Add .gwb+gwd [Monster Truck 4x4 World World Circuit (Wii)]

This commit is contained in:
bnnm 2023-12-30 22:52:24 +01:00
parent 2d50d37bfd
commit c1ebef54e3
8 changed files with 169 additions and 6 deletions

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@ -185,7 +185,7 @@ different internally (encrypted, different versions, etc) and not always can be
- Sony VAG header (custom) [*VAG_custom*]
- Sony VAG header [*VAG*]
- Acclaim Austin AAAp header [*AAAP*]
- *vag*: `.vag .swag .str .vig .l .r .vas .xa2 .snd`
- *vag*: `.vag .swag .str .vig .l .r .vas .xa2 .snd .svg`
- *vag_aaap*: `.vag`
- Codecs: PSX HEVAG
- **ild.c**
@ -201,7 +201,7 @@ different internally (encrypted, different versions, etc) and not always can be
- Electronic Arts SCHl header [*EA_SCHL*]
- *ea_schl*: `.asf .lasf .str .chk .eam .exa .sng .aud .sx .xa .strm .stm .hab .xsf .gsf .(extensionless)`
- *ea_schl_video*: `.uv .dct .mad .wve .vp6`
- *ea_bnk*: `.bnk .sdt .hdt .ldt .abk .ast`
- *ea_bnk*: `.bnk .sdt .hdt .ldt .abk .ast .cat`
- *ea_abk*: `.abk + .ast`
- *ea_hdr_dat*: `.hdr + .dat`
- Subfiles: *vag*
@ -1299,7 +1299,7 @@ different internally (encrypted, different versions, etc) and not always can be
- Sony BNK header [*BNK_SONY*]
- *bnk_sony*: `.bnk`
- Subfiles: *riff*
- Codecs: ATRAC9 PCM16BE PCM16LE PSX HEVAG
- Codecs: ATRAC9 MPEG PCM16BE PCM16LE PSX HEVAG
- **nus3bank.c**
- (container)
- *nus3bank*: `.nub2 .nus3bank`
@ -1798,9 +1798,13 @@ different internally (encrypted, different versions, etc) and not always can be
- Sony SNDS header [*SNDS*]
- Codecs: ATRAC9
- **nxof.c**
- Nihon Falcom FDK Opus Header [*NXOF*]
- Nihon Falcom FDK header [*NXOF*]
- *nxof*: `.nxopus`
- Codecs: Opus
- **gwb_gwd.c**
- Ubisoft GWB+GWD header [*GWB_GWD*]
- *gwb_gwd*: `.gwb + .gwd`
- Codecs: NGC_DSP
- **scd_pcm.c**
- Lunar: Eternal Blue .PCM header [*SCD_PCM*]
- *scd_pcm*: `.pcm`
@ -1851,7 +1855,7 @@ different internally (encrypted, different versions, etc) and not always can be
- Codecs: NGC_DTK
- **mpeg.c**
- MPEG header [*MPEG*]
- *mpeg*: `.mp3 .mp2 .lmp3 .lmp2 .mus .imf .aix .(extensionless)`
- *mpeg*: `.mp3 .mp2 .lmp3 .lmp2 .mus .imf .aix .wav .lwav .(extensionless)`
- Codecs: MPEG
- **btsnd.c**
- Nintendo Wii U Menu Boot Sound header [*BTSND*]

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@ -212,6 +212,7 @@ static const char* extension_list[] = {
"gsf",
"gsp",
"gtd",
"gwb",
"gwm",
"h4m",
@ -1422,7 +1423,8 @@ static const meta_info meta_info_list[] = {
{meta_SQUEAKSTREAM, "Torus SqueakStream header"},
{meta_SQUEAKSAMPLE, "Torus SqueakSample header"},
{meta_SNDS, "Sony SNDS header"},
{meta_NXOF, "Nihon Falcom FDK Opus Header"},
{meta_NXOF, "Nihon Falcom FDK header"},
{meta_GWB_GWD, "Ubisoft GWB+GWD header"},
};
void get_vgmstream_coding_description(VGMSTREAM* vgmstream, char* out, size_t out_size) {

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@ -446,6 +446,7 @@
<ClCompile Include="meta\ghs.c" />
<ClCompile Include="meta\gin.c" />
<ClCompile Include="meta\gsnd.c" />
<ClCompile Include="meta\gwb_gwd.c" />
<ClCompile Include="meta\h4m.c" />
<ClCompile Include="meta\halpst.c" />
<ClCompile Include="meta\hca.c" />

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@ -1159,6 +1159,9 @@
<ClCompile Include="meta\gsnd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\gwb_gwd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\h4m.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

