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Remove fake .tec extension (use .str + TXTH)
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@ -69,7 +69,7 @@ as explained below, but often will use default values. Accepted codec strings:
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# * For many PS1/PS2/PS3 games
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# * Interleave is multiple of 0x10 (default), often +0x1000
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# - PSX_bf PlayStation ADPCM with bad flags
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# * Variation with garbage data, for rare PS2 games
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# * Variation with garbage data, for rare PS2 games [Fatal Frame (PS2)]
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# - HEVAG Vita/PS4 ADPCM
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# * For some Vita/PS4 games
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# * Interleave is multiple of 0x10 (default)
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@ -539,7 +539,6 @@ static const char* extension_list[] = {
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"szd3",
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"tad",
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"tec",
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"tgq",
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"tgv",
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"thp",
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@ -1060,7 +1059,6 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_PCM, "Konami KCEJ East .PCM header"},
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{meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV PS2 header"},
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{meta_PS2_VAS, "Konami .VAS header"},
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{meta_PS2_TEC, "assumed TECMO badflagged stream by .tec extension"},
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{meta_PS2_ENTH, ".enth Header"},
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{meta_SDT, "High Voltage .sdt header"},
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{meta_NGC_TYDSP, ".tydsp Header"},
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@ -504,7 +504,6 @@
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<ClCompile Include="meta\ps2_sps.c" />
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<ClCompile Include="meta\svag_kcet.c" />
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<ClCompile Include="meta\svag_snk.c" />
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<ClCompile Include="meta\ps2_tec.c" />
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<ClCompile Include="meta\ps2_tk5.c" />
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<ClCompile Include="meta\vag.c" />
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<ClCompile Include="meta\ps2_vas.c" />
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@ -976,9 +976,6 @@
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<ClCompile Include="meta\svag_snk.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2_tec.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\ps2_tk5.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -255,8 +255,6 @@ VGMSTREAM * init_vgmstream_ps2_rkv(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_vas(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_vas_container(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_tec(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_enth(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_sdt(STREAMFILE * streamFile);
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@ -1,93 +0,0 @@
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#include "meta.h"
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#include "../util.h"
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/* TEC (from TECMO games) */
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/* probably TECMO Vag Stream */
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VGMSTREAM * init_vgmstream_ps2_tec(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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int loop_flag;
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int channel_count;
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int current_chunk;
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off_t start_offset;
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int dataBuffer = 0;
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int Founddata = 0;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("tec",filename_extension(filename))) goto fail;
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loop_flag = 0;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x0;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 44100;
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vgmstream->coding_type = coding_PSX_badflags;
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vgmstream->num_samples = get_streamfile_size(streamFile)*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = get_streamfile_size(streamFile)*28/16/channel_count;
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}
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// Check the first frame header (should be always zero)
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if ((uint8_t)(read_8bit(0x00,streamFile) != 0x0))
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goto fail;
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// Scan for Interleave
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{
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current_chunk = 16;
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while (!Founddata && current_chunk < 65536) {
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dataBuffer = (uint8_t)(read_8bit(current_chunk,streamFile));
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if (dataBuffer == 0x0) { /* "0x0" */
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Founddata = 1;
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break;
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}
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current_chunk = current_chunk + 16;
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}
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}
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// Cancel if we can't find an interleave
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if (Founddata == 0) {
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goto fail;
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} else if (Founddata == 1) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = current_chunk;
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}
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// Cancel if the first flag isn't invalid/bad
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if ((uint8_t)(read_8bit(0x01,streamFile) == 0x0))
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goto fail;
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if ((uint8_t)(read_8bit(0x01+current_chunk,streamFile) == 0x0))
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goto fail;
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vgmstream->meta_type = meta_PS2_TEC;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -102,7 +102,6 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_ps2_rkv,
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init_vgmstream_ps2_vas,
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init_vgmstream_ps2_vas_container,
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init_vgmstream_ps2_tec,
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init_vgmstream_ps2_enth,
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init_vgmstream_sdt,
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init_vgmstream_aix,
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@ -395,7 +395,6 @@ typedef enum {
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meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
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meta_PS2_RKV, /* Legacy of Kain - Blood Omen 2 (PS2) */
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meta_PS2_VAS, /* Pro Baseball Spirits 5 */
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meta_PS2_TEC, /* TECMO badflagged stream */
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meta_PS2_ENTH, /* Enthusia */
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meta_SDT, /* Baldur's Gate - Dark Alliance */
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meta_NGC_TYDSP, /* Ty - The Tasmanian Tiger */
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