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Improve seeking speed in Winamp
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5a311f4746
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@ -85,10 +85,10 @@ typedef struct {
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typedef struct {
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int paused;
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int decode_abort;
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int seek_needed_samples;
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int seek_sample;
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int decode_pos_ms;
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int decode_pos_samples;
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int stream_length_samples;
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int length_samples;
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int output_channels;
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double volume;
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} winamp_state_t;
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@ -1093,10 +1093,10 @@ int winamp_Play(const in_char *fn) {
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/* reset internals */
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state.paused = 0;
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state.decode_abort = 0;
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state.seek_needed_samples = -1;
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state.seek_sample = -1;
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state.decode_pos_ms = 0;
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state.decode_pos_samples = 0;
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state.stream_length_samples = vgmstream_get_samples(vgmstream);
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state.length_samples = vgmstream_get_samples(vgmstream);
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state.volume = get_album_gain_volume(fn);
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@ -1151,6 +1151,7 @@ int winamp_IsPaused() {
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/* stop (unload) stream */
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void winamp_Stop() {
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if (decode_thread_handle != INVALID_HANDLE_VALUE) {
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state.decode_abort = 1;
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@ -1173,20 +1174,25 @@ void winamp_Stop() {
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/* get length in ms */
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int winamp_GetLength() {
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return state.stream_length_samples * 1000LL / vgmstream->sample_rate;
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return state.length_samples * 1000LL / vgmstream->sample_rate;
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}
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/* current output time in ms */
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int winamp_GetOutputTime() {
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return state.decode_pos_ms + (input_module.outMod->GetOutputTime() - input_module.outMod->GetWrittenTime());
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int32_t pos_ms = state.decode_pos_ms;
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/* pretend we have reached destination if called while seeking is on */
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if (state.seek_sample >= 0)
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pos_ms = state.seek_sample * 1000LL / vgmstream->sample_rate;
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return pos_ms + (input_module.outMod->GetOutputTime() - input_module.outMod->GetWrittenTime());
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}
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/* seeks to point in stream (in ms) */
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void winamp_SetOutputTime(int time_in_ms) {
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if (!vgmstream)
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return;
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state.seek_needed_samples = (long long)time_in_ms * vgmstream->sample_rate / 1000LL;
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state.seek_sample = (long long)time_in_ms * vgmstream->sample_rate / 1000LL;
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}
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/* pass these commands through */
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@ -1307,56 +1313,80 @@ void winamp_GetFileInfo(const in_char *fn, in_char *title, int *length_in_ms) {
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void winamp_EQSet(int on, char data[10], int preamp) {
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}
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/*****************************************************************************/
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/* MAIN DECODE (some used in extended part too, so avoid globals) */
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static void setup_seek(winamp_state_t* state, int32_t max_samples, int play_forever) {
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/* adjust seeking past file, can happen using the right (->) key
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* (should be done here and not in SetOutputTime due to threads/race conditions) */
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if (state->seek_sample > max_samples && !play_forever) {
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state->seek_sample = max_samples;
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}
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#if 0
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/* reset if we need to seek backwards (causes funny cursor jumps though) */
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if (state->seek_sample < state->decode_pos_samples) {
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state->decode_pos_samples = 0;
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state->decode_pos_ms = 0;
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}
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/* seek done */
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else if (state->decode_pos_samples >= state->seek_sample) {
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state->seek_sample = -1;
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}
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#endif
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}
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static void do_seek(winamp_state_t* state, VGMSTREAM* vgmstream) {
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/* could divide in N seeks (from pos) for slower files so cursor moves, but doesn't seem too necessary */
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seek_vgmstream(vgmstream, state->seek_sample);
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/* discard decoded samples and keep seeking */
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state->decode_pos_samples = state->seek_sample;
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state->decode_pos_ms = state->decode_pos_samples * 1000LL / vgmstream->sample_rate;
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state->seek_sample = -1;
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}
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static void apply_gain(winamp_state_t* state, int samples_to_do) {
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/* apply ReplayGain, if needed */
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if (state->volume != 1.0) {
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int j, k;
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int channels = state->output_channels;
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for (j = 0; j < samples_to_do; j++) {
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for (k = 0; k < channels; k++) {
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sample_buffer[j*channels + k] = (short)(sample_buffer[j*channels + k] * state->volume);
