o \
@ -223,7 +224,8 @@ META_OBJS=meta/adx_header.o \
meta/dmsg_segh.o \
meta/ngc_aaap.o \
meta/ngc_dsp_tmnt2.o \
meta/ps2_ster.o
meta/ps2_ster.o \
meta/bnsf.o
OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)

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@ -26,5 +26,6 @@ libcoding_la_SOURCES += msadpcm_decoder.c
libcoding_la_SOURCES += nds_procyon_decoder.c
libcoding_la_SOURCES += l5_555_decoder.c
libcoding_la_SOURCES += SASSC_decoder.c
libcoding_la_SOURCES += g7221_decoder.c
EXTRA_DIST = coding.h g72x_state.h

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@ -78,6 +78,11 @@ void decode_mpeg(VGMSTREAMCHANNEL * stream,
sample * outbuf, int32_t samples_to_do, int channels);
#endif
#ifdef VGM_USE_G7221
void decode_g7221(VGMSTREAM *vgmstream,
sample * outbuf, int channelspacing, int32_t samples_to_do, int channel);
#endif
void decode_acm(ACMStream * acm, sample * outbuf,
int32_t samples_to_do, int channelspacing);

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@ -0,0 +1,28 @@
#include "../vgmstream.h"
#ifdef VGM_USE_G7221
#include <stdio.h>
#include "coding.h"
#include "../util.h"
/* just dump channels to files for now */
void decode_g7221(VGMSTREAM * vgmstream,
sample * outbuf, int channelspacing, int32_t samples_to_do, int channel) {
static FILE *dumpfiles[2] = {NULL,NULL};
if (0 == vgmstream->samples_into_block)
{
uint8_t buffer[960/8];
if (NULL == dumpfiles[channel])
{
char filename[] = "dump0.bin";
snprintf(filename,sizeof(filename),"dump%d.bin",channel);
dumpfiles[channel] = fopen(filename, "wb");
}
vgmstream->ch[channel].streamfile->read(vgmstream->ch[channel].streamfile, buffer, vgmstream->ch[channel].offset, vgmstream->interleave_block_size);
fwrite(buffer, 1, vgmstream->interleave_block_size, dumpfiles[channel]);
}
}
#endif

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@ -248,6 +248,10 @@
RelativePath=".\meta\bgw.c"
>
</File>
<File
RelativePath=".\meta\bnsf.c"
>
</File>
<File
RelativePath=".\meta\brstm.c"
>
@ -970,6 +974,10 @@
RelativePath=".\coding\g721_decoder.c"
>
</File>
<File
RelativePath=".\coding\g7221_decoder.c"
>
</File>
<File
RelativePath=".\coding\ima_decoder.c"
>

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@ -181,5 +181,6 @@ libmeta_la_SOURCES += dmsg_segh.c
libmeta_la_SOURCES += ngc_aaap.c
libmeta_la_SOURCES += ngc_dsp_tmnt2.c
libmeta_la_SOURCES += ps2_ster.c
libmeta_la_SOURCES += bnsf.c
EXTRA_DIST = meta.h

184
src/meta/bnsf.c Normal file
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@ -0,0 +1,184 @@
#include "meta.h"
#include "../layout/layout.h"
#include "../util.h"
/* Namco Bandai's Bandai Namco Sound Format/File (BNSF) */
/* similar to RIFX */
VGMSTREAM * init_vgmstream_bnsf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t file_size = -1;
uint32_t riff_size;
uint32_t bnsf_form;
enum {
form_IS14 = UINT32_C(0x49533134), /* IS14 */
};
int channel_count = 0;
int sample_count = 0;
int sample_rate = 0;
int coding_type = -1;
off_t start_offset = -1;
int loop_flag = 0;
off_t loop_start = -1;
off_t loop_end = -1;
uint32_t data_size = 0;
uint32_t block_size = 0;
uint32_t block_samples = 0;
int FormatChunkFound = 0;
int DataChunkFound = 0;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("bnsf",filename_extension(filename)))
{
goto fail;
}
/* check header */
if ((uint32_t)read_32bitBE(0,streamFile)!=0x424E5346) /* BNSF */
goto fail;
/* check form */
bnsf_form = read_32bitBE(8,streamFile);
switch (bnsf_form)
{
#ifdef VGM_USE_G7221
case form_IS14:
break;
#endif
default:
goto fail;
}
riff_size = read_32bitBE(4,streamFile);
file_size = get_streamfile_size(streamFile);
/* check for tructated RIFF */
if (file_size < riff_size+8) goto fail;
/* read through chunks to verify format and find metadata */
{
off_t current_chunk = 0xc; /* start with first chunk */
while (current_chunk < file_size && current_chunk < riff_size+8) {
uint32_t chunk_type = read_32bitBE(current_chunk,streamFile);
off_t chunk_size = read_32bitBE(current_chunk+4,streamFile);
if (current_chunk+8+chunk_size > file_size) goto fail;
switch(chunk_type) {
case 0x73666d74: /* "sfmt" */
/* only one per file */
if (FormatChunkFound) goto fail;
FormatChunkFound = 1;
sample_rate = read_32bitBE(current_chunk+0x0c,streamFile);
channel_count = read_16bitBE(current_chunk+0x0a,streamFile);
// read_32bitBE(current_chunk+0x10,streamFile); // ?
// read_32bitBE(current_chunk+0x14,streamFile); // ?
block_size = read_16bitBE(current_chunk+0x18,streamFile);
block_samples = read_16bitBE(current_chunk+0x1a,streamFile);
/* I assume this is still the codec id, but as the codec is
specified by the BNSF "form" I've only seen this zero */
switch ((uint16_t)read_16bitBE(current_chunk+0x8,streamFile)) {
case 0:
break;
default:
goto fail;
}
break;
case 0x73646174: /* sdat */
/* at most one per file */
if (DataChunkFound) goto fail;
DataChunkFound = 1;
start_offset = current_chunk + 8;
data_size = chunk_size;
break;
case 0x6C6F6F70: /* loop */
loop_flag = 1;
loop_start =
read_32bitBE(current_chunk+8, streamFile);
loop_end =
read_32bitBE(current_chunk+0xc,streamFile);
break;
default:
/* ignorance is bliss */
break;
}
current_chunk += 8+chunk_size;
}
}
if (!FormatChunkFound || !DataChunkFound) goto fail;
switch (bnsf_form) {
#ifdef VGM_USE_G7221
case form_IS14:
coding_type = coding_G7221C;
sample_count = data_size/block_size*block_samples;
/* check for 0 bytes at start */
if (0 != read_32bitBE(start_offset,streamFile))
{
goto fail;
}
/* skip */
start_offset += 4;
break;
#endif
default:
goto fail;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->num_samples = sample_count;
vgmstream->sample_rate = sample_rate;
vgmstream->coding_type = coding_type;
if (channel_count > 1)
vgmstream->layout_type = layout_interleave;
else
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = block_size/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
}
vgmstream->meta_type = meta_BNSF;
/* open the file, set up each channel */
{
int i;
vgmstream->ch[0].streamfile = streamFile->open(streamFile,filename,
STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[0].streamfile) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = vgmstream->ch[0].streamfile;
vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset =
start_offset+i*vgmstream->interleave_block_size;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -447,4 +447,6 @@ VGMSTREAM * init_vgmstream_ngc_dsp_tmnt2(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_ster(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_bnsf(STREAMFILE* streamFile);
#endif

