mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-30 17:24:31 +01:00
Added standalone Ubi APM parser
This commit is contained in:
parent
2f712b6c5b
commit
b5e0b7c7d0
@ -70,6 +70,7 @@ static const char* extension_list[] = {
|
|||||||
"ao",
|
"ao",
|
||||||
"ap",
|
"ap",
|
||||||
"apc",
|
"apc",
|
||||||
|
"apm",
|
||||||
"as4",
|
"as4",
|
||||||
"asbin",
|
"asbin",
|
||||||
"asd",
|
"asd",
|
||||||
@ -1286,6 +1287,7 @@ static const meta_info meta_info_list[] = {
|
|||||||
{meta_OPUS, "Nintendo Switch OPUS header"},
|
{meta_OPUS, "Nintendo Switch OPUS header"},
|
||||||
{meta_PC_AST, "Capcom AST (PC) header"},
|
{meta_PC_AST, "Capcom AST (PC) header"},
|
||||||
{meta_UBI_SB, "Ubisoft SBx header"},
|
{meta_UBI_SB, "Ubisoft SBx header"},
|
||||||
|
{meta_UBI_APM, "Ubisoft APM header"},
|
||||||
{meta_NAAC, "Namco NAAC header"},
|
{meta_NAAC, "Namco NAAC header"},
|
||||||
{meta_EZW, "EZ2DJ EZWAVE header"},
|
{meta_EZW, "EZ2DJ EZWAVE header"},
|
||||||
{meta_VXN, "Gameloft VXN header"},
|
{meta_VXN, "Gameloft VXN header"},
|
||||||
|
@ -720,6 +720,7 @@
|
|||||||
<ClCompile Include="meta\txtp.c" />
|
<ClCompile Include="meta\txtp.c" />
|
||||||
<ClCompile Include="meta\txtp_parser.c" />
|
<ClCompile Include="meta\txtp_parser.c" />
|
||||||
<ClCompile Include="meta\txtp_process.c" />
|
<ClCompile Include="meta\txtp_process.c" />
|
||||||
|
<ClCompile Include="meta\ubi_apm.c" />
|
||||||
<ClCompile Include="meta\ubi_bao.c" />
|
<ClCompile Include="meta\ubi_bao.c" />
|
||||||
<ClCompile Include="meta\ubi_ckd.c" />
|
<ClCompile Include="meta\ubi_ckd.c" />
|
||||||
<ClCompile Include="meta\ubi_ckd_cwav.c" />
|
<ClCompile Include="meta\ubi_ckd_cwav.c" />
|
||||||
|
@ -1990,6 +1990,9 @@
|
|||||||
<ClCompile Include="meta\txtp_process.c">
|
<ClCompile Include="meta\txtp_process.c">
|
||||||
<Filter>meta\Source Files</Filter>
|
<Filter>meta\Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="meta\ubi_apm.c">
|
||||||
|
<Filter>meta\Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="meta\ubi_bao.c">
|
<ClCompile Include="meta\ubi_bao.c">
|
||||||
<Filter>meta\Source Files</Filter>
|
<Filter>meta\Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -634,6 +634,7 @@ VGMSTREAM * init_vgmstream_ubi_dat(STREAMFILE * streamFile);
|
|||||||
VGMSTREAM * init_vgmstream_ubi_bnm(STREAMFILE * streamFile);
|
VGMSTREAM * init_vgmstream_ubi_bnm(STREAMFILE * streamFile);
|
||||||
VGMSTREAM * init_vgmstream_ubi_bnm_ps2(STREAMFILE * streamFile);
|
VGMSTREAM * init_vgmstream_ubi_bnm_ps2(STREAMFILE * streamFile);
|
||||||
VGMSTREAM * init_vgmstream_ubi_blk(STREAMFILE * streamFile);
|
VGMSTREAM * init_vgmstream_ubi_blk(STREAMFILE * streamFile);
|
||||||
|
VGMSTREAM * init_vgmstream_ubi_apm(STREAMFILE * streamFile);
|
||||||
|
|
||||||
VGMSTREAM * init_vgmstream_ezw(STREAMFILE * streamFile);
|
VGMSTREAM * init_vgmstream_ezw(STREAMFILE * streamFile);
|
||||||
|
|
||||||
|
85
src/meta/ubi_apm.c
Normal file
85
src/meta/ubi_apm.c
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
#include "meta.h"
|
||||||
|
