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Added .PAST support for Bakugan Battle Brawlers (PS3)
Added a few things to fb2k stuff git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@865 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -363,6 +363,7 @@ bool input_vgmstream::g_is_our_path(const char * p_path,const char * p_extension
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if(!stricmp_utf8(p_extension,"mpdsp")) return 1;
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if(!stricmp_utf8(p_extension,"mpds")) return 1;
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if(!stricmp_utf8(p_extension,"msa")) return 1;
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if(!stricmp_utf8(p_extension,"msf")) return 1;
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if(!stricmp_utf8(p_extension,"mss")) return 1;
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if(!stricmp_utf8(p_extension,"msvp")) return 1;
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if(!stricmp_utf8(p_extension,"mus")) return 1;
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@ -380,6 +381,7 @@ bool input_vgmstream::g_is_our_path(const char * p_path,const char * p_extension
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if(!stricmp_utf8(p_extension,"p2bt")) return 1;
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if(!stricmp_utf8(p_extension,"p3d")) return 1;
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if(!stricmp_utf8(p_extension,"past")) return 1;
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if(!stricmp_utf8(p_extension,"pcm")) return 1;
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if(!stricmp_utf8(p_extension,"pdt")) return 1;
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if(!stricmp_utf8(p_extension,"pnb")) return 1;
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@ -646,6 +648,7 @@ DECLARE_MULTIPLE_FILE_TYPE("MIHB Audio File (*.MIHB)", mihb);
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DECLARE_MULTIPLE_FILE_TYPE("MPDSP Audio File (*.MPDSP)", mpdsp);
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DECLARE_MULTIPLE_FILE_TYPE("MPDS Audio File (*.MPDS)", mpds);
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DECLARE_MULTIPLE_FILE_TYPE("MSA Audio File (*.MSA)", msa);
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DECLARE_MULTIPLE_FILE_TYPE("MSF Audio File (*.MSF)", msf);
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DECLARE_MULTIPLE_FILE_TYPE("MSS Audio File (*.MSS)", mss);
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DECLARE_MULTIPLE_FILE_TYPE("MSVP Audio File (*.MSVP)", msvp);
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DECLARE_MULTIPLE_FILE_TYPE("MUS Playlist File (*.MUS)", mus);
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@ -663,6 +666,7 @@ DECLARE_MULTIPLE_FILE_TYPE("OMU Audio File (*.OMU)", omu);
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DECLARE_MULTIPLE_FILE_TYPE("P2BT Audio File (*.P2BT)", p2bt);
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DECLARE_MULTIPLE_FILE_TYPE("P3D Audio File (*.P3D)", p3d);
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DECLARE_MULTIPLE_FILE_TYPE("PAST Audio File (*.PAST)", past);
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DECLARE_MULTIPLE_FILE_TYPE("PCM Audio File (*.PCM)", pcm);
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DECLARE_MULTIPLE_FILE_TYPE("PDT Audio File (*.PDT)", pdt);
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DECLARE_MULTIPLE_FILE_TYPE("PNB Audio File (*.PNB)", pnb);
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@ -257,7 +257,8 @@ META_OBJS=meta/adx_header.o \
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meta/ngc_nst_dsp.o \
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meta/baf.o \
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meta/ps3_msf.o \
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meta/nub.o
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meta/nub.o \
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meta/ps3_past.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -826,6 +826,10 @@
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RelativePath=".\meta\ps3_msf.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps3_past.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps3_xvag.c"
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>
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@ -210,5 +210,6 @@ libmeta_la_SOURCES += ngc_nst_dsp.c
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libmeta_la_SOURCES += baf.c
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libmeta_la_SOURCES += ps3_msf.c
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libmeta_la_SOURCES += nub.c
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libmeta_la_SOURCES += ps3_past.c
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EXTRA_DIST = meta.h
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@ -535,4 +535,7 @@ VGMSTREAM * init_vgmstream_ngc_dsp_iadp(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE* streamFile);
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#endif
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66
src/meta/ps3_past.c
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66
src/meta/ps3_past.c
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@ -0,0 +1,66 @@
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#include "meta.h"
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#include "../util.h"
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/* .PAST (Bakugan Battle Brawlers */
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VGMSTREAM * init_vgmstream_ps3_past(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("past",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x534E4450) /* SNDP */
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goto fail;
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loop_flag = read_32bitLE(0x1C,streamFile);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x30;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->num_samples = (read_32bitBE(0x14,streamFile))/2/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitBE(0x18,streamFile)/2/channel_count;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x2;
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vgmstream->meta_type = meta_PS3_PAST;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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fail:
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/* clean up anything we may have opened */
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -289,6 +289,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_ps3_msf,
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init_vgmstream_fsb_mpeg,
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init_vgmstream_nub_vag,
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init_vgmstream_ps3_past,
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};
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@ -2703,6 +2704,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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break;
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case meta_NUB_VAG:
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snprintf(temp,TEMPSIZE,"VAG (NUB) header");
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break;
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case meta_PS3_PAST:
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snprintf(temp,TEMPSIZE,"SNDP header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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@ -492,7 +492,8 @@ typedef enum {
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meta_PS2_MTAF, /* Metal Gear 3 MTAF */
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meta_PS3_CPS, /* Eternal Sonata (PS3) */
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meta_PS3_MSF, /* MSF header */
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meta_NUB_VAG /* VAG from Nub archives */
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meta_NUB_VAG, /* VAG from Nub archives */
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meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
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} meta_t;
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typedef struct {
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@ -125,6 +125,7 @@ gchar *vgmstream_exts [] = {
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"mpdsp",
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"mpds",
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"msa",
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"msf",
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"mss",
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"msvp",
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"mus",
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@ -142,6 +143,7 @@ gchar *vgmstream_exts [] = {
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"p2bt",
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"p3d",
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"past",
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"pcm",
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"pdt",
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"pnb",
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@ -209,6 +209,7 @@ char * extension_list[] = {
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"p2bt\0P2BT Audio File (*.P2BT)\0",
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"p3d\0P3D Audio File (*.P3D)\0",
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"past\0PAST Audio File (*.PAST)\0",
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"pcm\0PCM Audio File (*.PCM)\0",
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"pdt\0PDT Audio File (*.PDT)\0",
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"pnb\0PNB Audio File (*.PNB)\0",
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