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Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)]
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@ -262,6 +262,7 @@ static const char* extension_list[] = {
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"npsf", //fake extension/header id for .nps (in bigfiles)
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"npsf", //fake extension/header id for .nps (in bigfiles)
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"nus3bank",
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"nus3bank",
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"nwa",
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"nwa",
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"nwav",
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"nxa",
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"nxa",
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//"ogg", //common
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//"ogg", //common
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@ -1107,6 +1108,7 @@ static const meta_info meta_info_list[] = {
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{meta_VA3, "Konami VA3 header" },
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{meta_VA3, "Konami VA3 header" },
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{meta_XOPUS, "Exient XOPUS header"},
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{meta_XOPUS, "Exient XOPUS header"},
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{meta_VS_FFX, "Square VS header"},
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{meta_VS_FFX, "Square VS header"},
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{meta_NWAV, "Chunsoft NWAV header"},
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};
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};
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@ -850,6 +850,10 @@
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RelativePath=".\meta\nwa.c"
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RelativePath=".\meta\nwa.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\nwav.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\nxa.c"
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RelativePath=".\meta\nxa.c"
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>
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>
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@ -319,6 +319,7 @@
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<ClCompile Include="meta\nub_xma.c" />
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<ClCompile Include="meta\nub_xma.c" />
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<ClCompile Include="meta\nus3bank.c" />
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<ClCompile Include="meta\nus3bank.c" />
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<ClCompile Include="meta\nwa.c" />
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<ClCompile Include="meta\nwa.c" />
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<ClCompile Include="meta\nwav.c" />
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<ClCompile Include="meta\nxa.c" />
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<ClCompile Include="meta\nxa.c" />
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<ClCompile Include="meta\nxap.c" />
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<ClCompile Include="meta\nxap.c" />
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<ClCompile Include="meta\ogg_vorbis.c" />
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<ClCompile Include="meta\ogg_vorbis.c" />
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@ -523,6 +523,9 @@
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<ClCompile Include="meta\nwa.c">
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<ClCompile Include="meta\nwa.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="meta\nwav.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\nxa.c">
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<ClCompile Include="meta\nxa.c">
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<Filter>meta\Source Files</Filter>
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -804,4 +804,6 @@ VGMSTREAM * init_vgmstream_vs_ffx(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_msf_banpresto_wmsf(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_msf_banpresto_wmsf(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_msf_banpresto_2msf(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_msf_banpresto_2msf(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_nwav(STREAMFILE * streamFile);
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#endif /*_META_H*/
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#endif /*_META_H*/
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57
src/meta/nwav.c
Normal file
57
src/meta/nwav.c
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@ -0,0 +1,57 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* NWAV - from Chunsoft games [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] */
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VGMSTREAM * init_vgmstream_nwav(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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/* checks */
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/* .nwav: header id (no filenames in bigfiles) */
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if ( !check_extensions(streamFile,"nwav") )
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x4E574156) /* "NWAV" */
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goto fail;
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#ifdef VGM_USE_VORBIS
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{
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ogg_vorbis_meta_info_t ovmi = {0};
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int channels;
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/* 0x04: version? */
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/* 0x08: crc? */
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ovmi.stream_size = read_32bitLE(0x0c, streamFile);
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ovmi.loop_end = read_32bitLE(0x10, streamFile); /* num_samples, actually */
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/* 0x14: sample rate */
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/* 0x18: bps? (16) */
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channels = read_8bit(0x19, streamFile);
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start_offset = read_16bitLE(0x1a, streamFile);
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ovmi.loop_flag = read_16bitLE(0x1c, streamFile) != 0; /* loop count? -1 = loops */
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/* 0x1e: always 2? */
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/* 0x20: always 1? */
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ovmi.loop_start = read_32bitLE(0x24, streamFile);
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/* 0x28: always 1? */
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/* 0x2a: always 1? */
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/* 0x2c: always null? */
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ovmi.meta_type = meta_NWAV;
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/* values are in resulting bytes */
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ovmi.loop_start = ovmi.loop_start / sizeof(int16_t) / channels;
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ovmi.loop_end = ovmi.loop_end / sizeof(int16_t) / channels;
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vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi);
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}
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#else
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goto fail;
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#endif
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -447,6 +447,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_vs_ffx,
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init_vgmstream_vs_ffx,
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init_vgmstream_msf_banpresto_wmsf,
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init_vgmstream_msf_banpresto_wmsf,
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init_vgmstream_msf_banpresto_2msf,
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init_vgmstream_msf_banpresto_2msf,
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init_vgmstream_nwav,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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@ -702,6 +702,7 @@ typedef enum {
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meta_VA3, /* DDR Supernova 2 AC */
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meta_VA3, /* DDR Supernova 2 AC */
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meta_XOPUS,
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meta_XOPUS,
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meta_VS_FFX,
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meta_VS_FFX,
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meta_NWAV,
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} meta_t;
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} meta_t;
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