Merge pull request #382 from bnnm/txtp-akb-at3

txtp akb at3
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Christopher Snowhill 2019-03-30 00:59:26 -07:00 committed by GitHub
commit b62357c832
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11 changed files with 103 additions and 15 deletions

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@ -294,7 +294,9 @@ in foobar's preferences):
If your player isn't picking tags make sure vgmstream is detecting the song
(as other plugins can steal its extensions, see above), .m3u is properly
named and that filenames inside match the song filename.
named and that filenames inside match the song filename. For Winamp you need
to make sure options > titles > advanced title formatting checkbox is set and
the format defined.
## Supported codec types

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@ -38,8 +38,9 @@ def print_help(appname):
print("Options:\n"
" -r: find recursive (writes files to current dir, with dir in TXTP)\n"
" -c (name): set path to CLI (default: test.exe)\n"
" -n (name): use (name)_(subsong).txtp format\n"
" You can put '{filename}' somewhere to get it substituted by the base name\n"
" -n (name): use (name).txtp, that can be formatted using:\n"
" {filename}, {subsong}, {internal-name}\n"
" ex. -n BGM_{subsong}, -n {subsong}__{internal-name} "
" -z N: zero-fill subsong number (default: auto fill up to total subsongs)\n"
" -d (dir): add dir in TXTP (if the file will reside in a subdir)\n"
" -m: create mini-txtp\n"
@ -436,18 +437,25 @@ class TxtpMaker(object):
pos = fname_base.rfind(".") #remove ext
if (pos != -1 and pos > 1):
fname_base = fname_base[:pos]
internal_name = self.stream_name
txt = cfg.base_name
txt = txt.replace("{filename}",fname_base)
txt = txt.replace("{subsong}",index)
txt = txt.replace("{internal-name}",internal_name)
outname = "{}".format(txt)
else:
txt = fname_path
pos = txt.rfind(".") #remove ext
if (pos != -1 and pos > 1):
txt = txt[:pos]
outname = "{}".format(txt)
if index != "":
outname += "_" + index
outname = "{}".format(txt)
if index != "":
outname += "_" + index
line = ''
if cfg.subdir != '':

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@ -134,6 +134,12 @@ music_Home.ps3.scd#c1~3
```
Doesn't change the final number of channels though, just mutes non-selected channels.
If you use **`C(number)`** it will remove non-selected channels (not done directly for backwards compatibility). This just a shortcut for macro `#@track` (described later):
```
#plays channels 3 and 4 = 2nd subsong and removes other channels
music_Home.ps3.scd#C3 4
```
### Custom play settings
**`#l(loops)`**, **`#f(fade)`**, **`#d(fade-delay)`**, **`#i(ignore loop)`**, **`#F(ignore fade)`**, **`#E(end-to-end loop)`**

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@ -291,6 +291,7 @@ void free_ffmpeg(ffmpeg_codec_data *data);
void ffmpeg_set_skip_samples(ffmpeg_codec_data * data, int skip_samples);
uint32_t ffmpeg_get_channel_layout(ffmpeg_codec_data * data);
void ffmpeg_set_channel_remapping(ffmpeg_codec_data * data, int *channels_remap);
/* ffmpeg_decoder_custom_opus.c (helper-things) */
ffmpeg_codec_data * init_ffmpeg_switch_opus(STREAMFILE *streamFile, off_t start_offset, size_t data_size, int channels, int skip, int sample_rate);

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@ -28,6 +28,25 @@ static void g_init_ffmpeg() {
}
}
static void remap_audio(sample_t *outbuf, int sample_count, int channels, int channel_mappings[]) {
int ch_from,ch_to,s;
sample_t temp;
for (s = 0; s < sample_count; s++) {
