mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-31 04:13:47 +01:00
Cleanup
This commit is contained in:
parent
05ff8464fd
commit
c26684ffc1
@ -921,7 +921,7 @@ static const meta_info meta_info_list[] = {
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{meta_DSP_STD, "Nintendo DSP header"},
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{meta_DSP_CSTR, "Namco Cstr header"},
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{meta_GCSW, "MileStone GCSW header"},
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{meta_PS2_SShd, "Sony ADS header"},
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{meta_ADS, "Sony ADS header"},
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{meta_NPS, "Namco NPSF header"},
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{meta_RWSD, "Nintendo RWSD header (single stream)"},
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{meta_RWAR, "Nintendo RWAR header (single RWAV stream)"},
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@ -1080,7 +1080,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_TK5, "Tekken 5 Stream Header"},
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{meta_PS2_SND, "Might and Magic SSND Header"},
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{meta_PS2_VSF_TTA, "VSF with SMSS Header"},
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{meta_ADS, "dhSS Header"},
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{meta_ADS_MIDWAY, "Midway ADS header"},
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{meta_PS2_MCG, "Gunvari MCG Header"},
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{meta_ZSD, "ZSD Header"},
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{meta_REDSPARK, "RedSpark Header"},
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@ -1,78 +1,80 @@
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* ADS - from Gauntlet Dark Legacy (GC/Xbox) */
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VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count, codec;
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/* check extension, case insensitive */
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if (!check_extensions(streamFile,"ads")) goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x64685353) /* "dhSS" */
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goto fail;
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if (read_32bitBE(0x20,streamFile) != 0x64625353) /* "dbSS" */
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goto fail;
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loop_flag = 1;
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channel_count = read_32bitBE(0x10,streamFile);
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if (channel_count > 2)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitBE(0x0c,streamFile);
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codec = read_32bitBE(0x08,streamFile);
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switch (codec) {
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case 0x00000020: /* GC */
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start_offset = 0x28 + 0x60 * channel_count;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->num_samples = read_32bitBE(0x28,streamFile);
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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if (channel_count == 1) {
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vgmstream->layout_type = layout_none;
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} else if (channel_count == 2) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitBE(0x14,streamFile);
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}
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dsp_read_coefs_be(vgmstream, streamFile, 0x44,0x60);
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break;
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case 0x00000021: /* Xbox */
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start_offset = 0x28;
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vgmstream->coding_type = coding_XBOX_IMA_int;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitBE(0x24,streamFile), vgmstream->channels);
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vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
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vgmstream->interleave_block_size = 0x24;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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default:
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goto fail;
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}
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vgmstream->meta_type = meta_ADS;
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* .ADS - from Gauntlet Dark Legacy (GC/Xbox) */
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VGMSTREAM* init_vgmstream_ads_midway(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channels, codec;
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/* checks */
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if (!check_extensions(sf,"ads"))
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goto fail;
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/* fake PS2 .ads but BE */
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if (!is_id32be(0x00,sf, "dhSS"))
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goto fail;
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if (!is_id32be(0x20,sf, "dbSS"))
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goto fail;
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loop_flag = 1;
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channels = read_32bitBE(0x10,sf);
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if (channels > 2)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitBE(0x0c,sf);
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codec = read_32bitBE(0x08,sf);
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switch (codec) {
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case 0x00000020: /* GC */
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start_offset = 0x28 + 0x60 * channels;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->num_samples = read_32bitBE(0x28,sf);
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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if (channels == 1) {
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vgmstream->layout_type = layout_none;
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} else if (channels == 2) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitBE(0x14,sf);
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}
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dsp_read_coefs_be(vgmstream, sf, 0x44,0x60);
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break;
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case 0x00000021: /* Xbox */
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start_offset = 0x28;
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vgmstream->coding_type = coding_XBOX_IMA_int;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitBE(0x24,sf), vgmstream->channels);
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vgmstream->layout_type = channels == 1 ? layout_none : layout_interleave;
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vgmstream->interleave_block_size = 0x24;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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default:
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goto fail;
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}
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vgmstream->meta_type = meta_ADS_MIDWAY;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -66,8 +66,8 @@ VGMSTREAM * init_vgmstream_csmp(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_rfrm(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_ads_container(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_ads(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_ads_container(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_nps(STREAMFILE *streamFile);
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@ -384,7 +384,7 @@ VGMSTREAM * init_vgmstream_ps2_tk1(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_vsf_tta(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_ads_midway(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile);
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@ -1,368 +1,368 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */
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VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channel_count, sample_rate, interleave, is_loop_samples = 0;
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size_t body_size, stream_size, file_size;
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uint32_t codec, loop_start_sample = 0, loop_end_sample = 0, loop_start_offset = 0, loop_end_offset = 0;
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coding_t coding_type;
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int ignore_silent_frame_cavia = 0, ignore_silent_frame_capcom = 0;
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/* checks */
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/* .ads: actual extension
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* .ss2: demuxed videos (fake?)
