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README.md
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README.md
@ -38,10 +38,20 @@ There are multiple end-user components:
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The main library (plain *vgmstream*) is the code that handles the internal conversion, while the
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above components are what you use to get sound.
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See [components](doc/USAGE.md#components) in the *usage guide* for install instructions and
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If you just want to convert game audio to `.wav`, easiest would be getting *test.exe/vgmstream-cli* (see
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below) then drag-and-drop one or more files to the executable. This should create `(file.extension).wav`,
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if the format is supported. More usable would be installing a music player like *foobar2000* (for
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Windows) or *Audacious* (for Linux) then the appropriate component, so you can listen to VGM without
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converting and set options like infinite looping.
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See [components](doc/USAGE.md#components) in the *usage guide* for full install instructions and
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explanations. The aim is feature parity, but there are a few differences between them due to
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missing implementation on vgmstream's side or lack of support in target player or API.
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Note vgmstream cannot *encode* (convert from `.wav` to some video game format), it only *decodes*
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(plays game audio).
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### Windows
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You should get `vgmstream-win.zip`, which also bundles various components, or
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`foo_input_vgmstream.fb2k-component` for the installable foobar2000 plugin from the
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