for (ch_from = 0; ch_from < channels; ch_from++) {
if (ch_from > 32)
continue;
ch_to = channel_mappings[ch_from];
if (ch_to < 1 || ch_to > 32 || ch_to > channels-1 || ch_from == ch_to)
continue;
temp = outbuf[s*channels + ch_from];
outbuf[s*channels + ch_from] = outbuf[s*channels + ch_to];
outbuf[s*channels + ch_to] = temp;
}
}
}
/* converts codec's samples (can be in any format, ex. Ogg's float32) to PCM16 */
static void convert_audio_pcm16(sample_t *outbuf, const uint8_t *inbuf, int fullSampleCount, int bitsPerSample, int floatingPoint) {
int s;
@ -656,6 +675,8 @@ end:
/* convert native sample format into PCM16 outbuf */
samplesReadNow = bytesRead / (bytesPerSample * channels);
convert_audio_pcm16(outbuf, data->sampleBuffer, samplesReadNow * channels, data->bitsPerSample, data->floatingPoint);
if (data->channel_remap_set)
remap_audio(outbuf, samplesReadNow, data->channels, data->channel_remap);
/* clean buffer when requested more samples than possible */
if (endOfAudio && samplesReadNow < samples_to_do) {
@ -814,4 +835,19 @@ uint32_t ffmpeg_get_channel_layout(ffmpeg_codec_data * data) {
return (uint32_t)data->codecCtx->channel_layout; /* uint64 but there ain't so many speaker mappings */
}
/* yet another hack to fix codecs that encode channels in different order and reorder on decoder
* but FFmpeg doesn't do it automatically
* (maybe should be done via mixing, but could clash with other stuff?) */
void ffmpeg_set_channel_remapping(ffmpeg_codec_data * data, int *channel_remap) {
int i;
if (data->channels > 32)
return;
for (i = 0; i < data->channels; i++) {
data->channel_remap[i] = channel_remap[i];
}
data->channel_remap_set = 1;
}
#endif

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@ -50,7 +50,9 @@ void render_vgmstream_layered(sample_t * outbuf, int32_t sample_count, VGMSTREAM
}
samples_written += samples_to_do;
vgmstream->current_sample = data->layers[0]->current_sample; /* just in case it's used for info */
/* needed for info (ex. for mixing) */
vgmstream->current_sample = data->layers[0]->current_sample;
vgmstream->loop_count = data->layers[0]->loop_count;
//vgmstream->samples_into_block = 0; /* handled in each layer */
}
}

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@ -192,7 +192,7 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, material_offset, extradata_offset;
size_t material_size, extradata_size, stream_size;
int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, /*num_samples,*/ loop_start, loop_end;
int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, num_samples, loop_start, loop_end;
int total_subsongs, target_subsong = streamFile->stream_index;
/* check extensions */
@ -237,7 +237,7 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
material_size = read_16bitLE(material_offset+0x04,streamFile);
sample_rate = (uint16_t)read_16bitLE(material_offset+0x06,streamFile);
stream_size = read_32bitLE(material_offset+0x08,streamFile);
//num_samples = read_32bitLE(material_offset+0x0c,streamFile);
num_samples = read_32bitLE(material_offset+0x0c,streamFile);
loop_start = read_32bitLE(material_offset+0x10,streamFile);
loop_end = read_32bitLE(material_offset+0x14,streamFile);
@ -263,6 +263,17 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
vgmstream->meta_type = meta_AKB;
switch (codec) {
case 0x01: /* PCM16LE [Mobius: Final Fantasy (Android)] */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
break;
case 0x02: { /* MSADPCM [The Irregular at Magic High School Lost Zero (Android)] */
vgmstream->coding_type = coding_MSADPCM;
