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Add .kno extension [Ciel Nosurge DX (Switch)]
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9712fc1809
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@ -251,6 +251,7 @@ static const char* extension_list[] = {
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"kcey", //fake extension/header id for .pcm (renamed, to be removed)
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"km9",
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"kovs", //fake extension/header id for .kvs
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"kno",
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"kns",
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"kraw",
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"ktac",
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@ -1,44 +1,45 @@
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#include "meta.h"
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#include "../coding/coding.h"
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VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int loop_flag, channel_count, sample_rate;
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int8_t version, num_layers, codec_id;
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VGMSTREAM* init_vgmstream_ktss(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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int loop_flag, channels, sample_rate;
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int8_t version, tracks, codec_id;
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int32_t num_samples, loop_start, loop_length, coef_offset, coef_spacing;
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off_t start_offset;
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size_t data_size, skip = 0;
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if (!check_extensions(streamFile, "kns,ktss"))
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/* checks */
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/* .kns: Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (Switch)
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* .kno: Ciel Nosurge DX (Switch)
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* .ktss: header id */
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if (!check_extensions(sf, "kns,kno,ktss"))
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goto fail;
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if (read_32bitBE(0x00, streamFile) != 0x4B545353) /* "KTSS" */
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if (is_id32be(0x00,sf, "KTSS"))
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goto fail;
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/* 0x04: data size */
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codec_id = read_8bit(0x20, streamFile);
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codec_id = read_u8(0x20, sf);
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/* 0x01: null, part of codec? */
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version = read_8bit(0x22, streamFile);
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version = read_u8(0x22, sf);
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/* 0x03: same as version? */
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start_offset = read_32bitLE(0x24, streamFile) + 0x20;
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start_offset = read_u32le(0x24, sf) + 0x20;
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// A layered stream/track model seems to be used in Hyrule Warriors (Switch).
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// It's also present in other Koei Tecmo KNS but the channel count was always
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// explicitly defined in the 0x29 byte and the number of layers was set to 1.
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// Here, 10 channel files are set up with 2 channels in 5 layers.
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// Super hacky on KT's part and ours to implement but it works.
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num_layers = read_8bit(0x28, streamFile);
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channel_count = read_8bit(0x29, streamFile) * num_layers;
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sample_rate = read_32bitLE(0x2c, streamFile);
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/* Layered tracks used in Hyrule Warriors (Switch), like 2*5 = 10 channels
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* Other games typically use 1 track. */
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tracks = read_u8(0x28, sf);
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channels = read_u8(0x29, sf) * tracks;
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sample_rate = read_u32le(0x2c, sf);
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num_samples = read_32bitLE(0x30, streamFile);
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loop_start = read_32bitLE(0x34, streamFile);
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loop_length = read_32bitLE(0x38, streamFile);
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num_samples = read_s32le(0x30, sf);
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loop_start = read_s32le(0x34, sf);
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loop_length = read_s32le(0x38, sf);
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loop_flag = loop_length > 0;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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@ -64,32 +65,32 @@ VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) {
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x8;
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dsp_read_coefs_le(vgmstream, streamFile, coef_offset, coef_spacing);
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dsp_read_coefs_le(vgmstream, sf, coef_offset, coef_spacing);
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break;
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#ifdef VGM_USE_FFMPEG
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case 0x9: { /* Opus - Dead or Alive Xtreme 3: Scarlet, Fire Emblem: Three Houses */
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opus_config cfg = {0};
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start_offset = read_32bitLE(0x40, streamFile); /* after seek table, if any */
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data_size = read_32bitLE(0x44, streamFile);
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start_offset = read_u32le(0x40, sf); /* after seek table, if any */
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data_size = read_u32le(0x44, sf);
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/* 0x48: seek table start (0 if no seek table) */
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/* 0x4c: number of frames */
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/* 0x50: frame size, or 0 if VBR */
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/* 0x52: samples per frame */
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/* 0x54: sample rate */
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cfg.skip = read_32bitLE(0x58, streamFile);
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cfg.skip = read_s32le(0x58, sf);
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cfg.sample_rate = vgmstream->sample_rate;
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cfg.channels = vgmstream->channels;
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/* this info seems always included even for stereo streams */
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if (vgmstream->channels <= 8) {
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int i;
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cfg.stream_count = read_8bit(0x5a,streamFile);
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cfg.coupled_count = read_8bit(0x5b,streamFile);
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cfg.stream_count = read_u8(0x5a,sf);
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cfg.coupled_count = read_u8(0x5b,sf);
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for (i = 0; i < vgmstream->channels; i++) {
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cfg.channel_mapping[i] = read_8bit(0x5c + i,streamFile);
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cfg.channel_mapping[i] = read_u8(0x5c + i,sf);
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}
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}
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@ -97,7 +98,7 @@ VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) {
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/* 0x70: seek table (0x02 * frames) if VBR */
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/* later games use VBR frames, hence the seek table [Warriors Orochi 4 Ultimate DLC (Switch)] */
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vgmstream->codec_data = init_ffmpeg_switch_opus_config(streamFile, start_offset, data_size, &cfg);
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vgmstream->codec_data = init_ffmpeg_switch_opus_config(sf, start_offset, data_size, &cfg);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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@ -115,7 +116,7 @@ VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) {
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break;
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}
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if (vgmstream->num_samples == 0) {
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vgmstream->num_samples = switch_opus_get_samples(start_offset, data_size, streamFile) - skip;
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vgmstream->num_samples = switch_opus_get_samples(start_offset, data_size, sf) - skip;
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}
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break;
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}
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@ -124,7 +125,7 @@ VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) {
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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