This commit is contained in:
bnnm 2021-06-20 11:31:30 +02:00
parent 05ff8464fd
commit c26684ffc1
6 changed files with 458 additions and 456 deletions

View File

@ -921,7 +921,7 @@ static const meta_info meta_info_list[] = {
{meta_DSP_STD, "Nintendo DSP header"}, {meta_DSP_STD, "Nintendo DSP header"},
{meta_DSP_CSTR, "Namco Cstr header"}, {meta_DSP_CSTR, "Namco Cstr header"},
{meta_GCSW, "MileStone GCSW header"}, {meta_GCSW, "MileStone GCSW header"},
{meta_PS2_SShd, "Sony ADS header"}, {meta_ADS, "Sony ADS header"},
{meta_NPS, "Namco NPSF header"}, {meta_NPS, "Namco NPSF header"},
{meta_RWSD, "Nintendo RWSD header (single stream)"}, {meta_RWSD, "Nintendo RWSD header (single stream)"},
{meta_RWAR, "Nintendo RWAR header (single RWAV stream)"}, {meta_RWAR, "Nintendo RWAR header (single RWAV stream)"},
@ -1080,7 +1080,7 @@ static const meta_info meta_info_list[] = {
{meta_PS2_TK5, "Tekken 5 Stream Header"}, {meta_PS2_TK5, "Tekken 5 Stream Header"},
{meta_PS2_SND, "Might and Magic SSND Header"}, {meta_PS2_SND, "Might and Magic SSND Header"},
{meta_PS2_VSF_TTA, "VSF with SMSS Header"}, {meta_PS2_VSF_TTA, "VSF with SMSS Header"},
{meta_ADS, "dhSS Header"}, {meta_ADS_MIDWAY, "Midway ADS header"},
{meta_PS2_MCG, "Gunvari MCG Header"}, {meta_PS2_MCG, "Gunvari MCG Header"},
{meta_ZSD, "ZSD Header"}, {meta_ZSD, "ZSD Header"},
{meta_REDSPARK, "RedSpark Header"}, {meta_REDSPARK, "RedSpark Header"},

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@ -1,78 +1,80 @@
#include "meta.h" #include "meta.h"
#include "../util.h" #include "../util.h"
#include "../coding/coding.h" #include "../coding/coding.h"
/* ADS - from Gauntlet Dark Legacy (GC/Xbox) */ /* .ADS - from Gauntlet Dark Legacy (GC/Xbox) */
VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile) { VGMSTREAM* init_vgmstream_ads_midway(STREAMFILE* sf) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM* vgmstream = NULL;
off_t start_offset; off_t start_offset;
int loop_flag, channel_count, codec; int loop_flag, channels, codec;
/* check extension, case insensitive */ /* checks */
if (!check_extensions(streamFile,"ads")) goto fail; if (!check_extensions(sf,"ads"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x64685353) /* "dhSS" */
goto fail; /* fake PS2 .ads but BE */
if (read_32bitBE(0x20,streamFile) != 0x64625353) /* "dbSS" */ if (!is_id32be(0x00,sf, "dhSS"))
goto fail; goto fail;
if (!is_id32be(0x20,sf, "dbSS"))
loop_flag = 1; goto fail;
channel_count = read_32bitBE(0x10,streamFile);
loop_flag = 1;
if (channel_count > 2) channels = read_32bitBE(0x10,sf);
goto fail; if (channels > 2)
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail; /* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
vgmstream->sample_rate = read_32bitBE(0x0c,streamFile); if (!vgmstream) goto fail;
codec = read_32bitBE(0x08,streamFile); vgmstream->sample_rate = read_32bitBE(0x0c,sf);
switch (codec) {
case 0x00000020: /* GC */ codec = read_32bitBE(0x08,sf);
start_offset = 0x28 + 0x60 * channel_count; switch (codec) {
vgmstream->coding_type = coding_NGC_DSP; case 0x00000020: /* GC */
vgmstream->num_samples = read_32bitBE(0x28,streamFile); start_offset = 0x28 + 0x60 * channels;
if (loop_flag) { vgmstream->coding_type = coding_NGC_DSP;
vgmstream->loop_start_sample = 0; vgmstream->num_samples = read_32bitBE(0x28,sf);
vgmstream->loop_end_sample = vgmstream->num_samples; if (loop_flag) {
} vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
if (channel_count == 1) { }
vgmstream->layout_type = layout_none;
} else if (channel_count == 2) { if (channels == 1) {
vgmstream->layout_type = layout_interleave; vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = read_32bitBE(0x14,streamFile); } else if (channels == 2) {
} vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x14,sf);
dsp_read_coefs_be(vgmstream, streamFile, 0x44,0x60); }
break;
dsp_read_coefs_be(vgmstream, sf, 0x44,0x60);
case 0x00000021: /* Xbox */ break;
start_offset = 0x28;
vgmstream->coding_type = coding_XBOX_IMA_int; case 0x00000021: /* Xbox */
vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitBE(0x24,streamFile), vgmstream->channels); start_offset = 0x28;
vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave; vgmstream->coding_type = coding_XBOX_IMA_int;
vgmstream->interleave_block_size = 0x24; vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitBE(0x24,sf), vgmstream->channels);
if (loop_flag) { vgmstream->layout_type = channels == 1 ? layout_none : layout_interleave;
vgmstream->loop_start_sample = 0; vgmstream->interleave_block_size = 0x24;
vgmstream->loop_end_sample = vgmstream->num_samples; if (loop_flag) {
} vgmstream->loop_start_sample = 0;
break; vgmstream->loop_end_sample = vgmstream->num_samples;
}
default: break;
goto fail;
} default:
goto fail;
vgmstream->meta_type = meta_ADS; }
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) vgmstream->meta_type = meta_ADS_MIDWAY;
goto fail;
return vgmstream; if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
fail: return vgmstream;
close_vgmstream(vgmstream);
return NULL; fail:
} close_vgmstream(vgmstream);
return NULL;
}

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@ -66,8 +66,8 @@ VGMSTREAM * init_vgmstream_csmp(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_rfrm(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_rfrm(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile); VGMSTREAM* init_vgmstream_ads(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_ps2_ads_container(STREAMFILE *streamFile); VGMSTREAM* init_vgmstream_ads_container(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_nps(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_nps(STREAMFILE *streamFile);
@ -384,7 +384,7 @@ VGMSTREAM * init_vgmstream_ps2_tk1(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_vsf_tta(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_ps2_vsf_tta(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_ads(STREAMFILE *streamFile); VGMSTREAM* init_vgmstream_ads_midway(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile); VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile);

View File

@ -1,368 +1,368 @@
#include "meta.h" #include "meta.h"
#include "../coding/coding.h" #include "../coding/coding.h"
/* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */ /* .ADS - Sony's "Audio Stream" format [Edit Racing (PS2), Evergrace II (PS2), Pri-Saga! Portable (PSP)] */
VGMSTREAM * init_vgmstream_ps2_ads(STREAMFILE *streamFile) { VGMSTREAM* init_vgmstream_ads(STREAMFILE* sf) {
VGMSTREAM * vgmstream = NULL; VGMSTREAM* vgmstream = NULL;
off_t start_offset; off_t start_offset;
int loop_flag, channel_count, sample_rate, interleave, is_loop_samples = 0; int loop_flag, channels, sample_rate, interleave, is_loop_samples = 0;
size_t body_size, stream_size, file_size; size_t body_size, stream_size, file_size;
uint32_t codec, loop_start_sample = 0, loop_end_sample = 0, loop_start_offset = 0, loop_end_offset = 0; uint32_t codec, loop_start_sample = 0, loop_end_sample = 0, loop_start_offset = 0, loop_end_offset = 0;
coding_t coding_type; coding_t coding_type;
int ignore_silent_frame_cavia = 0, ignore_silent_frame_capcom = 0; int ignore_silent_frame_cavia = 0, ignore_silent_frame_capcom = 0;
/* checks */ /* checks */
/* .ads: actual extension /* .ads: actual extension
* .ss2: demuxed videos (fake?) * .ss2: demuxed videos (fake?)