149
src/meta/gwb_gwd.c Normal file
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@ -0,0 +1,149 @@
#include "meta.h"
#include "../coding/coding.h"
/* GWB+GWD - Ubisoft bank [Monster 4x4: World Circuit (Wii)] */
VGMSTREAM* init_vgmstream_gwb_gwd(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_body = NULL;
uint32_t stream_offset = 0, stream_size = 0, coef_offset;
int loop_flag, channels, sample_rate, interleave = 0;
uint32_t loop_start, loop_end;
int total_subsongs, target_subsong = sf->stream_index;
/* checks */
int version = read_u8(0x00, sf);
if (version != 6 && version != 7)
return NULL;
if (read_u32be(0x01, sf) > 0x0400) /* ID, max seen */
return NULL;
if (get_streamfile_size(sf) > 0x2000) /* arbitrary max */
return NULL;
if (!check_extensions(sf,"gwb"))
return NULL;
/* format (vaguely similar to ubi's hx and such banks)
* common
* 00: version (06/07, both found in the same game)
* 01: file ID (low number: 0x0001, 0x0342...)
* v6:
* 05: subsongs
* v7
* 05: null
* 09: subsongs
*
* per subsong:
* - 00: flags: (v6: 09=stereo, 02=mono; v7: 0a=stereo)
* - 01: id (ex. 0x0002, 0x0343...)
* v6
* - 05: 0x4a header * channels
* v7
* - 05: always 0x02?
* - 09: stream offset
* - 0d: stream size
* - 11: always 5
* - 15: 0x4a header * channels
*
* per header:
* - 00: loop flag
* - 04: sample rate
* - 08: loop start nibbles
* - 0c: loop end nibbles
* - 10: end nibble
* - 14: start nibble (after DSP frame header, so uses 0x02 at file start)
* - 18: null
* - 1c: coefs + gain + initial ps/hists + loop ps/hists
* Data in .gwd is N headerless DSPs. All nibble values are absolute within the file. */
uint32_t offset = version == 6 ? 0x05 : 0x09;
total_subsongs = read_s32be(offset, sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) return NULL;
offset += 0x04;
/* find target header */
for (int i = 0; i < total_subsongs; i++) {
if (i + 1 == target_subsong)
break;
uint8_t type = read_u8(offset + 0x00, sf);
if (type != 0x0a && type != 0x09 && type != 0x02)
goto fail;
offset += 0x05 + (version == 7 ? 0x10 : 0);
offset += 0x4a * (type & 0x08 ? 2 : 1);
}
/* header */
{
uint32_t st_nibble, ed_nibble, ls_nibble, le_nibble;
uint8_t type = read_u8(offset + 0x00, sf);
channels = (type & 0x08 ? 2 : 1);
offset += 0x05;
if (version == 7) {
stream_offset = read_u32be(offset + 0x04, sf);
stream_size = read_u32be(offset + 0x08, sf);
interleave = 0x4000;
offset += 0x10;
}
loop_flag = read_u32be(offset + 0x00, sf) == 1;
sample_rate = read_u32be(offset + 0x04, sf);
ls_nibble = read_u32be(offset + 0x08, sf);
le_nibble = read_u32be(offset + 0x0c, sf);
ed_nibble = read_u32be(offset + 0x10, sf);
st_nibble = read_u32be(offset + 0x14, sf);
coef_offset = offset + 0x1c;
if (version == 6) {
stream_offset = ((st_nibble - 2) / 2);
stream_size = ((ed_nibble - st_nibble - 2) / 2) * channels;
/* stereo repeats loop flag/sample rate/offsets/etc but simplify */
if (channels == 2) {
uint32_t s2_nibble = read_u32be(offset + 0x4a + 0x14, sf);
interleave = (s2_nibble - st_nibble) / 2;
}
}
loop_start = ((ls_nibble - 2) / 2 - stream_offset);
loop_end = ((le_nibble) / 2 - stream_offset) * channels;
}
/* files also have an optional companion .gsb with volume/etc config that seems to be adapted from Xbox's .xsb */
sf_body = open_streamfile_by_ext(sf, "gwd");
if (!sf_body) goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_GWB_GWD;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channels);
vgmstream->loop_start_sample = dsp_bytes_to_samples(loop_start, channels);
vgmstream->loop_end_sample = dsp_bytes_to_samples(loop_end, channels);;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
dsp_read_coefs_be(vgmstream, sf, coef_offset + 0x00, 0x4a);
dsp_read_hist_be (vgmstream, sf, coef_offset + 0x24, 0x4a);
if (!vgmstream_open_stream(vgmstream, sf_body, stream_offset))
goto fail;
close_streamfile(sf_body);
return vgmstream;
fail:
close_streamfile(sf_body);
close_vgmstream(vgmstream);
return NULL;
}

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@ -988,4 +988,6 @@ VGMSTREAM* init_vgmstream_snds(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_nxof(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_gwb_gwd(STREAMFILE* sf);
#endif /*_META_H*/

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@ -523,6 +523,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_snds,
init_vgmstream_adm2,
init_vgmstream_nxof,
init_vgmstream_gwb_gwd,
/* lower priority metas (no clean header identity, somewhat ambiguous, or need extension/companion file to identify) */
init_vgmstream_scd_pcm,

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@ -703,6 +703,7 @@ typedef enum {
meta_SQUEAKSAMPLE,
meta_SNDS,
meta_NXOF,
meta_GWB_GWD,
} meta_t;