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* .pcm: Taisho Mononoke Ibunroku (PS2)
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* .adx: Armored Core 3 (PS2)
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* [no actual extension]: MotoGP (PS2)
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* .800: Mobile Suit Gundam: The One Year War (PS2) */
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if (!check_extensions(streamFile, "ads,ss2,pcm,adx,,800"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x53536864 && /* "SShd" */
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read_32bitBE(0x20,streamFile) != 0x53536264) /* "SSbd" */
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goto fail;
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if (read_32bitLE(0x04,streamFile) != 0x18 && /* standard header size */
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read_32bitLE(0x04,streamFile) != 0x20) /* True Fortune (PS2) */
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goto fail;
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/* base values (a bit unorderly since devs hack ADS too much and detection is messy) */
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{
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codec = read_32bitLE(0x08,streamFile);
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sample_rate = read_32bitLE(0x0C,streamFile);
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channel_count = read_32bitLE(0x10,streamFile); /* up to 4 [Eve of Extinction (PS2)] */
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interleave = read_32bitLE(0x14,streamFile); /* set even when mono */
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switch(codec) {
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case 0x01: /* official definition */
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case 0x80000001: /* [Evergrace II (PS2), but not other From Soft games] */
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coding_type = coding_PCM16LE;
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/* Angel Studios/Rockstar San Diego videos codec hijack [Red Dead Revolver (PS2), Spy Hunter 2 (PS2)] */
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if (sample_rate == 12000 && interleave == 0x200) {
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sample_rate = 48000;
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interleave = 0x40;
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coding_type = coding_DVI_IMA_int;
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/* should try to detect IMA data but it's not so easy, this works ok since
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* no known games use these settings, videos normally are 48000/24000hz */
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}
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break;
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case 0x10: /* official definition */
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case 0x02: /* Capcom games extension, stereo only [Megaman X7 (PS2), Breath of Fire V (PS2), Clock Tower 3 (PS2)] */
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coding_type = coding_PSX;
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break;
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case 0x00: /* PCM16BE from official docs, probably never used */
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default:
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VGM_LOG("ADS: unknown codec\n");
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goto fail;
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}
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}
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/* sizes */
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{
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file_size = get_streamfile_size(streamFile);
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body_size = read_32bitLE(0x24,streamFile);
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/* bigger than file_size in rare cases, even if containing all data (ex. Megaman X7's SY04.ADS) */
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if (body_size + 0x28 > file_size) {
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body_size = file_size - 0x28;
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}
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/* True Fortune: weird stream size */
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if (body_size * 2 == file_size - 0x18) {
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body_size = (body_size * 2) - 0x10;
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}
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stream_size = body_size;
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}
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/* offset */
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{
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start_offset = 0x28;
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/* start padding (body size is ok, may have end padding) [Evergrace II (PS2), Armored Core 3 (PS2)] */
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/* detection depends on files being properly ripped, so broken/cut files won't play ok */
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if (file_size - body_size >= 0x800) {
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start_offset = 0x800; /* aligned to sector */
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/* too much end padding, happens in Super Galdelic Hour's SEL.ADS, maybe in bad rips too */
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VGM_ASSERT(file_size - body_size > 0x8000, "ADS: big end padding %x\n", file_size - body_size);
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}
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/* "ADSC" container */
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if (coding_type == coding_PSX
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&& read_32bitLE(0x28,streamFile) == 0x1000 /* real start */
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&& read_32bitLE(0x2c,streamFile) == 0
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&& read_32bitLE(0x1008,streamFile) != 0) {
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int i;
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int is_adsc = 1;
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/* should be empty up to data start */
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for (i = 0; i < 0xFDC/4; i++) {
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if (read_32bitLE(0x2c+(i*4),streamFile) != 0) {
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is_adsc = 0;
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break;
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}
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}
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if (is_adsc) {
