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Add FSB keys
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@ -21,7 +21,7 @@ typedef struct {
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#define FLAG_FSB4 (1 << 0) /* key is valid for FSB4/3 */
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#define FLAG_FSB5 (1 << 1) /* key is valid for FSB5 */
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#define FLAG_STD (1 << 2) /* regular XOR mode */
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#define FLAG_ALT (1 << 3) /* alt XOR mode (seemingly not tied to FSB version or anything, maybe wrong key) */
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#define FLAG_ALT (1 << 3) /* alt XOR mode (seemingly older files or possibly FSB3 only) */
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#define MODE_FSB4_STD (FLAG_FSB4 | FLAG_STD)
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#define MODE_FSB4_ALT (FLAG_FSB4 | FLAG_ALT)
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@ -73,6 +73,9 @@ static const fsbkey_info fsbkey_list[] = {
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{ MODE_FSB5_STD, FSBKEY_ADD("L36nshM520") }, // Nishuihan Mobile (Android)
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{ MODE_FSB5_STD, FSBKEY_ADD("Forza2!") }, // Forza Motorsport (PC)
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{ MODE_FSB5_STD, FSBKEY_ADD("cbfjZTlUPaZI") }, // JDM: Japanese Drift Master (PC)
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{ MODE_FSB4_ALT, FSBKEY_ADD("tkdnsem000") }, // Ys Online: The Call of Solum (PC) [FSB3] (alt key: 2ED62676CEA6B60C0C0C)
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{ MODE_FSB4_STD, FSBKEY_ADD("4DxgpNV3pQLPD6GT7g9Gf6eWU7SXutGQ") }, // Test Drive: Ferrari Racing Legends (PC)
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{ MODE_FSB4_STD, FSBKEY_ADD("AjaxIsTheGoodestBoy") }, // Hello Kitty: Island Adventure (iOS)
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/* these games use a key per file, generated from the filename; could be possible to add them but there is a lot of songs,
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so external .fsbkey may be better (use guessfsb 3.1 with --write-key-file or ) */
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