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Remove thpNextFrameSize and use full_block_size instead
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@ -12,8 +12,8 @@ void thp_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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nextFrameSize=read_32bitBE(vgmstream->current_block_offset,streamFile);
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vgmstream->next_block_offset = vgmstream->current_block_offset
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+ vgmstream->thpNextFrameSize;
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vgmstream->thpNextFrameSize=nextFrameSize;
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+ vgmstream->full_block_size;
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vgmstream->full_block_size = nextFrameSize;
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start_offset=vgmstream->current_block_offset
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+ read_32bitBE(vgmstream->current_block_offset+0x08,streamFile)+0x10;
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@ -87,7 +87,7 @@ VGMSTREAM * init_vgmstream_thp(STREAMFILE *streamFile) {
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}
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}
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vgmstream->thpNextFrameSize=read_32bitBE(0x18,streamFile);
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vgmstream->full_block_size = read_32bitBE(0x18,streamFile); /* block size of current block, changes every time */
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thp_block_update(start_offset,vgmstream);
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vgmstream->coding_type = coding_NGC_DSP;
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@ -732,7 +732,6 @@ typedef struct {
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/* layouts/block */
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size_t interleave_block_size; /* interleave, or block/frame size (depending on the codec) */
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size_t interleave_smallblock_size; /* smaller interleave for last block */
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size_t full_block_size; /* fixed data size, from header (may include padding and other unusable data) */
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/* channel state */
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VGMSTREAMCHANNEL * ch; /* pointer to array of channels */
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@ -740,6 +739,7 @@ typedef struct {
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VGMSTREAMCHANNEL * loop_ch; /* copies of channel status as they were at the loop point */
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/* layout/block state */
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size_t full_block_size; /* actual data size of an entire block (ie. may be fixed, include padding/headers, etc) */
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int32_t current_sample; /* number of samples we've passed */
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int32_t samples_into_block; /* number of samples into the current block */
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off_t current_block_offset; /* start of this block (offset of block header) */
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@ -771,8 +771,6 @@ typedef struct {
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int32_t ws_output_size; /* WS ADPCM: output bytes for this block */
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int32_t thpNextFrameSize; /* THP */
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void * start_vgmstream; /* a copy of the VGMSTREAM as it was at the beginning of the stream (for AAX/AIX/SCD) */
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/* Data the codec needs for the whole stream. This is for codecs too
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