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start_offset = 0x1000 - 0x08; /* remove "ADSC" alignment */
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/* stream_size doesn't count start offset padding */
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}
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}
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}
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/* loops */
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{
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uint32_t loop_start, loop_end;
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loop_start = read_32bitLE(0x18,streamFile);
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loop_end = read_32bitLE(0x1C,streamFile);
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loop_flag = 0;
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/* detect loops the best we can; docs say those are loop block addresses,
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* but each maker does whatever (no games seem to use PS-ADPCM loop flags though) */
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if (loop_start != 0xFFFFFFFF && loop_end == 0xFFFFFFFF) {
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if (codec == 0x02) { /* Capcom codec */
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/* Capcom games: loop_start is address * 0x10 [Mega Man X7, Breath of Fire V, Clock Tower 3] */
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loop_flag = ((loop_start * 0x10) + 0x200 < body_size); /* near the end (+0x20~80) means no loop */
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loop_start_offset = loop_start * 0x10;
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ignore_silent_frame_capcom = 1;
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}
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else if (read_32bitBE(0x28,streamFile) == 0x50414421) { /* "PAD!" padding until 0x800 */
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/* Super Galdelic Hour: loop_start is PCM bytes */
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loop_flag = 1;
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loop_start_sample = loop_start / 2 / channel_count;
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is_loop_samples = 1;
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}
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else if ((loop_start % 0x800 == 0) && loop_start > 0) { /* sector-aligned, min/0 is 0x800 */
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/* cavia games: loop_start is offset [Drakengard 1/2, GITS: Stand Alone Complex] */
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/* offset is absolute from the "cavia stream format" container that adjusts ADS start */
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loop_flag = 1;
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loop_start_offset = loop_start - 0x800;
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ignore_silent_frame_cavia = 1;
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}
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else if (loop_start % 0x800 != 0 || loop_start == 0) { /* not sector aligned */
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/* Katakamuna: loop_start is address * 0x10 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x10;
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}
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}
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else if (loop_start != 0xFFFFFFFF && loop_end != 0xFFFFFFFF
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&& loop_end > 0) { /* ignore Kamen Rider Blade and others */
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#if 0
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//todo improve detection to avoid clashing with address*0x20
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if (loop_end == body_size / 0x10) { /* always body_size? but not all files should loop */
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/* Akane Iro ni Somaru Saka - Parallel: loops is address * 0x10 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x10;
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loop_end_offset = loop_end * 0x10;
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}
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#endif
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if (loop_end <= body_size / 0x200 && coding_type == coding_PCM16LE) { /* close to body_size */
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/* Gofun-go no Sekai: loops is address * 0x200 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x200;
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loop_end_offset = loop_end * 0x200;
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}
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else if (loop_end <= body_size / 0x70 && coding_type == coding_PCM16LE) { /* close to body_size */
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/* Armored Core - Nexus: loops is address * 0x70 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x70;
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loop_end_offset = loop_end * 0x70;
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}
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else if (loop_end <= body_size / 0x20 && coding_type == coding_PCM16LE) { /* close to body_size */
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/* Armored Core - Nine Breaker: loops is address * 0x20 */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x20;
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loop_end_offset = loop_end * 0x20;
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}
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else if (loop_end <= body_size / 0x20 && coding_type == coding_PSX) {
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/* various games: loops is address * 0x20 [Fire Pro Wrestling Returns, A.C.E. - Another Century's Episode] */
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loop_flag = 1;
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loop_start_offset = loop_start * 0x20;
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loop_end_offset = loop_end * 0x20;
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}
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else if (loop_end <= body_size / 0x10 && coding_type == coding_PSX
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&& (read_32bitBE(0x28 + loop_end*0x10 + 0x10 + 0x00, streamFile) == 0x00077777 ||
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read_32bitBE(0x28 + loop_end*0x10 + 0x20 + 0x00, streamFile) == 0x00077777)) {
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/* not-quite-looping sfx, ending with a "non-looping PS-ADPCM end frame" [Kono Aozora ni Yakusoku, Chanter] */
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loop_flag = 0;
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}
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else if ((loop_end > body_size / 0x20 && coding_type == coding_PSX) ||
