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EA HDR: Added VAG variation [Need for Speed: Hot Pursuit 2 (PS2)]
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@ -474,15 +474,14 @@ fail:
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return NULL;
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}
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/* EA HDR/DAT v1 (2004-2005) - used for storing speech and other streamed sounds (except for music) */
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VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
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VGMSTREAM* vgmstream;
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STREAMFILE* sf_dat = NULL;
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/* EA HDR/DAT v1 (2004-2005) - used for storing speech, sometimes streamed SFX */
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VGMSTREAM *init_vgmstream_ea_hdr_dat(STREAMFILE *sf) {
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VGMSTREAM *vgmstream;
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STREAMFILE *sf_dat = NULL, *temp_sf = NULL;
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int target_stream = sf->stream_index;
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uint32_t offset_mult;
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uint32_t offset_mult, sound_offset, sound_size;
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uint8_t userdata_size, total_sounds;
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size_t dat_size;
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off_t schl_offset;
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/* checks */
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if (!check_extensions(sf, "hdr"))
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@ -493,10 +492,10 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
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/* 0x02: sub-ID (used for different police voices in NFS games) */
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/* 0x04: parameters (userdata size, ...) */
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/* 0x05: number of files */
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/* 0x06: alt number of files? */
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/* 0x07: offset multiplier flag */
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/* 0x08: combined size of all sounds without padding divided by offset mult */
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/* 0x0a: zero */
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/* 0x06: sample repeat (alt number of files?) */
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/* 0x07: block size (offset multiplier) */
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/* 0x08: number of blocks (DAT size divided by block size) */
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/* 0x0a: number of sub-banks */
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/* 0x0c: table start */
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/* no nice way to validate these so we do what we can */
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@ -507,12 +506,13 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
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if (read_u16be(0x0c, sf) != 0)
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goto fail;
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/* must be accompanied by DAT file with SCHl sounds */
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/* must be accompanied by DAT file with SCHl or VAG sounds */
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sf_dat = open_streamfile_by_ext(sf, "dat");
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if (!sf_dat)
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goto fail;
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if (read_u32be(0x00, sf_dat) != EA_BLOCKID_HEADER)
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if (read_u32be(0x00, sf_dat) != EA_BLOCKID_HEADER &&
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read_u32be(0x00, sf_dat) != 0x56414770)
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goto fail;
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userdata_size = read_u8(0x04, sf) & 0x0F;
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@ -532,13 +532,23 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
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goto fail;
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/* offsets are always big endian */
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schl_offset = read_u16be(0x0C + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
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if (read_32bitBE(schl_offset, sf_dat) != EA_BLOCKID_HEADER)
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goto fail;
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vgmstream = parse_schl_block(sf_dat, schl_offset, 0);
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sound_offset = read_u16be(0x0C + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
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if (read_u32be(sound_offset, sf_dat) == EA_BLOCKID_HEADER) { /* "SCHl" */
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vgmstream = parse_schl_block(sf_dat, sound_offset, 0);
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if (!vgmstream)
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goto fail;
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} else if (read_u32be(sound_offset, sf_dat) == 0x56414770) { /* "VAGp" */
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/* Need for Speed: Hot Pursuit 2 (PS2) */
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sound_size = read_u32be(sound_offset + 0x0c, sf_dat) + 0x30;
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temp_sf = setup_subfile_streamfile(sf_dat, sound_offset, sound_size, "vag");
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_vag(temp_sf);
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if (!vgmstream) goto fail;
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close_streamfile(temp_sf);
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} else {
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goto fail;
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}
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vgmstream->num_streams = total_sounds;
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close_streamfile(sf_dat);
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@ -546,6 +556,7 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
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fail:
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close_streamfile(sf_dat);
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close_streamfile(temp_sf);
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return NULL;
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}
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@ -554,10 +565,9 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat_v2(STREAMFILE* sf) {
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VGMSTREAM *vgmstream;
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STREAMFILE *sf_dat = NULL;
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int target_stream = sf->stream_index;
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uint32_t offset_mult;
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uint32_t offset_mult, sound_offset;
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uint8_t userdata_size, total_sounds;
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size_t dat_size;
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off_t schl_offset;
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/* checks */
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if (!check_extensions(sf, "hdr"))
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@ -570,9 +580,9 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat_v2(STREAMFILE* sf) {
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/* 0x04: sub-ID (used for different police voices in NFS games) */
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/* 0x08: sample repeat (alt number of files?) */
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/* 0x09: block size (offset multiplier) */
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/* 0x0A: number of blocks (DAT size divided by block size) */
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/* 0x0C: number of sub-banks (always zero?) */
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/* 0x0E: padding */
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/* 0x0a: number of blocks (DAT size divided by block size) */
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/* 0x0c: number of sub-banks (always zero?) */
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/* 0x0e: padding */
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/* 0x10: table start */
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/* no nice way to validate these so we do what we can */
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@ -608,11 +618,11 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat_v2(STREAMFILE* sf) {
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goto fail;
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/* offsets are always big endian */
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schl_offset = read_u16be(0x10 + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
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if (read_32bitBE(schl_offset, sf_dat) != EA_BLOCKID_HEADER)
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sound_offset = read_u16be(0x10 + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
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if (read_u32be(sound_offset, sf_dat) != EA_BLOCKID_HEADER)
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goto fail;
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vgmstream = parse_schl_block(sf_dat, schl_offset, 0);
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vgmstream = parse_schl_block(sf_dat, sound_offset, 0);
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if (!vgmstream)
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goto fail;
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