#include "../coding/coding.h"
|
||||||
|
|
||||||
|
/* .APM - seen in old Ubisoft games [Rayman 2: The Great Escape (PC), Donald Duck: Goin' Quackers (PC)] */
|
||||||
|
VGMSTREAM* init_vgmstream_ubi_apm(STREAMFILE* sf) {
|
||||||
|
VGMSTREAM* vgmstream = NULL;
|
||||||
|
uint32_t channels, sample_rate, file_size, nibble_size;
|
||||||
|
off_t start_offset;
|
||||||
|
int loop_flag;
|
||||||
|
uint32_t i;
|
||||||
|
|
||||||
|
if (read_u16le(0x00, sf) != 0x2000 || !is_id32be(0x14, sf, "vs12"))
|
||||||
|
goto fail;
|
||||||
|
|
||||||
|
if (!check_extensions(sf, "apm"))
|
||||||
|
goto fail;
|
||||||
|
|
||||||
|
/* (info from https://github.com/Synthesis/ray2get)
|
||||||
|
* 0x00(2): format tag (0x2000 for Ubisoft ADPCM)
|
||||||
|
* 0x02(2): channels
|
||||||
|
* 0x04(4): sample rate
|
||||||
|
* 0x08(4): byte rate? PCM samples?
|
||||||
|
* 0x0C(2): block align
|
||||||
|
* 0x0E(2): bits per sample
|
||||||
|
* 0x10(4): header size
|
||||||
|
* 0x14(4): "vs12"
|
||||||
|
* 0x18(4): file size
|
||||||
|
* 0x1C(4): nibble size
|
||||||
|
* 0x20(4): -1?
|
||||||
|
* 0x24(4): 0?
|
||||||
|
* 0x28(4): high/low nibble flag (when loaded in memory)
|
||||||
|
* 0x2C(N): ADPCM info per channel, last to first
|
||||||
|
* - 0x00(4): ADPCM hist
|
||||||
|
* - 0x04(4): ADPCM step index
|
||||||
|
* - 0x08(4): copy of ADPCM data (after interleave, ex. R from data + 0x01)
|
||||||
|
* 0x60(4): "DATA"
|
||||||
|
* 0x64(N): ADPCM data
|
||||||
|
*/
|
||||||
|
|
||||||
|
channels = read_u16le(0x02, sf);
|
||||||
|
sample_rate = read_u32le(0x04, sf);
|
||||||
|
file_size = read_u32le(0x18, sf);
|
||||||
|
nibble_size = read_u32le(0x1c, sf);
|
||||||
|
|
||||||
|
start_offset = 0x64;
|
||||||
|
|
||||||
|
if (file_size != get_streamfile_size(sf))
|
||||||
|
goto fail;
|
||||||
|
|
||||||
|
if (nibble_size > (file_size - start_offset))
|
||||||
|
goto fail;
|
||||||
|
|
||||||
|
if (!is_id32be(0x60, sf, "DATA"))
|
||||||
|
goto fail;
|
||||||
|
|
||||||
|
loop_flag = 0;
|
||||||
|
|
||||||
|
/* build the VGMSTREAM */
|
||||||
|
vgmstream = allocate_vgmstream(channels, loop_flag);
|
||||||
|
if (!vgmstream) goto fail;
|
||||||
|
|
||||||
|
vgmstream->meta_type = meta_UBI_APM;
|
||||||
|
vgmstream->coding_type = coding_DVI_IMA_int;
|
||||||
|
vgmstream->layout_type = layout_interleave;
|
||||||
|
vgmstream->interleave_block_size = 0x01;
|
||||||
|
vgmstream->sample_rate = sample_rate;
|
||||||
|
vgmstream->num_samples = ima_bytes_to_samples(file_size - start_offset, channels);
|
||||||
|
|
||||||
|
/* read initial hist (last to first) */
|
||||||
|
for (i = 0; i < channels; i++) {
|
||||||
|
vgmstream->ch[i].adpcm_history1_32 = read_s32le(0x2c + 0x0c * (channels - 1 - i) + 0x00, sf);
|
||||||
|
vgmstream->ch[i].adpcm_step_index = read_s32le(0x2c + 0x0c * (channels - 1 - i) + 0x04, sf);
|
||||||
|
}
|
||||||
|
//todo supposedly APM IMA removes lower 3b after assigning step, but wave looks a bit off (Rayman 2 only?):
|
||||||
|
// ...; step = adpcm_table[step_index]; delta = (step >> 3); step &= (~7); ...