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(loop_end > body_size / 0x70 && coding_type == coding_PCM16LE)) {
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/* various games: loops in samples [Eve of Extinction, Culdcept, WWE Smackdown! 3] */
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loop_flag = 1;
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loop_start_sample = loop_start;
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loop_end_sample = loop_end;
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is_loop_samples = 1;
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}
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}
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//todo Jet Ion Grand Prix seems to have some loop-like values at 0x28
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//todo Yoake mae yori Ruriiro na has loops in unknown format
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}
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|
||||
/* most games have empty PS-ADPCM frames in the last interleave block that should be skipped for smooth looping */
|
||||
if (coding_type == coding_PSX) {
|
||||
off_t offset, min_offset;
|
||||
|
||||
offset = start_offset + stream_size;
|
||||
min_offset = offset - interleave;
|
||||
|
||||
do {
|
||||
offset -= 0x10;
|
||||
|
||||
if (read_8bit(offset+0x01,streamFile) == 0x07) {
|
||||
stream_size -= 0x10*channel_count;/* ignore don't decode flag/padding frame (most common) [ex. Capcom games] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,streamFile) == 0x00000000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 &&
|
||||
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000) {
|
||||
stream_size -= 0x10*channel_count; /* ignore null frame [ex. A.C.E. Another Century Episode 1/2/3] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,streamFile) == 0x00007777 && read_32bitBE(offset+0x04,streamFile) == 0x77777777 &&
|
||||
read_32bitBE(offset+0x08,streamFile) == 0x77777777 && read_32bitBE(offset+0x0c,streamFile) == 0x77777777) {
|
||||
stream_size -= 0x10*channel_count; /* ignore padding frame [ex. Akane Iro ni Somaru Saka - Parallel] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,streamFile) == 0x0C020000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 &&
|
||||
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000 &&
|
||||
ignore_silent_frame_cavia) {
|
||||
stream_size -= 0x10*channel_count; /* ignore silent frame [ex. cavia games] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,streamFile) == 0x0C010000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 &&
|
||||
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000 &&
|
||||
ignore_silent_frame_capcom) {
|
||||
stream_size -= 0x10*channel_count; /* ignore silent frame [ex. Capcom games] */
|
||||
}
|
||||
else {
|
||||
break; /* standard frame */
|
||||
}
|
||||
}
|
||||
while(offset > min_offset);
|
||||
|
||||
/* don't bother fixing loop_end_offset since will be adjusted to num_samples later, if needed */
|
||||
}
|
||||
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->sample_rate = sample_rate;
|
||||
vgmstream->coding_type = coding_type;
|
||||
vgmstream->interleave_block_size = interleave;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->meta_type = meta_PS2_SShd;
|
||||
|
||||
switch(coding_type) {
|
||||
case coding_PCM16LE:
|
||||
vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, 16);
|
||||
break;
|
||||
case coding_PSX:
|
||||
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channel_count);
|
||||
break;
|
||||
case coding_DVI_IMA_int:
|
||||
vgmstream->num_samples = ima_bytes_to_samples(stream_size, channel_count);
|
||||
break;
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (vgmstream->loop_flag) {
|
||||
if (is_loop_samples) {
|
||||
vgmstream->loop_start_sample = loop_start_sample;
|
||||
vgmstream->loop_end_sample = loop_end_sample;
|
||||
}
|
||||
else {
|
||||
switch(vgmstream->coding_type) {
|
||||
case coding_PCM16LE:
|
||||
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start_offset,channel_count,16);
|
||||
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end_offset,channel_count,16);
|
||||
break;
|
||||
case coding_PSX:
|
||||
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_offset,channel_count);
|
||||
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_offset,channel_count);
|
||||
break;
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
/* when loop_end = 0xFFFFFFFF */
|
||||
if (vgmstream->loop_end_sample == 0)
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
|
||||
/* happens even when loops are directly samples, loops sound fine (ex. Culdcept) */
|
||||
if (vgmstream->loop_end_sample > vgmstream->num_samples)
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
}
|
||||
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* ****************************************************************************** */
|
||||
|
||||
/* ADS in containers */
|
||||
VGMSTREAM * init_vgmstream_ps2_ads_container(STREAMFILE *streamFile) {
|
||||
VGMSTREAM *vgmstream = NULL;
|
||||
STREAMFILE *temp_streamFile = NULL;
|
||||
off_t subfile_offset;
|
||||
size_t subfile_size;
|
||||
|
||||
/* checks */
|
||||
if (!check_extensions(streamFile, "ads"))
|
||||
goto fail;
|
||||
|
||||
if (read_32bitBE(0x00,streamFile) == 0x41445343 && /* "ADSC" */
|
||||
read_32bitBE(0x04,streamFile) == 0x01000000) {
|
||||
/* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */
|
||||
subfile_offset = 0x08;
|
||||
}
|
||||
else if (read_32bitBE(0x00,streamFile) == 0x63617669 && /* "cavi" */
|
||||
read_32bitBE(0x04,streamFile) == 0x61207374 && /* "a st" */
|
||||
read_32bitBE(0x08,streamFile) == 0x7265616D) { /* "ream" */
|
||||
/* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */
|
||||
subfile_offset = 0x7d8;
|
||||
}
|
||||
else {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
subfile_size = get_streamfile_size(streamFile) - subfile_offset;
|
||||
|
||||
temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, NULL);
|
||||
if (!temp_streamFile) goto fail;
|
||||
|
||||
vgmstream = init_vgmstream_ps2_ads(temp_streamFile);
|
||||
close_streamfile(temp_streamFile);
|
||||
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
close_streamfile(temp_streamFile);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
#include "meta.h"
|
||||
#include "../coding/coding.h"
|
||||
|
||||
|
||||
/* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */
|
||||
VGMSTREAM* init_vgmstream_ads(STREAMFILE* sf) {
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
off_t start_offset;
|
||||
int loop_flag, channels, sample_rate, interleave, is_loop_samples = 0;
|
||||
size_t body_size, stream_size, file_size;
|
||||
uint32_t codec, loop_start_sample = 0, loop_end_sample = 0, loop_start_offset = 0, loop_end_offset = 0;
|
||||
coding_t coding_type;
|
||||
int ignore_silent_frame_cavia = 0, ignore_silent_frame_capcom = 0;
|
||||
|
||||
|
||||
/* checks */
|
||||
/* .ads: actual extension
|
||||
* .ss2: demuxed videos (fake?)
