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Add Capcom .sspr [Sengoku Basara 4 (PS3/PS4)]
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@ -438,6 +438,7 @@ static const char* extension_list[] = {
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"sb6",
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"sb6",
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"sb7",
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"sb7",
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"sbk",
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"sbk",
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"sbin",
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"sbr",
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"sbr",
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"sbv",
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"sbv",
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"sm0",
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"sm0",
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@ -448,7 +449,6 @@ static const char* extension_list[] = {
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"sm5",
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"sm5",
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"sm6",
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"sm6",
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"sm7",
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"sm7",
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"sbin",
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"sc",
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"sc",
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"scd",
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"scd",
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"sch",
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"sch",
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@ -491,6 +491,7 @@ static const char* extension_list[] = {
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"ss2",
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"ss2",
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"ssd", //txth/reserved [Zack & Wiki (Wii)]
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"ssd", //txth/reserved [Zack & Wiki (Wii)]
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"ssm",
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"ssm",
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"sspr",
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"sss",
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"sss",
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"ster",
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"ster",
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"sth",
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"sth",
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@ -1706,6 +1706,10 @@
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RelativePath=".\meta\sqex_sead.c"
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RelativePath=".\meta\sqex_sead.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\sspr.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\sthd.c"
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RelativePath=".\meta\sthd.c"
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>
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>
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@ -250,6 +250,7 @@
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<ClCompile Include="meta\sqex_scd.c" />
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<ClCompile Include="meta\sqex_scd.c" />
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<ClCompile Include="meta\sqex_scd_sscf.c" />
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<ClCompile Include="meta\sqex_scd_sscf.c" />
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<ClCompile Include="meta\sqex_sead.c" />
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<ClCompile Include="meta\sqex_sead.c" />
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<ClCompile Include="meta\sspr.c" />
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<ClCompile Include="meta\sthd.c" />
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<ClCompile Include="meta\sthd.c" />
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<ClCompile Include="meta\tun.c" />
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<ClCompile Include="meta\tun.c" />
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<ClCompile Include="meta\txth.c" />
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<ClCompile Include="meta\txth.c" />
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@ -1636,6 +1636,9 @@
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<ClCompile Include="meta\sqex_sead.c">
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<ClCompile Include="meta\sqex_sead.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="meta\sspr.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\sthd.c">
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<ClCompile Include="meta\sthd.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -949,4 +949,6 @@ VGMSTREAM* init_vgmstream_tac(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_ogv_3rdeye(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_ogv_3rdeye(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_sspr(STREAMFILE* sf);
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#endif /*_META_H*/
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#endif /*_META_H*/
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55
src/meta/sspr.c
Normal file
55
src/meta/sspr.c
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@ -0,0 +1,55 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* SSPR - Capcom container [Sengoku Basara 4 (PS3/PS4), Mega Man Zero ZX Legacy Collection (PS4)] */
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VGMSTREAM* init_vgmstream_sspr(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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uint32_t name_offset, subfile_offset, subfile_size, name_size;
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int big_endian;
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int total_subsongs, target_subsong = sf->stream_index;
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char* extension;
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uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
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/* checks */
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if (!check_extensions(sf,"sspr"))
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goto fail;
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if (!is_id32be(0x00,sf,"SSPR"))
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goto fail;
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/* Simple (audio only) container used some Capcom games (common engine?).
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* Some files come with a .stqr with unknown data (cues?). */
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big_endian = guess_endianness32bit(0x04, sf); /* 0x01 (version?) */
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read_u32 = big_endian ? read_u32be : read_u32le;
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total_subsongs = read_u32(0x08,sf);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* 0x0c: null */
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name_offset = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x00,sf);
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subfile_offset = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x04,sf);
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name_size = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x08,sf);
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subfile_size = read_u32(0x10 + (target_subsong-1) * 0x10 + 0x0c,sf);
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extension = big_endian ? "at3" : "at9";
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, extension);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_riff(temp_sf);
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if (!vgmstream) goto fail;
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vgmstream->num_streams = total_subsongs;
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read_string(vgmstream->stream_name,name_size+1, name_offset,sf);
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -524,6 +524,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_idsp_tose,
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init_vgmstream_idsp_tose,
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init_vgmstream_dsp_kwa,
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init_vgmstream_dsp_kwa,
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init_vgmstream_ogv_3rdeye,
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init_vgmstream_ogv_3rdeye,
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init_vgmstream_sspr,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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