mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-02-18 03:26:57 +01:00
Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)]
This commit is contained in:
parent
7734e4d87f
commit
b71d568acb
@ -429,6 +429,7 @@ static const char* extension_list[] = {
|
||||
"wve",
|
||||
"wvs",
|
||||
|
||||
"x",
|
||||
"xa",
|
||||
"xa2",
|
||||
"xa30",
|
||||
@ -689,10 +690,10 @@ static const meta_info meta_info_list[] = {
|
||||
{meta_FWAV, "Nintendo FWAV header"},
|
||||
{meta_PSX_XA, "RIFF/CDXA header"},
|
||||
{meta_PS2_RXWS, "Sony RXWS header"},
|
||||
{meta_PS2_RAW, "assumed RAW Interleaved PCM by .int extension"},
|
||||
{meta_PS2_RAW, ".int PCM raw header"},
|
||||
{meta_PS2_OMU, "Alter Echo OMU Header"},
|
||||
{meta_DSP_STM, "Nintendo STM header"},
|
||||
{meta_PS2_EXST, "EXST header"},
|
||||
{meta_PS2_EXST, "Sony EXST header"},
|
||||
{meta_PS2_SVAG, "Konami SVAG header"},
|
||||
{meta_PS2_MIB, "Headerless/MIB PS-ADPCM raw header"},
|
||||
{meta_PS2_MIB_MIH, "Sony MultiStream MIH+MIB header"},
|
||||
|
@ -1,79 +1,68 @@
|
||||
#include "meta.h"
|
||||
#include "../util.h"
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* EXST
|
||||
|
||||
PS2 INT format is an interleaved format found in Shadow of the Colossus
|
||||
The header start with a EXST id.
|
||||
The headers and bgm datas was separated in the game, and joined in order
|
||||
to add support for vgmstream
|
||||
|
||||
The interleave value is allways 0x400
|
||||
known extensions : .STS
|
||||
|
||||
2008-05-13 - Fastelbja : First version ...
|
||||
*/
|
||||
|
||||
/* EXST - from Sony games [Shadow of the Colossus (PS2), Gacha Mecha Stadium Saru Battle (PS2)] */
|
||||
VGMSTREAM * init_vgmstream_ps2_exst(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
STREAMFILE * streamBody = NULL;
|
||||
off_t start_offset;
|
||||
int loop_flag, channel_count;
|
||||
size_t block_size, num_blocks, loop_start_block;
|
||||
|
||||
int loop_flag=0;
|
||||
int channel_count;
|
||||
int i;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("sts",filename_extension(filename))) goto fail;
|
||||
|
||||
/* check EXST Header */
|
||||
if (read_32bitBE(0x00,streamFile) != 0x45585354)
|
||||
/* checks */
|
||||
/* .sts+int: main [Shadow of the Colossus (PS2)] (some .sts have manually joined header+body)
|
||||
* .x: header+body [Ape Escape 3 (PS2)] */
|
||||
if (!check_extensions(streamFile, "sts,x"))
|
||||
goto fail;
|
||||
if (read_32bitBE(0x00,streamFile) != 0x45585354) /* "EXST" */
|
||||
goto fail;
|
||||
|
||||
/* check loop */
|
||||
loop_flag = (read_32bitLE(0x0C,streamFile)==1);
|
||||
streamBody = open_streamfile_by_ext(streamFile,"int");
|
||||
if (!streamBody) {
|
||||
/* data+body joined */
|
||||
start_offset = 0x78;
|
||||
if (get_streamfile_size(streamFile) < start_offset)
|
||||
goto fail;
|
||||
}
|
||||
else {
|
||||
/* body is separate */
|
||||
start_offset = 0x00;
|
||||
}
|
||||
|
||||
|
||||
channel_count = read_16bitLE(0x06,streamFile);
|
||||
loop_flag = read_32bitLE(0x0C,streamFile) == 1;
|
||||
loop_start_block = read_32bitLE(0x10,streamFile);
|
||||
num_blocks = read_32bitLE(0x14,streamFile);
|
||||
|
||||
channel_count=read_16bitLE(0x06,streamFile);
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
vgmstream->channels = read_16bitLE(0x06,streamFile);
|
||||
vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
|
||||
|
||||
/* Compression Scheme */
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->num_samples = (read_32bitLE(0x14,streamFile)*0x400)/16*28;
|
||||
|
||||
/* Get loop point values */
|
||||
if(vgmstream->loop_flag) {
|
||||
vgmstream->loop_start_sample = (read_32bitLE(0x10,streamFile)*0x400)/16*28;
|
||||
vgmstream->loop_end_sample = (read_32bitLE(0x14,streamFile)*0x400)/16*28;
|
||||
}
|
||||
|
||||
vgmstream->interleave_block_size = 0x400;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->meta_type = meta_PS2_EXST;
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
{
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->interleave_block_size = 0x400;
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
|
||||
vgmstream->ch[i].channel_start_offset=
|
||||
vgmstream->ch[i].offset=
|
||||
(off_t)(0x78+vgmstream->interleave_block_size*i);
|
||||
}
|
||||
block_size = vgmstream->interleave_block_size * vgmstream->channels;
|
||||
vgmstream->num_samples = ps_bytes_to_samples(num_blocks*block_size, channel_count);
|
||||
if (vgmstream->loop_flag) {
|
||||
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_block*block_size, channel_count);;
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
}
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream,streamBody ? streamBody : streamFile,start_offset))
|
||||
goto fail;
|
||||
close_streamfile(streamBody);
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_streamfile(streamBody);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user