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Add FSB key
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449bb5e083
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@ -83,8 +83,11 @@ static const uint8_t key_wrb[] = { 0x46,0x58,0x6E,0x54,0x66,0x66,0x47,0x4A,0x39,
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/* Bubble Fighter (PC) */ //"qjvkeoqkrdhkdckd"
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/* Bubble Fighter (PC) */ //"qjvkeoqkrdhkdckd"
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static const uint8_t key_bbf[] = { 0x71,0x6A,0x76,0x6B,0x65,0x6F,0x71,0x6B,0x72,0x64,0x68,0x6B,0x64,0x63,0x6B,0x64 };
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static const uint8_t key_bbf[] = { 0x71,0x6A,0x76,0x6B,0x65,0x6F,0x71,0x6B,0x72,0x64,0x68,0x6B,0x64,0x63,0x6B,0x64 };
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/* Fall Guys (PC)-update */ //"p@4_ih*srN:UJk&8"
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/* Fall Guys (PC) update ~2021-11 */ //"p@4_ih*srN:UJk&8"
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static const uint8_t key_fgs[] = { 0x70,0x40,0x34,0x5F,0x69,0x68,0x2A,0x73,0x72,0x4E,0x3A,0x55,0x4A,0x6B,0x26,0x38 };
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static const uint8_t key_fg1[] = { 0x70,0x40,0x34,0x5F,0x69,0x68,0x2A,0x73,0x72,0x4E,0x3A,0x55,0x4A,0x6B,0x26,0x38 };
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/* Fall Guys (PC) update ~2022-07 */ //",&.XZ8]fLu%caPF+"
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static const uint8_t key_fg2[] = { 0x2c,0x26,0x2e,0x58,0x5a,0x38,0x5d,0x66,0x4c,0x75,0x25,0x63,0x61,0x50,0x46,0x2b };
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/* Achilles: Legends Untold (PC) */ //"Achilles_0_15_DpG"
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/* Achilles: Legends Untold (PC) */ //"Achilles_0_15_DpG"
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static const uint8_t key_alu[] = { 0x41,0x63,0x68,0x69,0x6C,0x6C,0x65,0x73,0x5F,0x30,0x5F,0x31,0x35,0x5F,0x44,0x70,0x47 };
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static const uint8_t key_alu[] = { 0x41,0x63,0x68,0x69,0x6C,0x6C,0x65,0x73,0x5F,0x30,0x5F,0x31,0x35,0x5F,0x44,0x70,0x47 };
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@ -162,7 +165,8 @@ static const fsbkey_info fsbkey_list[] = {
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{ 0,1, sizeof(key_ghm),key_ghm },// FSB4
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{ 0,1, sizeof(key_ghm),key_ghm },// FSB4
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{ 1,0, sizeof(key_wrb),key_wrb },// FSB5
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{ 1,0, sizeof(key_wrb),key_wrb },// FSB5
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{ 0,0, sizeof(key_bbf),key_bbf },// FSB4
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{ 0,0, sizeof(key_bbf),key_bbf },// FSB4
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{ 1,0, sizeof(key_fgs),key_fgs },// FSB5
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{ 1,0, sizeof(key_fg1),key_fg1 },// FSB5
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{ 1,0, sizeof(key_fg2),key_fg2 },// FSB5
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{ 1,0, sizeof(key_alu),key_alu },// FSB5
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{ 1,0, sizeof(key_alu),key_alu },// FSB5
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};
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};
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static const int fsbkey_list_count = sizeof(fsbkey_list) / sizeof(fsbkey_list[0]);
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static const int fsbkey_list_count = sizeof(fsbkey_list) / sizeof(fsbkey_list[0]);
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