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}
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}
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}
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}
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/* the decode thread */
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DWORD WINAPI __stdcall decode(void *arg) {
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const int max_buffer_samples = SAMPLE_BUFFER_SIZE;
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const int max_samples = state.stream_length_samples;
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const int max_samples = state.length_samples;
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int play_forever = vgmstream_get_play_forever(vgmstream);
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while (!state.decode_abort) {
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int samples_to_do;
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int output_bytes;
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if (state.decode_pos_samples + max_buffer_samples > state.stream_length_samples && !play_forever)
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samples_to_do = state.stream_length_samples - state.decode_pos_samples;
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if (state.decode_pos_samples + max_buffer_samples > state.length_samples && !play_forever)
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samples_to_do = state.length_samples - state.decode_pos_samples;
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else
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samples_to_do = max_buffer_samples;
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/* seek setup (max samples to skip if still seeking, mark done) */
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if (state.seek_needed_samples >= 0) {
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/* reset if we need to seek backwards */
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if (state.seek_needed_samples < state.decode_pos_samples) {
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reset_vgmstream(vgmstream);
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state.decode_pos_samples = 0;
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state.decode_pos_ms = 0;
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}
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/* adjust seeking past file, can happen using the right (->) key
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* (should be done here and not in SetOutputTime due to threads/race conditions) */
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if (state.seek_needed_samples > max_samples && !play_forever) {
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state.seek_needed_samples = max_samples;
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}
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/* adjust max samples to seek */
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if (state.decode_pos_samples < state.seek_needed_samples) {
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samples_to_do = state.seek_needed_samples - state.decode_pos_samples;
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if (samples_to_do > max_buffer_samples)
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samples_to_do = max_buffer_samples;
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}
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else {
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state.seek_needed_samples = -1;
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}
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/* flush Winamp buffers */
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input_module.outMod->Flush((int)state.decode_pos_ms);
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/* seek setup */
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if (state.seek_sample >= 0) {
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setup_seek(&state, max_samples, play_forever);
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}
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output_bytes = (samples_to_do * state.output_channels * sizeof(short));
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if (input_module.dsp_isactive())
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output_bytes = output_bytes * 2; /* Winamp's DSP may need double samples */
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if (samples_to_do == 0) { /* track finished */
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if (samples_to_do == 0 && state.seek_sample < 0) { /* track finished and not seeking */
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input_module.outMod->CanWrite(); /* ? */
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if (!input_module.outMod->IsPlaying()) {
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PostMessage(input_module.hMainWindow, WM_WA_MPEG_EOF, 0,0); /* end */
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@ -1364,34 +1394,23 @@ DWORD WINAPI __stdcall decode(void *arg) {
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}
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Sleep(10);
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}
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else if (state.seek_needed_samples != -1) { /* seek */
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render_vgmstream(sample_buffer,samples_to_do,vgmstream);
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else if (state.seek_sample >= 0) { /* seek */
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do_seek(&state, vgmstream);
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/* discard decoded samples and keep seeking */
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state.decode_pos_samples += samples_to_do;
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state.decode_pos_ms = state.decode_pos_samples * 1000LL / vgmstream->sample_rate;
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/* flush Winamp buffers *after* fully seeking (allows to play buffered samples while we seek, feels a bit snappier) */
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input_module.outMod->Flush(state.decode_pos_ms);
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}
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else if (input_module.outMod->CanWrite() >= output_bytes) { /* decode */
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render_vgmstream(sample_buffer, samples_to_do, vgmstream);
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/* apply ReplayGain, if needed */
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if (state.volume != 1.0) {
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int j, k;
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for (j = 0; j < samples_to_do; j++) {
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for (k = 0; k < vgmstream->channels; k++) {
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sample_buffer[j*vgmstream->channels + k] =
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(short)(sample_buffer[j*vgmstream->channels + k] * state.volume);
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}
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}
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}
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apply_gain(&state, samples_to_do); /* apply ReplayGain, if needed */
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/* output samples */
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input_module.SAAddPCMData((char*)sample_buffer,state.output_channels,16,state.decode_pos_ms);
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input_module.VSAAddPCMData((char*)sample_buffer,state.output_channels,16,state.decode_pos_ms);
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input_module.SAAddPCMData((char*)sample_buffer, state.output_channels, 16, state.decode_pos_ms);
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input_module.VSAAddPCMData((char*)sample_buffer, state.output_channels, 16, state.decode_pos_ms);
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if (input_module.dsp_isactive()) { /* find out DSP's needs */