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@ -244,6 +244,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_ngc_aaap,
init_vgmstream_ngc_dsp_tmnt2,
init_vgmstream_ps2_ster,
init_vgmstream_bnsf,
};
#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
@ -748,6 +749,12 @@ int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream) {
return (vgmstream->interleave_block_size-4*vgmstream->channels)*2/vgmstream->channels;
case coding_NDS_PROCYON:
return 30;
#ifdef VGM_USE_G7221
case coding_G7221C:
return 32000/50;
case coding_G7221:
return 16000/50;
#endif
default:
return 0;
}
@ -829,6 +836,10 @@ int get_vgmstream_frame_size(VGMSTREAM * vgmstream) {
return 1;
case coding_APPLE_IMA4:
return 34;
#ifdef VGM_USE_G7221
case coding_G7221C:
case coding_G7221:
#endif
case coding_MSADPCM:
return vgmstream->interleave_block_size;
default:
@ -1151,6 +1162,18 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
buffer+samples_written*vgmstream->channels,samples_to_do,
vgmstream->channels);
break;
#endif
#ifdef VGM_USE_G7221
case coding_G7221:
case coding_G7221C:
for (chan=0;chan<vgmstream->channels;chan++) {
decode_g7221(vgmstream,
buffer+samples_written*vgmstream->channels,
vgmstream->channels,
samples_to_do,
chan);
}
break;
#endif
case coding_ACM:
/* handled in its own layout, here to quiet compiler */
@ -1517,6 +1540,14 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case coding_MPEG25_L3:
snprintf(temp,TEMPSIZE,"MPEG-2.5 Layer III Audio (MP3)");
break;
#endif
#ifdef VGM_USE_G7221
case coding_G7221:
snprintf(temp,TEMPSIZE,"ITU G.722.1 (Polycom Siren 7)");
break;
case coding_G7221C:
snprintf(temp,TEMPSIZE,"ITU G.722.1 annex C (Polycom Siren 14)");
break;
#endif
case coding_ACM:
snprintf(temp,TEMPSIZE,"InterPlay ACM");
@ -2407,6 +2438,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_PS2_STER:
snprintf(temp,TEMPSIZE,"STER Header");
break;
case meta_BNSF:
snprintf(temp,TEMPSIZE,"Namco Bandai BNSF header");
break;
default:
snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
}

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@ -5,12 +5,14 @@
#ifndef _VGMSTREAM_H
#define _VGMSTREAM_H
/* Vorbis and MPEG decoding are done by external libraries.
/* Due mostly to licensing issues, Vorbis, MPEG, G.722.1 decoding are
* done by external libraries.
* If someone wants to do a standalone build, they can do it by simply
* removing these defines (and the references to the libraries in the
* Makefile) */
#define VGM_USE_VORBIS
#define VGM_USE_MPEG
//#define VGM_USE_G7221
#include "streamfile.h"
#include "coding/g72x_state.h"
@ -91,6 +93,10 @@ typedef enum {
coding_MPEG25_L2,
coding_MPEG25_L3,
#endif
#ifdef VGM_USE_G7221
coding_G7221, /* G.722.1 (Polycom Siren 7) */
coding_G7221C, /* G.722.1 with Annex C extension (Polycom Siren 14) */
#endif
coding_ACM, /* InterPlay ACM */
/* compressed NWA at various levels */
@ -212,6 +218,7 @@ typedef enum {
meta_CFN, /* Namco CAF Audio File */
meta_MYSPD, /* U-Sing .myspd */
meta_HIS, /* Her Ineractive .his */
meta_BNSF, /* Bandai Namco Sound Format */
meta_PS2_SShd, /* .ADS with SShd header */
meta_PS2_NPSF, /* Namco Production Sound File */