mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-24 06:50:20 +01:00
doc
This commit is contained in:
parent
adc7fe23a2
commit
b9516ff509
12
README.md
12
README.md
@ -38,10 +38,20 @@ There are multiple end-user components:
|
||||
The main library (plain *vgmstream*) is the code that handles the internal conversion, while the
|
||||
above components are what you use to get sound.
|
||||
|
||||
See [components](doc/USAGE.md#components) in the *usage guide* for install instructions and
|
||||
If you just want to convert game audio to `.wav`, easiest would be getting *test.exe/vgmstream-cli* (see
|
||||
below) then drag-and-drop one or more files to the executable. This should create `(file.extension).wav`,
|
||||
if the format is supported. More usable would be installing a music player like *foobar2000* (for
|
||||
Windows) or *Audacious* (for Linux) then the appropriate component, so you can listen to VGM without
|
||||
converting and set options like infinite looping.
|
||||
|
||||
See [components](doc/USAGE.md#components) in the *usage guide* for full install instructions and
|
||||
explanations. The aim is feature parity, but there are a few differences between them due to
|
||||
missing implementation on vgmstream's side or lack of support in target player or API.
|
||||
|
||||
Note vgmstream cannot *encode* (convert from `.wav` to some video game format), it only *decodes*
|
||||
(plays game audio).
|
||||
|
||||
|
||||
### Windows
|
||||
You should get `vgmstream-win.zip`, which also bundles various components, or
|
||||
`foo_input_vgmstream.fb2k-component` for the installable foobar2000 plugin from the
|
||||
|
Loading…
Reference in New Issue
Block a user