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int dsp_output_samples = input_module.dsp_dosamples(sample_buffer,samples_to_do,16,state.output_channels,vgmstream->sample_rate);
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int dsp_output_samples = input_module.dsp_dosamples(sample_buffer, samples_to_do, 16, state.output_channels, vgmstream->sample_rate);
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output_bytes = dsp_output_samples * state.output_channels * sizeof(short);
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}
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@ -1704,14 +1723,14 @@ static void *winampGetExtendedRead_open_common(in_char *fn, int *size, int *bps,
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/* reset internals */
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xstate.paused = 0; /* unused */
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xstate.decode_abort = 0; /* unused */
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xstate.seek_needed_samples = -1;
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xstate.seek_sample = -1;
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xstate.decode_pos_ms = 0; /* unused */
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xstate.decode_pos_samples = 0;
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xstate.stream_length_samples = vgmstream_get_samples(xvgmstream);
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xstate.length_samples = vgmstream_get_samples(xvgmstream);
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xstate.volume = 1.0; /* unused */
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if (size) /* bytes to decode (-1 if unknown) */
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*size = xstate.stream_length_samples * xstate.output_channels * sizeof(short);
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*size = xstate.length_samples * xstate.output_channels * sizeof(short);
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if (bps)
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*bps = 16;
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if (nch)
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@ -1741,7 +1760,7 @@ __declspec(dllexport) void *winampGetExtendedRead_openW(const wchar_t *fn, int *
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/* decode len to dest buffer, called multiple times until file done or decoding is aborted */
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__declspec(dllexport) size_t winampGetExtendedRead_getData(void *handle, char *dest, size_t len, int *killswitch) {
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const int max_buffer_samples = SAMPLE_BUFFER_SIZE;
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const int max_samples = xstate.stream_length_samples;
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const int max_samples = xstate.length_samples;
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unsigned copied = 0;
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int done = 0;
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VGMSTREAM* xvgmstream = handle;
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@ -1754,45 +1773,21 @@ __declspec(dllexport) size_t winampGetExtendedRead_getData(void *handle, char *d
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while (copied + (max_buffer_samples * xvgmstream->channels * sizeof(short)) < len && !done) {
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int samples_to_do;
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if (xstate.decode_pos_samples + max_buffer_samples > xstate.stream_length_samples && !play_forever)
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samples_to_do = xstate.stream_length_samples - xstate.decode_pos_samples;
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if (xstate.decode_pos_samples + max_buffer_samples > xstate.length_samples && !play_forever)
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samples_to_do = xstate.length_samples - xstate.decode_pos_samples;
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else
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samples_to_do = max_buffer_samples;
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/* seek setup (max samples to skip if still seeking, mark done) */
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if (xstate.seek_needed_samples != -1) {
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/* reset if we need to seek backwards */
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if (xstate.seek_needed_samples < xstate.decode_pos_samples) {
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reset_vgmstream(xvgmstream);
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xstate.decode_pos_samples = 0;
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}
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/* adjust seeking past file, can happen using the right (->) key
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* (should be done here and not in SetOutputTime due to threads/race conditions) */
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if (xstate.seek_needed_samples > max_samples && !play_forever) {
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xstate.seek_needed_samples = max_samples;
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}
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/* adjust max samples to seek */
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if (xstate.decode_pos_samples < xstate.seek_needed_samples) {
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samples_to_do = xstate.seek_needed_samples - xstate.decode_pos_samples;
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if (samples_to_do > max_buffer_samples)
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samples_to_do = max_buffer_samples;
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}
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else {
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xstate.seek_needed_samples = -1;
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}
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if (xstate.seek_sample != -1) {
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setup_seek(&xstate, max_samples, play_forever);
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}
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if (!samples_to_do) { /* track finished */
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break;
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}
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else if (xstate.seek_needed_samples != -1) { /* seek */
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render_vgmstream(xsample_buffer, samples_to_do, xvgmstream);
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/* discard decoded samples and keep seeking */
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xstate.decode_pos_samples += samples_to_do;
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else if (xstate.seek_sample != -1) { /* seek */
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do_seek(&xstate, xvgmstream);
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}
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else { /* decode */
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render_vgmstream(xsample_buffer, samples_to_do, xvgmstream);
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@ -1817,7 +1812,7 @@ __declspec(dllexport) size_t winampGetExtendedRead_getData(void *handle, char *d
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__declspec(dllexport) int winampGetExtendedRead_setTime(void *handle, int time_in_ms) {
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VGMSTREAM *xvgmstream = handle;
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if (xvgmstream) {
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xstate.seek_needed_samples = (long long)time_in_ms * xvgmstream->sample_rate / 1000LL;
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xstate.seek_sample = (long long)time_in_ms * xvgmstream->sample_rate / 1000LL;
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return 1;
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}
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return 0;
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