vgmstream->layout_type = layout_none;
@ -323,7 +334,6 @@ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) {
}
#endif
case 0x01: /* PCM16LE */
default:
goto fail;
}

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@ -608,6 +608,21 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
ffmpeg_set_skip_samples(ffmpeg_data, fact_sample_skip);
}
/* LFE channel should be reordered on decode, but FFmpeg doesn't do it automatically:
* - 6ch: FL FR FC BL BR LFE > FL FR FC LFE BL BR
* - 8ch: FL FR FC BL BR SL SR LFE > FL FR FC LFE BL BR SL SR
* (ATRAC3Plus only, 5/7ch can't be encoded) */
if (ffmpeg_data->channels == 6) {
/* LFE BR BL > LFE BL BR > same */
int channel_remap[] = { 0, 1, 2, 5, 5, 5, };
ffmpeg_set_channel_remapping(ffmpeg_data, channel_remap);
}
else if (ffmpeg_data->channels == 8) {
/* LFE BR SL SR BL > LFE BL SL SR BR > LFE BL BR SR SL > LFE BL BR SL SR > same */
int channel_remap[] = { 0, 1, 2, 7, 7, 7, 7, 7};
ffmpeg_set_channel_remapping(ffmpeg_data, channel_remap);
}
/* RIFF loop/sample values are absolute (with skip samples), adjust */
if (loop_flag) {
loop_start_smpl -= (int32_t)ffmpeg_data->skipSamples;

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@ -285,7 +285,7 @@ static void apply_config(VGMSTREAM *vgmstream, txtp_entry *current) {
for (ch = 0; ch < vgmstream->channels; ch++) {
if (!((current->channel_mask >> ch) & 1)) {
txtp_mix_data mix = {0};
mix.ch_dst = ch;
mix.ch_dst = ch + 1;
mix.vol = 0.0f;
add_mixing(current, &mix, MIX_VOLUME);
}
@ -880,7 +880,8 @@ static int add_filename(txtp_header * txtp, char *filename, int is_default) {
add_mixing(&cfg, &mix, MACRO_VOLUME);
}
else if (strcmp(command,"@track") == 0) {
else if (strcmp(command,"@track") == 0 ||
strcmp(command,"C") == 0 ) {
txtp_mix_data mix = {0};
nm = get_mask(config, &mix.mask);
@ -930,7 +931,9 @@ static int add_filename(txtp_header * txtp, char *filename, int is_default) {
}
else {
//;VGM_LOG("TXTP: unknown command\n");
break; /* end, incorrect command, or possibly a comment or double ## comment too */
/* end, incorrect command, or possibly a comment or double ## comment too
* (shouldn't fail for forward compatibility) */
break;
}
}
}

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@ -468,6 +468,7 @@ void mixing_push_add(VGMSTREAM* vgmstream, int ch_dst, int ch_src, double volume
mix.ch_src = ch_src;
mix.vol = volume;
//;VGM_LOG("MIX: add %i+%i*%f\n", ch_dst,ch_src,volume);
add_mixing(vgmstream, &mix);
}
@ -484,6 +485,7 @@ void mixing_push_volume(VGMSTREAM* vgmstream, int ch_dst, double volume) {
mix.ch_dst = ch_dst;
mix.vol = volume;
//;VGM_LOG("MIX: volume %i*%f\n", ch_dst,volume);
add_mixing(vgmstream, &mix);
}
@ -648,7 +650,7 @@ void mixing_push_fade(VGMSTREAM* vgmstream, int ch_dst, double vol_start, double
/* should only modify prev if add_mixing but meh */
}
//;VGM_LOG("MIX: fade: %i^%f~%f=%c@%i~%i~%i~%i\n", ch_dst, vol_start, vol_end, shape, time_pre, time_start, time_end, time_post);
//;VGM_LOG("MIX: fade %i^%f~%f=%c@%i~%i~%i~%i\n", ch_dst, vol_start, vol_end, shape, time_pre, time_start, time_end, time_post);
add_mixing(vgmstream, &mix);
}

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@ -1205,6 +1205,9 @@ typedef struct {
int64_t skipSamples; // number of start samples that will be skipped (encoder delay), for looping adjustments
int streamCount; // number of FFmpeg audio streams
int channel_remap_set;
int channel_remap[32]; /* map of channel > new position */
/*** internal state ***/
// Intermediate byte buffer
uint8_t *sampleBuffer;