|
||||
* .pcm: Taisho Mononoke Ibunroku (PS2)
|
||||
* .adx: Armored Core 3 (PS2)
|
||||
* (extensionless): MotoGP (PS2)
|
||||
* .800: Mobile Suit Gundam: The One Year War (PS2) */
|
||||
if (!check_extensions(sf, "ads,ss2,pcm,adx,,800"))
|
||||
goto fail;
|
||||
|
||||
if (!is_id32be(0x00,sf,"SShd") &&
|
||||
!is_id32be(0x20,sf,"SSbd"))
|
||||
goto fail;
|
||||
if (read_32bitLE(0x04,sf) != 0x18 && /* standard header size */
|
||||
read_32bitLE(0x04,sf) != 0x20) /* True Fortune (PS2) */
|
||||
goto fail;
|
||||
|
||||
|
||||
/* base values (a bit unorderly since devs hack ADS too much and detection is messy) */
|
||||
{
|
||||
codec = read_32bitLE(0x08,sf);
|
||||
sample_rate = read_32bitLE(0x0C,sf);
|
||||
channels = read_32bitLE(0x10,sf); /* up to 4 [Eve of Extinction (PS2)] */
|
||||
interleave = read_32bitLE(0x14,sf); /* set even when mono */
|
||||
|
||||
|
||||
switch(codec) {
|
||||
case 0x01: /* official definition */
|
||||
case 0x80000001: /* [Evergrace II (PS2), but not other From Soft games] */
|
||||
coding_type = coding_PCM16LE;
|
||||
|
||||
/* Angel Studios/Rockstar San Diego videos codec hijack [Red Dead Revolver (PS2), Spy Hunter 2 (PS2)] */
|
||||
if (sample_rate == 12000 && interleave == 0x200) {
|
||||
sample_rate = 48000;
|
||||
interleave = 0x40;
|
||||
coding_type = coding_DVI_IMA_int;
|
||||
/* should try to detect IMA data but it's not so easy, this works ok since
|
||||
* no known games use these settings, videos normally are 48000/24000hz */
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x10: /* official definition */
|
||||
case 0x02: /* Capcom games extension, stereo only [Megaman X7 (PS2), Breath of Fire V (PS2), Clock Tower 3 (PS2)] */
|
||||
coding_type = coding_PSX;
|
||||
break;
|
||||
|
||||
case 0x00: /* PCM16BE from official docs, probably never used */
|
||||
default:
|
||||
VGM_LOG("ADS: unknown codec\n");
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* sizes */
|
||||
{
|
||||
file_size = get_streamfile_size(sf);
|
||||
body_size = read_32bitLE(0x24,sf);
|
||||
|
||||
/* bigger than file_size in rare cases, even if containing all data (ex. Megaman X7's SY04.ADS) */
|
||||
if (body_size + 0x28 > file_size) {
|
||||
body_size = file_size - 0x28;
|
||||
}
|
||||
|
||||
/* True Fortune: weird stream size */
|
||||
if (body_size * 2 == file_size - 0x18) {
|
||||
body_size = (body_size * 2) - 0x10;
|
||||
}
|
||||
|
||||
stream_size = body_size;
|
||||
}
|
||||
|
||||
|
||||
/* offset */
|
||||
{
|
||||
start_offset = 0x28;
|
||||
|
||||
/* start padding (body size is ok, may have end padding) [Evergrace II (PS2), Armored Core 3 (PS2)] */
|
||||
/* detection depends on files being properly ripped, so broken/cut files won't play ok */
|
||||
if (file_size - body_size >= 0x800) {
|
||||
start_offset = 0x800; /* aligned to sector */
|
||||
|
||||
/* too much end padding, happens in Super Galdelic Hour's SEL.ADS, maybe in bad rips too */
|
||||
VGM_ASSERT(file_size - body_size > 0x8000, "ADS: big end padding %x\n", file_size - body_size);
|
||||
}
|
||||
|
||||
/* "ADSC" container */
|
||||
if (coding_type == coding_PSX
|
||||
&& read_32bitLE(0x28,sf) == 0x1000 /* real start */
|
||||
&& read_32bitLE(0x2c,sf) == 0
|
||||
&& read_32bitLE(0x1008,sf) != 0) {
|
||||
int i;
|
||||
int is_adsc = 1;
|
||||
|
||||
/* should be empty up to data start */
|
||||
for (i = 0; i < 0xFDC/4; i++) {
|
||||
if (read_32bitLE(0x2c+(i*4),sf) != 0) {
|
||||
is_adsc = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (is_adsc) {
|
||||
start_offset = 0x1000 - 0x08; /* remove "ADSC" alignment */
|
||||
/* stream_size doesn't count start offset padding */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* loops */
|
||||
{