* .pcm: Taisho Mononoke Ibunroku (PS2) * .pcm: Taisho Mononoke Ibunroku (PS2)
* .adx: Armored Core 3 (PS2) * .adx: Armored Core 3 (PS2)
* [no actual extension]: MotoGP (PS2) * (extensionless): MotoGP (PS2)
* .800: Mobile Suit Gundam: The One Year War (PS2) */ * .800: Mobile Suit Gundam: The One Year War (PS2) */
if (!check_extensions(streamFile, "ads,ss2,pcm,adx,,800")) if (!check_extensions(sf, "ads,ss2,pcm,adx,,800"))
goto fail; goto fail;
if (read_32bitBE(0x00,streamFile) != 0x53536864 && /* "SShd" */ if (!is_id32be(0x00,sf,"SShd") &&
read_32bitBE(0x20,streamFile) != 0x53536264) /* "SSbd" */ !is_id32be(0x20,sf,"SSbd"))
goto fail; goto fail;
if (read_32bitLE(0x04,streamFile) != 0x18 && /* standard header size */ if (read_32bitLE(0x04,sf) != 0x18 && /* standard header size */
read_32bitLE(0x04,streamFile) != 0x20) /* True Fortune (PS2) */ read_32bitLE(0x04,sf) != 0x20) /* True Fortune (PS2) */
goto fail; goto fail;
/* base values (a bit unorderly since devs hack ADS too much and detection is messy) */ /* base values (a bit unorderly since devs hack ADS too much and detection is messy) */
{ {
codec = read_32bitLE(0x08,streamFile); codec = read_32bitLE(0x08,sf);
sample_rate = read_32bitLE(0x0C,streamFile); sample_rate = read_32bitLE(0x0C,sf);
channel_count = read_32bitLE(0x10,streamFile); /* up to 4 [Eve of Extinction (PS2)] */ channels = read_32bitLE(0x10,sf); /* up to 4 [Eve of Extinction (PS2)] */
interleave = read_32bitLE(0x14,streamFile); /* set even when mono */ interleave = read_32bitLE(0x14,sf); /* set even when mono */
switch(codec) { switch(codec) {
case 0x01: /* official definition */ case 0x01: /* official definition */
case 0x80000001: /* [Evergrace II (PS2), but not other From Soft games] */ case 0x80000001: /* [Evergrace II (PS2), but not other From Soft games] */
coding_type = coding_PCM16LE; coding_type = coding_PCM16LE;
/* Angel Studios/Rockstar San Diego videos codec hijack [Red Dead Revolver (PS2), Spy Hunter 2 (PS2)] */ /* Angel Studios/Rockstar San Diego videos codec hijack [Red Dead Revolver (PS2), Spy Hunter 2 (PS2)] */
if (sample_rate == 12000 && interleave == 0x200) { if (sample_rate == 12000 && interleave == 0x200) {
sample_rate = 48000; sample_rate = 48000;
interleave = 0x40; interleave = 0x40;
coding_type = coding_DVI_IMA_int; coding_type = coding_DVI_IMA_int;
/* should try to detect IMA data but it's not so easy, this works ok since /* should try to detect IMA data but it's not so easy, this works ok since
* no known games use these settings, videos normally are 48000/24000hz */ * no known games use these settings, videos normally are 48000/24000hz */
} }
break; break;
case 0x10: /* official definition */ case 0x10: /* official definition */
case 0x02: /* Capcom games extension, stereo only [Megaman X7 (PS2), Breath of Fire V (PS2), Clock Tower 3 (PS2)] */ case 0x02: /* Capcom games extension, stereo only [Megaman X7 (PS2), Breath of Fire V (PS2), Clock Tower 3 (PS2)] */
coding_type = coding_PSX; coding_type = coding_PSX;
break; break;
case 0x00: /* PCM16BE from official docs, probably never used */ case 0x00: /* PCM16BE from official docs, probably never used */
default: default:
VGM_LOG("ADS: unknown codec\n"); VGM_LOG("ADS: unknown codec\n");
goto fail; goto fail;
} }
} }
/* sizes */ /* sizes */
{ {
file_size = get_streamfile_size(streamFile); file_size = get_streamfile_size(sf);
body_size = read_32bitLE(0x24,streamFile); body_size = read_32bitLE(0x24,sf);
/* bigger than file_size in rare cases, even if containing all data (ex. Megaman X7's SY04.ADS) */ /* bigger than file_size in rare cases, even if containing all data (ex. Megaman X7's SY04.ADS) */
if (body_size + 0x28 > file_size) { if (body_size + 0x28 > file_size) {
body_size = file_size - 0x28; body_size = file_size - 0x28;
} }
/* True Fortune: weird stream size */ /* True Fortune: weird stream size */
