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https://github.com/vgmstream/vgmstream.git
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Cleanup
This commit is contained in:
parent
d71c280729
commit
c246311359
@ -925,7 +925,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_EXST, "Sony EXST header"},
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{meta_SVAG_KCET, "Konami SVAG header"},
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{meta_PS_HEADERLESS, "Headerless PS-ADPCM raw header"},
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{meta_PS2_MIB_MIH, "Sony MultiStream MIH+MIB header"},
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{meta_MIB_MIH, "Sony MultiStream MIH+MIB header"},
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{meta_DSP_MPDSP, "Single DSP header stereo by .mpdsp extension"},
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{meta_PS2_MIC, "KOEI .MIC header"},
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{meta_DSP_JETTERS, "Double DSP header stereo by _lr.dsp extension"},
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@ -1,72 +1,72 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* MIB+MIH - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
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VGMSTREAM * init_vgmstream_mib_mih(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE * streamHeader = NULL;
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off_t header_offset, start_offset;
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size_t data_size, frame_size, frame_last, frame_count, name_size;
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int channel_count, loop_flag, sample_rate;
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/* check extension */
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if (!check_extensions(streamFile, "mib"))
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goto fail;
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streamHeader = open_streamfile_by_ext(streamFile,"mih");
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if (!streamHeader) goto fail;
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header_offset = 0x00;
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if (read_32bitLE(0x00,streamHeader) != 0x40) { /* header size */
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name_size = read_32bitLE(0x00, streamHeader);
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if (read_32bitLE(0x04 + name_size, streamHeader) == 0x40 &&
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read_32bitLE(0x04 + name_size + 0x04, streamHeader) == 0x40) {
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/* Marc Ecko's Getting Up (PS2) has a name at the start */
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header_offset = 0x04 + name_size + 0x04;
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} else {
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goto fail;
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}
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}
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loop_flag = 0; /* MIB+MIH don't loop (nor use PS-ADPCM flags) per spec */
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start_offset = 0x00;
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/* 0x04: padding size (always 0x20, MIH header must be multiple of 0x40) */
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frame_last = (uint32_t)read_32bitLE(header_offset + 0x05,streamHeader) & 0x00FFFFFF; /* 24b */
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channel_count = read_32bitLE(header_offset + 0x08,streamHeader);
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sample_rate = read_32bitLE(header_offset + 0x0c,streamHeader);
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frame_size = read_32bitLE(header_offset + 0x10,streamHeader);
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frame_count = read_32bitLE(header_offset + 0x14,streamHeader);
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if (frame_count == 0) { /* rarely [Gladius (PS2)] */
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frame_count = get_streamfile_size(streamFile) / (frame_size * channel_count);
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}
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data_size = frame_count * frame_size;
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if (frame_last)
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data_size -= frame_size - frame_last; /* last frame has less usable data */
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data_size *= channel_count;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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vgmstream->meta_type = meta_PS2_MIB_MIH;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = frame_size;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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close_streamfile(streamHeader);
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return vgmstream;
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fail:
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close_streamfile(streamHeader);
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close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../coding/coding.h"
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/* MIB+MIH - SCEE MultiStream interleaved bank (header+data) [namCollection: Ace Combat 2 (PS2), Rampage: Total Destruction (PS2)] */
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VGMSTREAM* init_vgmstream_mib_mih(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* sh = NULL;
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off_t header_offset, start_offset;
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size_t data_size, frame_size, frame_last, frame_count;
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int channels, loop_flag, sample_rate;
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/* check extension */
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if (!check_extensions(sf, "mib"))
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goto fail;
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sh = open_streamfile_by_ext(sf,"mih");
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if (!sh) goto fail;
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header_offset = 0x00;
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if (read_u32le(0x00,sh) != 0x40) { /* header size */
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/* Marc Ecko's Getting Up (PS2) has a name at the start (hack, not standard .mib+mih) */
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size_t name_size = read_u32le(0x00, sh);
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if (read_u32le(0x04 + name_size, sh) == 0x40 &&
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read_u32le(0x04 + name_size + 0x04, sh) == 0x40) {
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header_offset = 0x04 + name_size + 0x04;
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} else {
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goto fail;
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}
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}
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loop_flag = 0; /* MIB+MIH don't loop (nor use PS-ADPCM flags) per spec */
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start_offset = 0x00;
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/* 0x04: padding size (always 0x20, MIH header must be multiple of 0x40) */
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frame_last = read_u32le(header_offset + 0x05,sh) & 0x00FFFFFF; /* 24b */
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channels = read_u32le(header_offset + 0x08,sh);
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sample_rate = read_u32le(header_offset + 0x0c,sh);
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frame_size = read_u32le(header_offset + 0x10,sh);
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frame_count = read_u32le(header_offset + 0x14,sh);
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if (frame_count == 0) { /* rarely [Gladius (PS2)] */
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frame_count = get_streamfile_size(sf) / (frame_size * channels);
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}
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data_size = frame_count * frame_size;
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if (frame_last)
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data_size -= frame_size - frame_last; /* last frame has less usable data */
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data_size *= channels;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MIB_MIH;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = frame_size;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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close_streamfile(sh);