|
||||
uint32_t loop_start, loop_end;
|
||||
|
||||
loop_start = read_32bitLE(0x18,sf);
|
||||
loop_end = read_32bitLE(0x1C,sf);
|
||||
|
||||
loop_flag = 0;
|
||||
|
||||
/* detect loops the best we can; docs say those are loop block addresses,
|
||||
* but each maker does whatever (no games seem to use PS-ADPCM loop flags though) */
|
||||
|
||||
|
||||
if (loop_start != 0xFFFFFFFF && loop_end == 0xFFFFFFFF) {
|
||||
|
||||
if (codec == 0x02) { /* Capcom codec */
|
||||
/* Capcom games: loop_start is address * 0x10 [Mega Man X7, Breath of Fire V, Clock Tower 3] */
|
||||
loop_flag = ((loop_start * 0x10) + 0x200 < body_size); /* near the end (+0x20~80) means no loop */
|
||||
loop_start_offset = loop_start * 0x10;
|
||||
ignore_silent_frame_capcom = 1;
|
||||
}
|
||||
else if (read_32bitBE(0x28,sf) == 0x50414421) { /* "PAD!" padding until 0x800 */
|
||||
/* Super Galdelic Hour: loop_start is PCM bytes */
|
||||
loop_flag = 1;
|
||||
loop_start_sample = loop_start / 2 / channels;
|
||||
is_loop_samples = 1;
|
||||
}
|
||||
else if ((loop_start % 0x800 == 0) && loop_start > 0) { /* sector-aligned, min/0 is 0x800 */
|
||||
/* cavia games: loop_start is offset [Drakengard 1/2, GITS: Stand Alone Complex] */
|
||||
/* offset is absolute from the "cavia stream format" container that adjusts ADS start */
|
||||
loop_flag = 1;
|
||||
loop_start_offset = loop_start - 0x800;
|
||||
ignore_silent_frame_cavia = 1;
|
||||
}
|
||||
else if (loop_start % 0x800 != 0 || loop_start == 0) { /* not sector aligned */
|
||||
/* Katakamuna: loop_start is address * 0x10 */
|
||||
loop_flag = 1;
|
||||
loop_start_offset = loop_start * 0x10;
|
||||
}
|
||||
}
|
||||
else if (loop_start != 0xFFFFFFFF && loop_end != 0xFFFFFFFF
|
||||
&& loop_end > 0) { /* ignore Kamen Rider Blade and others */
|
||||
#if 0
|
||||
//todo improve detection to avoid clashing with address*0x20
|
||||
if (loop_end == body_size / 0x10) { /* always body_size? but not all files should loop */
|
||||
/* Akane Iro ni Somaru Saka - Parallel: loops is address * 0x10 */
|
||||
loop_flag = 1;
|
||||
loop_start_offset = loop_start * 0x10;
|
||||
loop_end_offset = loop_end * 0x10;
|
||||
}
|
||||
#endif
|
||||
if (loop_end <= body_size / 0x200 && coding_type == coding_PCM16LE) { /* close to body_size */
|
||||
/* Gofun-go no Sekai: loops is address * 0x200 */
|
||||
loop_flag = 1;
|
||||
loop_start_offset = loop_start * 0x200;
|
||||
loop_end_offset = loop_end * 0x200;
|
||||
}
|
||||
else if (loop_end <= body_size / 0x70 && coding_type == coding_PCM16LE) { /* close to body_size */
|
||||
/* Armored Core - Nexus: loops is address * 0x70 */
|
||||
loop_flag = 1;
|
||||
loop_start_offset = loop_start * 0x70;
|
||||
loop_end_offset = loop_end * 0x70;
|
||||
}
|
||||
else if (loop_end <= body_size / 0x20 && coding_type == coding_PCM16LE) { /* close to body_size */
|
||||
/* Armored Core - Nine Breaker: loops is address * 0x20 */
|
||||
loop_flag = 1;
|
||||
loop_start_offset = loop_start * 0x20;
|
||||
loop_end_offset = loop_end * 0x20;
|
||||
}
|
||||
else if (loop_end <= body_size / 0x20 && coding_type == coding_PSX) {
|
||||
/* various games: loops is address * 0x20 [Fire Pro Wrestling Returns, A.C.E. - Another Century's Episode] */
|
||||
loop_flag = 1;
|
||||
loop_start_offset = loop_start * 0x20;
|
||||
loop_end_offset = loop_end * 0x20;
|
||||
}
|
||||
else if (loop_end <= body_size / 0x10 && coding_type == coding_PSX
|
||||
&& (read_32bitBE(0x28 + loop_end*0x10 + 0x10 + 0x00, sf) == 0x00077777 ||
|
||||
read_32bitBE(0x28 + loop_end*0x10 + 0x20 + 0x00, sf) == 0x00077777)) {
|
||||
/* not-quite-looping sfx, ending with a "non-looping PS-ADPCM end frame" [Kono Aozora ni Yakusoku, Chanter] */
|
||||
loop_flag = 0;