|
||||||
|
|
||||||
|
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
|
||||||
|
goto fail;
|
||||||
|
|
||||||
|
return vgmstream;
|
||||||
|
|
||||||
|
fail:
|
||||||
|
close_vgmstream(vgmstream);
|
||||||
|
return NULL;
|
||||||
|
}
|
@ -1196,27 +1196,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_base(ubi_sb_header* sb, STREAMFILE* sf_h
|
|||||||
|
|
||||||
case FMT_APM:
|
case FMT_APM:
|
||||||
/* APM is a full format though most fields are repeated from .bnm
|
/* APM is a full format though most fields are repeated from .bnm
|
||||||
* (info from https://github.com/Synthesis/ray2get)
|
* see ubi_apm.c for documentation */
|
||||||
* 0x00(2): format tag (0x2000 for Ubisoft ADPCM)
|
|
||||||
* 0x02(2): channels
|
|
||||||
* 0x04(4): sample rate
|
|
||||||
* 0x08(4): byte rate? PCM samples?
|
|
||||||
* 0x0C(2): block align
|
|
||||||
* 0x0E(2): bits per sample
|
|
||||||
* 0x10(4): header size
|
|
||||||
* 0x14(4): "vs12"
|
|
||||||
* 0x18(4): file size
|
|
||||||
* 0x1C(4): nibble size
|
|
||||||
* 0x20(4): -1?
|
|
||||||
* 0x24(4): 0?
|
|
||||||
* 0x28(4): high/low nibble flag (when loaded in memory)
|
|
||||||
* 0x2C(N): ADPCM info per channel, last to first
|
|
||||||
* - 0x00(4): ADPCM hist
|
|
||||||
* - 0x04(4): ADPCM step index
|
|
||||||
* - 0x08(4): copy of ADPCM data (after interleave, ex. R from data + 0x01)
|
|
||||||
* 0x60(4): "DATA"
|
|
||||||
* 0x64(N): ADPCM data
|
|
||||||
*/
|
|
||||||
|
|
||||||
vgmstream->coding_type = coding_DVI_IMA_int;
|
vgmstream->coding_type = coding_DVI_IMA_int;
|
||||||
vgmstream->layout_type = layout_interleave;
|
vgmstream->layout_type = layout_interleave;
|
||||||
|
@ -290,6 +290,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
|
|||||||
init_vgmstream_ubi_bnm_ps2,
|
init_vgmstream_ubi_bnm_ps2,
|
||||||
init_vgmstream_ubi_dat,
|
init_vgmstream_ubi_dat,
|
||||||
init_vgmstream_ubi_blk,
|
init_vgmstream_ubi_blk,
|
||||||
|
init_vgmstream_ubi_apm,
|
||||||
init_vgmstream_ezw,
|
init_vgmstream_ezw,
|
||||||
init_vgmstream_vxn,
|
init_vgmstream_vxn,
|
||||||
init_vgmstream_ea_snr_sns,
|
init_vgmstream_ea_snr_sns,
|
||||||
|
@ -548,6 +548,7 @@ typedef enum {
|
|||||||
meta_PC_AST, /* Dead Rising (PC) */
|
meta_PC_AST, /* Dead Rising (PC) */
|
||||||
meta_NAAC, /* Namco AAC (3DS) */
|
meta_NAAC, /* Namco AAC (3DS) */
|
||||||
meta_UBI_SB, /* Ubisoft banks */
|
meta_UBI_SB, /* Ubisoft banks */
|
||||||
|
meta_UBI_APM, /* Ubisoft APM */
|
||||||
meta_EZW, /* EZ2DJ (Arcade) EZWAV */
|
meta_EZW, /* EZ2DJ (Arcade) EZWAV */
|
||||||
meta_VXN, /* Gameloft mobile games */
|
meta_VXN, /* Gameloft mobile games */
|
||||||
meta_EA_SNR_SNS, /* Electronic Arts SNR+SNS (Burnout Paradise) */
|
meta_EA_SNR_SNS, /* Electronic Arts SNR+SNS (Burnout Paradise) */
|
||||||
|
Loading…
Reference in New Issue
Block a user