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return vgmstream;
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fail:
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close_streamfile(sh);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -1,85 +1,82 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* MSB+MSH - SCEE MultiStream flat bank [namCollection: Ace Combat 2 (PS2) sfx, EyeToy Play (PS2)] */
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VGMSTREAM * init_vgmstream_msb_msh(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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STREAMFILE * streamHeader = NULL;
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off_t start_offset, header_offset = 0;
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size_t stream_size;
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int loop_flag = 0, channel_count, sample_rate;
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int total_subsongs, target_subsong = streamFile->stream_index;
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/* checks */
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if (!check_extensions(streamFile, "msb"))
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goto fail;
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streamHeader = open_streamfile_by_ext(streamFile, "msh");
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if (!streamHeader) goto fail;
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if (read_32bitLE(0x00,streamHeader) != get_streamfile_size(streamHeader))
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goto fail;
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/* 0x04: unknown */
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/* parse entries */
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{
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int i;
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int entries = read_32bitLE(0x08,streamHeader);
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total_subsongs = 0;
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if (target_subsong == 0) target_subsong = 1;
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for (i = 0; i < entries; i++) {
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if (read_32bitLE(0x0c + 0x10*i, streamHeader) == 0) /* size 0 = empty entry */
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continue;
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total_subsongs++;
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if (total_subsongs == target_subsong && !header_offset) {
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header_offset = 0x0c + 0x10*i;
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}
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}
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if (!header_offset) goto fail;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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}
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loop_flag = 0;
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channel_count = 1;
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stream_size = read_32bitLE(header_offset+0x00, streamHeader);
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if (read_32bitLE(header_offset+0x04, streamHeader) != 0) /* stereo flag? */
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goto fail;
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start_offset = read_32bitLE(header_offset+0x08, streamHeader);
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sample_rate = read_32bitLE(header_offset+0x0c, streamHeader); /* Ace Combat 2 seems to set wrong values but probably their bug */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(stream_size,channel_count);
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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vgmstream->meta_type = meta_MSB_MSH;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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close_streamfile(streamHeader);
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return vgmstream;
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fail:
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close_streamfile(streamHeader);
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close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../coding/coding.h"
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/* MSB+MSH - SCEE MultiStream flat bank [namCollection: Ace Combat 2 (PS2) sfx, EyeToy Play (PS2)] */
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VGMSTREAM* init_vgmstream_msb_msh(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* sh = NULL;
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off_t start_offset, header_offset = 0;
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size_t stream_size;
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int loop_flag, channels, sample_rate;
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int total_subsongs, target_subsong = sf->stream_index;
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/* checks */
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if (!check_extensions(sf, "msb"))
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goto fail;
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sh = open_streamfile_by_ext(sf, "msh");
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if (!sh) goto fail;
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if (read_u32le(0x00,sh) != get_streamfile_size(sh))
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goto fail;
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/* 0x04: unknown */
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/* parse entries */
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{
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int i;
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int entries = read_s32le(0x08,sh);
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total_subsongs = 0;
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if (target_subsong == 0) target_subsong = 1;
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for (i = 0; i < entries; i++) {
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if (read_u32le(0x0c + 0x10*i, sh) == 0) /* size 0 = empty entry */
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continue;
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total_subsongs++;
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if (total_subsongs == target_subsong && !header_offset) {
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header_offset = 0x0c + 0x10*i;
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}
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}
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if (!header_offset) goto fail;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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}
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loop_flag = 0;
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channels = 1;
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stream_size = read_u32le(header_offset+0x00, sh);
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if (read_u32le(header_offset+0x04, sh) != 0) /* stereo flag? */
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goto fail;
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start_offset = read_u32le(header_offset+0x08, sh);
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sample_rate = read_u32le(header_offset+0x0c, sh); /* Ace Combat 2 seems to set wrong values but probably their bug */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MSB_MSH;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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close_streamfile(sh);
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return vgmstream;
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fail:
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close_streamfile(sh);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -362,7 +362,7 @@ typedef enum {
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meta_PS2_EXST, /* Shadow of Colossus EXST */
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meta_SVAG_KCET,
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meta_PS_HEADERLESS, /* headerless PS-ADPCM */
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meta_PS2_MIB_MIH, /* MIB File + MIH Header*/
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meta_MIB_MIH,
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meta_PS2_MIC, /* KOEI MIC File */
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meta_PS2_VAGi, /* VAGi Interleaved File */
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meta_PS2_VAGp, /* VAGp Mono File */
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