|
||||
}
|
||||
else if ((loop_end > body_size / 0x20 && coding_type == coding_PSX) ||
|
||||
(loop_end > body_size / 0x70 && coding_type == coding_PCM16LE)) {
|
||||
/* various games: loops in samples [Eve of Extinction, Culdcept, WWE Smackdown! 3] */
|
||||
loop_flag = 1;
|
||||
loop_start_sample = loop_start;
|
||||
loop_end_sample = loop_end;
|
||||
is_loop_samples = 1;
|
||||
}
|
||||
}
|
||||
|
||||
//todo Jet Ion Grand Prix seems to have some loop-like values at 0x28
|
||||
//todo Yoake mae yori Ruriiro na has loops in unknown format
|
||||
}
|
||||
|
||||
|
||||
/* most games have empty PS-ADPCM frames in the last interleave block that should be skipped for smooth looping */
|
||||
if (coding_type == coding_PSX) {
|
||||
off_t offset, min_offset;
|
||||
|
||||
offset = start_offset + stream_size;
|
||||
min_offset = offset - interleave;
|
||||
|
||||
do {
|
||||
offset -= 0x10;
|
||||
|
||||
if (read_8bit(offset+0x01,sf) == 0x07) {
|
||||
stream_size -= 0x10*channels;/* ignore don't decode flag/padding frame (most common) [ex. Capcom games] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,sf) == 0x00000000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
|
||||
read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000) {
|
||||
stream_size -= 0x10*channels; /* ignore null frame [ex. A.C.E. Another Century Episode 1/2/3] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,sf) == 0x00007777 && read_32bitBE(offset+0x04,sf) == 0x77777777 &&
|
||||
read_32bitBE(offset+0x08,sf) == 0x77777777 && read_32bitBE(offset+0x0c,sf) == 0x77777777) {
|
||||
stream_size -= 0x10*channels; /* ignore padding frame [ex. Akane Iro ni Somaru Saka - Parallel] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,sf) == 0x0C020000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
|
||||
read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 &&
|
||||
ignore_silent_frame_cavia) {
|
||||
stream_size -= 0x10*channels; /* ignore silent frame [ex. cavia games] */
|
||||
}
|
||||
else if (read_32bitBE(offset+0x00,sf) == 0x0C010000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
|
||||
read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 &&
|
||||
ignore_silent_frame_capcom) {
|
||||
stream_size -= 0x10*channels; /* ignore silent frame [ex. Capcom games] */
|
||||
}
|
||||
else {
|
||||
break; /* standard frame */
|
||||
}
|
||||
}
|
||||
while(offset > min_offset);
|
||||
|
||||
/* don't bother fixing loop_end_offset since will be adjusted to num_samples later, if needed */
|
||||
}
|
||||
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channels, loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->sample_rate = sample_rate;
|
||||
vgmstream->coding_type = coding_type;
|
||||
vgmstream->interleave_block_size = interleave;
|
||||
vgmstream->layout_type = layout_interleave;
|
||||
vgmstream->meta_type = meta_ADS;
|
||||
|
||||
switch(coding_type) {
|
||||
case coding_PCM16LE:
|
||||
vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
|
||||
break;
|
||||
case coding_PSX:
|
||||
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
|
||||
break;
|
||||
case coding_DVI_IMA_int:
|
||||
vgmstream->num_samples = ima_bytes_to_samples(stream_size, channels);
|
||||
break;
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (vgmstream->loop_flag) {
|
||||
if (is_loop_samples) {
|
||||
vgmstream->loop_start_sample = loop_start_sample;
|
||||
vgmstream->loop_end_sample = loop_end_sample;
|
||||
}
|
||||
else {
|
||||
switch(vgmstream->coding_type) {
|
||||
case coding_PCM16LE:
|
||||
vgmstream->loop_start_sample = pcm16_bytes_to_samples(loop_start_offset, channels);
|
||||
vgmstream->loop_end_sample = pcm16_bytes_to_samples(loop_end_offset, channels);
