EA HDR: Added VAG variation [Need for Speed: Hot Pursuit 2 (PS2)]

This commit is contained in:
NicknineTheEagle 2020-12-02 02:46:17 +03:00
parent bf0bfec463
commit b455ac5af4

View File

@ -474,15 +474,14 @@ fail:
return NULL;
}
/* EA HDR/DAT v1 (2004-2005) - used for storing speech and other streamed sounds (except for music) */
VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
VGMSTREAM* vgmstream;
STREAMFILE* sf_dat = NULL;
/* EA HDR/DAT v1 (2004-2005) - used for storing speech, sometimes streamed SFX */
VGMSTREAM *init_vgmstream_ea_hdr_dat(STREAMFILE *sf) {
VGMSTREAM *vgmstream;
STREAMFILE *sf_dat = NULL, *temp_sf = NULL;
int target_stream = sf->stream_index;
uint32_t offset_mult;
uint32_t offset_mult, sound_offset, sound_size;
uint8_t userdata_size, total_sounds;
size_t dat_size;
off_t schl_offset;
/* checks */
if (!check_extensions(sf, "hdr"))
@ -493,10 +492,10 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
/* 0x02: sub-ID (used for different police voices in NFS games) */
/* 0x04: parameters (userdata size, ...) */
/* 0x05: number of files */
/* 0x06: alt number of files? */
/* 0x07: offset multiplier flag */
/* 0x08: combined size of all sounds without padding divided by offset mult */
/* 0x0a: zero */
/* 0x06: sample repeat (alt number of files?) */
/* 0x07: block size (offset multiplier) */
/* 0x08: number of blocks (DAT size divided by block size) */
/* 0x0a: number of sub-banks */
/* 0x0c: table start */
/* no nice way to validate these so we do what we can */
@ -507,12 +506,13 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
if (read_u16be(0x0c, sf) != 0)
goto fail;
/* must be accompanied by DAT file with SCHl sounds */
/* must be accompanied by DAT file with SCHl or VAG sounds */
sf_dat = open_streamfile_by_ext(sf, "dat");
if (!sf_dat)
goto fail;
if (read_u32be(0x00, sf_dat) != EA_BLOCKID_HEADER)
if (read_u32be(0x00, sf_dat) != EA_BLOCKID_HEADER &&
read_u32be(0x00, sf_dat) != 0x56414770)
goto fail;
userdata_size = read_u8(0x04, sf) & 0x0F;
@ -532,13 +532,23 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
goto fail;
/* offsets are always big endian */
schl_offset = read_u16be(0x0C + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
if (read_32bitBE(schl_offset, sf_dat) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = parse_schl_block(sf_dat, schl_offset, 0);
sound_offset = read_u16be(0x0C + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
if (read_u32be(sound_offset, sf_dat) == EA_BLOCKID_HEADER) { /* "SCHl" */
vgmstream = parse_schl_block(sf_dat, sound_offset, 0);
if (!vgmstream)
goto fail;
} else if (read_u32be(sound_offset, sf_dat) == 0x56414770) { /* "VAGp" */
/* Need for Speed: Hot Pursuit 2 (PS2) */
sound_size = read_u32be(sound_offset + 0x0c, sf_dat) + 0x30;
temp_sf = setup_subfile_streamfile(sf_dat, sound_offset, sound_size, "vag");
if (!temp_sf) goto fail;
vgmstream = init_vgmstream_vag(temp_sf);
if (!vgmstream) goto fail;
close_streamfile(temp_sf);
} else {
goto fail;
}
vgmstream->num_streams = total_sounds;
close_streamfile(sf_dat);
@ -546,6 +556,7 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat(STREAMFILE* sf) {
fail:
close_streamfile(sf_dat);
close_streamfile(temp_sf);
return NULL;
}
@ -554,10 +565,9 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat_v2(STREAMFILE* sf) {
VGMSTREAM *vgmstream;
STREAMFILE *sf_dat = NULL;
int target_stream = sf->stream_index;
uint32_t offset_mult;
uint32_t offset_mult, sound_offset;
uint8_t userdata_size, total_sounds;
size_t dat_size;
off_t schl_offset;
/* checks */
if (!check_extensions(sf, "hdr"))
@ -570,9 +580,9 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat_v2(STREAMFILE* sf) {
/* 0x04: sub-ID (used for different police voices in NFS games) */
/* 0x08: sample repeat (alt number of files?) */
/* 0x09: block size (offset multiplier) */
/* 0x0A: number of blocks (DAT size divided by block size) */
/* 0x0C: number of sub-banks (always zero?) */
/* 0x0E: padding */
/* 0x0a: number of blocks (DAT size divided by block size) */
/* 0x0c: number of sub-banks (always zero?) */
/* 0x0e: padding */
/* 0x10: table start */
/* no nice way to validate these so we do what we can */
@ -608,11 +618,11 @@ VGMSTREAM * init_vgmstream_ea_hdr_dat_v2(STREAMFILE* sf) {
goto fail;
/* offsets are always big endian */
schl_offset = read_u16be(0x10 + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
if (read_32bitBE(schl_offset, sf_dat) != EA_BLOCKID_HEADER)
sound_offset = read_u16be(0x10 + (0x02 + userdata_size) * (target_stream - 1), sf) * offset_mult;
if (read_u32be(sound_offset, sf_dat) != EA_BLOCKID_HEADER)
goto fail;
vgmstream = parse_schl_block(sf_dat, schl_offset, 0);
vgmstream = parse_schl_block(sf_dat, sound_offset, 0);
if (!vgmstream)
goto fail;