cleanup: rename sxd to sndx

This commit is contained in:
bnnm 2023-07-23 11:06:14 +02:00
parent dbeb538d1a
commit bf9cc7f635
7 changed files with 12 additions and 12 deletions

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@ -1242,7 +1242,7 @@ static const meta_info meta_info_list[] = {
{meta_ASTB, "Capcom ASTB header"},
{meta_WWISE_RIFF, "Audiokinetic Wwise RIFF header"},
{meta_UBI_RAKI, "Ubisoft RAKI header"},
{meta_SXD, "Sony SXD header"},
{meta_SNDX, "Sony SNDX header"},
{meta_OGL, "Shin'en OGL header"},
{meta_MC3, "Paradigm MC3 header"},
{meta_GHS, "Hexadrive GHS/S_P_STH header"},

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@ -628,6 +628,7 @@
<ClCompile Include="meta\smp.c" />
<ClCompile Include="meta\smpl.c" />
<ClCompile Include="meta\smv.c" />
<ClCompile Include="meta\sndx.c" />
<ClCompile Include="meta\sndz.c" />
<ClCompile Include="meta\spm.c" />
<ClCompile Include="meta\spsd.c" />
@ -652,7 +653,6 @@
<ClCompile Include="meta\svg.c" />
<ClCompile Include="meta\svs.c" />
<ClCompile Include="meta\swav.c" />
<ClCompile Include="meta\sxd.c" />
<ClCompile Include="meta\tac.c" />
<ClCompile Include="meta\tgc.c" />
<ClCompile Include="meta\thp.c" />

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@ -1705,6 +1705,9 @@
<ClCompile Include="meta\smv.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\sndx.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\sndz.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
@ -1777,9 +1780,6 @@
<ClCompile Include="meta\swav.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\sxd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\tac.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -574,7 +574,7 @@ VGMSTREAM * init_vgmstream_ubi_raki(STREAMFILE* streamFile);
VGMSTREAM* init_vgmstream_pasx(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_sxd(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_sndx(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ogl(STREAMFILE *streamFile);

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@ -3,8 +3,8 @@
#include "../util/chunks.h"
/* SXD - Sony/SCE's SNDX lib format (cousin of SGXD) [Gravity Rush, Freedom Wars, Soul Sacrifice PSV] */
VGMSTREAM* init_vgmstream_sxd(STREAMFILE* sf) {
/* SXDF/SXDS - Sony/SCE's SNDX lib format (cousin of SGXD) [Gravity Rush, Freedom Wars, Soul Sacrifice PSV] */
VGMSTREAM* init_vgmstream_sndx(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_sxd1 = NULL, *sf_sxd2 = NULL, *sf_data = NULL, *sf_h = NULL, *sf_b = NULL;
off_t start_offset, chunk_offset, first_offset = 0x60, name_offset = 0;
@ -180,7 +180,7 @@ VGMSTREAM* init_vgmstream_sxd(STREAMFILE* sf) {
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_SXD;
vgmstream->meta_type = meta_SNDX;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;

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@ -283,7 +283,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_ubi_raki,
init_vgmstream_pasx,
init_vgmstream_xma,
init_vgmstream_sxd,
init_vgmstream_sndx,
init_vgmstream_ogl,
init_vgmstream_mc3,
init_vgmstream_ghs,

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@ -529,7 +529,7 @@ typedef enum {
meta_ASTB,
meta_WWISE_RIFF, /* Audiokinetic Wwise RIFF/RIFX */
meta_UBI_RAKI, /* Ubisoft RAKI header (Rayman Legends, Just Dance 2017) */
meta_SXD, /* Sony SXD (Gravity Rush, Freedom Wars PSV) */
meta_SNDX,
meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
meta_GHS,
@ -537,7 +537,7 @@ typedef enum {
meta_MTA2,
meta_XA_XA30,
meta_XA_04SW,
meta_TXTH, /* generic text header */
meta_TXTH,
meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
meta_AHX,
meta_STMA,