|
||||
break;
|
||||
case coding_PSX:
|
||||
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_offset, channels);
|
||||
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_offset, channels);
|
||||
break;
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
/* when loop_end = 0xFFFFFFFF */
|
||||
if (vgmstream->loop_end_sample == 0)
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
|
||||
/* happens even when loops are directly samples, loops sound fine (ex. Culdcept) */
|
||||
if (vgmstream->loop_end_sample > vgmstream->num_samples)
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
}
|
||||
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
|
||||
goto fail;
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* ****************************************************************************** */
|
||||
|
||||
/* ADS in containers */
|
||||
VGMSTREAM* init_vgmstream_ads_container(STREAMFILE* sf) {
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
STREAMFILE* temp_sf = NULL;
|
||||
off_t subfile_offset;
|
||||
size_t subfile_size;
|
||||
|
||||
/* checks */
|
||||
if (!check_extensions(sf, "ads"))
|
||||
goto fail;
|
||||
|
||||
if (read_32bitBE(0x00,sf) == 0x41445343 && /* "ADSC" */
|
||||
read_32bitBE(0x04,sf) == 0x01000000) {
|
||||
/* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */
|
||||
subfile_offset = 0x08;
|
||||
}
|
||||
else if (read_32bitBE(0x00,sf) == 0x63617669 && /* "cavi" */
|
||||
read_32bitBE(0x04,sf) == 0x61207374 && /* "a st" */
|
||||
read_32bitBE(0x08,sf) == 0x7265616D) { /* "ream" */
|
||||
/* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */
|
||||
subfile_offset = 0x7d8;
|
||||
}
|
||||
else {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
subfile_size = get_streamfile_size(sf) - subfile_offset;
|
||||
|
||||
temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL);
|
||||
if (!temp_sf) goto fail;
|
||||
|
||||
vgmstream = init_vgmstream_ads(temp_sf);
|
||||
close_streamfile(temp_sf);
|
||||
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
close_streamfile(temp_sf);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
|
||||
init_vgmstream_rfrm,
|
||||
init_vgmstream_cstr,
|
||||
init_vgmstream_gcsw,
|
||||
init_vgmstream_ps2_ads,
|
||||
init_vgmstream_ads,
|
||||
init_vgmstream_nps,
|
||||
init_vgmstream_rwsd,
|
||||
init_vgmstream_xa,
|
||||
@ -193,7 +193,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
|
||||
init_vgmstream_nds_rrds,
|
||||
init_vgmstream_ps2_tk5,
|
||||
init_vgmstream_ps2_vsf_tta,
|
||||
init_vgmstream_ads,
|
||||
init_vgmstream_ads_midway,
|
||||
init_vgmstream_ps2_mcg,
|
||||
init_vgmstream_zsd,
|
||||
init_vgmstream_ps2_vgs,
|
||||
@ -393,7 +393,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
|
||||
init_vgmstream_dsp_switch_audio,
|
||||
init_vgmstream_sadf,
|
||||
init_vgmstream_h4m,
|
||||
init_vgmstream_ps2_ads_container,
|
||||
init_vgmstream_ads_container,
|
||||
init_vgmstream_asf,
|
||||
init_vgmstream_xmd,
|
||||
init_vgmstream_cks,
|
||||
|
@ -357,7 +357,7 @@ typedef enum {
|
||||
meta_BNSF, /* Bandai Namco Sound Format */
|
||||
|
||||
meta_XA, /* CD-ROM XA */
|
||||
meta_PS2_SShd, /* .ADS with SShd header */
|
||||
meta_ADS,
|
||||
meta_NPS,
|
||||
meta_RXWS,
|
||||
meta_RAW_INT,
|
||||
@ -455,7 +455,7 @@ typedef enum {
|
||||
meta_SAT_BAKA, /* Crypt Killer */
|
||||
meta_VSF,
|
||||
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
|
||||
meta_ADS, /* Gauntlet Dark Legends (GC) */
|
||||
meta_ADS_MIDWAY,
|
||||
meta_PS2_SPS, /* Ape Escape 2 */
|
||||
meta_PS2_XA2_RRP, /* RC Revenge Pro */
|
||||
meta_NGC_DSP_KONAMI, /* Konami DSP header, found in various games */
|
||||
|
Loading…
x
Reference in New Issue
Block a user