support for PS2 SNK SVAG

This commit is contained in:
bnnm 2016-10-27 23:21:12 +02:00
parent f1b0b0ea82
commit b5a9db8ae2
6 changed files with 340 additions and 253 deletions

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@ -302,7 +302,8 @@ META_OBJS=meta/adx_header.o \
meta/g1l.o \
meta/mca.o \
meta/btsnd.o \
meta/hca.o
meta/hca.o \
meta/ps2_svag_snk.o
EXT_LIBS = ../ext_libs/clHCA.o

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@ -245,5 +245,6 @@ libmeta_la_SOURCES += ps2_vbk.c
libmeta_la_SOURCES += mca.c
libmeta_la_SOURCES += btsnd.c
libmeta_la_SOURCES += hca.c
libmeta_la_SOURCES += ps2_svag_snk.c
EXTRA_DIST = meta.h

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@ -661,4 +661,6 @@ VGMSTREAM * init_vgmstream_mca(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_btsnd(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_svag_snk(STREAMFILE* streamFile);
#endif

78
src/meta/ps2_svag_snk.c Normal file
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@ -0,0 +1,78 @@
#include "meta.h"
#include "../util.h"
/* PS2 SVAG (SNK)
*
* Found in SNK's World Heroes Anthology and Fatal Fury Battle Archives 2, maybe others
* No relation with Konami's SVAG.
*/
VGMSTREAM * init_vgmstream_ps2_svag_snk(STREAMFILE* streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("svag",filename_extension(filename))) goto fail;
/* check SNK SVAG Header ("VAGm") */
if (read_32bitBE(0x00,streamFile) != 0x5641476D)
goto fail;
int sample_rate = read_32bitLE(0x08,streamFile);
int channel_count = read_32bitLE(0x0c,streamFile);
int blocks = read_32bitLE(0x10,streamFile);
/* int unk = read_32bitLE(0x14,streamFile);*/ /* always 0 */
int loop_start_block = read_32bitLE(0x18,streamFile);
int loop_end_block = read_32bitLE(0x1c,streamFile);
int loop_flag = loop_end_block > 0; /* loop_start_black can be 0 */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* header data */
vgmstream->coding_type = coding_PSX;
vgmstream->meta_type = meta_PS2_SVAG_SNK;
vgmstream->channels = channel_count;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = blocks * 28;
if( vgmstream->loop_flag ) {
vgmstream->loop_start_sample = loop_start_block * 28;
vgmstream->loop_end_sample = loop_end_block * 28;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
int start_offset = 0x20;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset =
vgmstream->ch[i].offset =
start_offset + vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -339,6 +339,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
init_vgmstream_3ds_idsp,
init_vgmstream_g1l,
init_vgmstream_hca,
init_vgmstream_ps2_svag_snk,
#ifdef VGM_USE_FFMPEG
init_vgmstream_ffmpeg,
#endif
@ -3293,6 +3294,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
case meta_HCA:
snprintf(temp, TEMPSIZE,"CRI MiddleWare HCA Header");
break;
case meta_PS2_SVAG_SNK:
snprintf(temp,TEMPSIZE,"SNK SVAG header");
break;
#ifdef VGM_USE_FFMPEG
case meta_FFmpeg:
snprintf(temp, TEMPSIZE,"FFmpeg supported file format");

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@ -594,7 +594,8 @@ typedef enum {
meta_G1L, // Tecmo Koei G1L
meta_MCA, // Capcom MCA "MADP"
meta_XB3D_ADX, // Xenoblade Chronicles 3D ADX
meta_HCA,
meta_HCA, /* CRI HCA */
meta_PS2_SVAG_SNK, /* SNK PS2 SVAG */
#ifdef VGM_USE_FFMPEG
meta_FFmpeg,
#endif