if (body_size * 2 == file_size - 0x18) { if (body_size * 2 == file_size - 0x18) {
body_size = (body_size * 2) - 0x10; body_size = (body_size * 2) - 0x10;
} }
stream_size = body_size; stream_size = body_size;
} }
/* offset */ /* offset */
{ {
start_offset = 0x28; start_offset = 0x28;
/* start padding (body size is ok, may have end padding) [Evergrace II (PS2), Armored Core 3 (PS2)] */ /* start padding (body size is ok, may have end padding) [Evergrace II (PS2), Armored Core 3 (PS2)] */
/* detection depends on files being properly ripped, so broken/cut files won't play ok */ /* detection depends on files being properly ripped, so broken/cut files won't play ok */
if (file_size - body_size >= 0x800) { if (file_size - body_size >= 0x800) {
start_offset = 0x800; /* aligned to sector */ start_offset = 0x800; /* aligned to sector */
/* too much end padding, happens in Super Galdelic Hour's SEL.ADS, maybe in bad rips too */ /* too much end padding, happens in Super Galdelic Hour's SEL.ADS, maybe in bad rips too */
VGM_ASSERT(file_size - body_size > 0x8000, "ADS: big end padding %x\n", file_size - body_size); VGM_ASSERT(file_size - body_size > 0x8000, "ADS: big end padding %x\n", file_size - body_size);
} }
/* "ADSC" container */ /* "ADSC" container */
if (coding_type == coding_PSX if (coding_type == coding_PSX
&& read_32bitLE(0x28,streamFile) == 0x1000 /* real start */ && read_32bitLE(0x28,sf) == 0x1000 /* real start */
&& read_32bitLE(0x2c,streamFile) == 0 && read_32bitLE(0x2c,sf) == 0
&& read_32bitLE(0x1008,streamFile) != 0) { && read_32bitLE(0x1008,sf) != 0) {
int i; int i;
int is_adsc = 1; int is_adsc = 1;
/* should be empty up to data start */ /* should be empty up to data start */
for (i = 0; i < 0xFDC/4; i++) { for (i = 0; i < 0xFDC/4; i++) {
if (read_32bitLE(0x2c+(i*4),streamFile) != 0) { if (read_32bitLE(0x2c+(i*4),sf) != 0) {
is_adsc = 0; is_adsc = 0;
break; break;
} }
} }
if (is_adsc) { if (is_adsc) {
start_offset = 0x1000 - 0x08; /* remove "ADSC" alignment */ start_offset = 0x1000 - 0x08; /* remove "ADSC" alignment */
/* stream_size doesn't count start offset padding */ /* stream_size doesn't count start offset padding */
} }
} }
} }
/* loops */ /* loops */
{ {
uint32_t loop_start, loop_end; uint32_t loop_start, loop_end;
loop_start = read_32bitLE(0x18,streamFile); loop_start = read_32bitLE(0x18,sf);
loop_end = read_32bitLE(0x1C,streamFile); loop_end = read_32bitLE(0x1C,sf);
loop_flag = 0; loop_flag = 0;
/* detect loops the best we can; docs say those are loop block addresses, /* detect loops the best we can; docs say those are loop block addresses,
* but each maker does whatever (no games seem to use PS-ADPCM loop flags though) */ * but each maker does whatever (no games seem to use PS-ADPCM loop flags though) */
if (loop_start != 0xFFFFFFFF && loop_end == 0xFFFFFFFF) { if (loop_start != 0xFFFFFFFF && loop_end == 0xFFFFFFFF) {
if (codec == 0x02) { /* Capcom codec */ if (codec == 0x02) { /* Capcom codec */
/* Capcom games: loop_start is address * 0x10 [Mega Man X7, Breath of Fire V, Clock Tower 3] */ /* Capcom games: loop_start is address * 0x10 [Mega Man X7, Breath of Fire V, Clock Tower 3] */
loop_flag = ((loop_start * 0x10) + 0x200 < body_size); /* near the end (+0x20~80) means no loop */ loop_flag = ((loop_start * 0x10) + 0x200 < body_size); /* near the end (+0x20~80) means no loop */
loop_start_offset = loop_start * 0x10; loop_start_offset = loop_start * 0x10;
ignore_silent_frame_capcom = 1; ignore_silent_frame_capcom = 1;
} }
else if (read_32bitBE(0x28,streamFile) == 0x50414421) { /* "PAD!" padding until 0x800 */ else if (read_32bitBE(0x28,sf) == 0x50414421) { /* "PAD!" padding until 0x800 */
/* Super Galdelic Hour: loop_start is PCM bytes */ /* Super Galdelic Hour: loop_start is PCM bytes */
loop_flag = 1; loop_flag = 1;
loop_start_sample = loop_start / 2 / channel_count; loop_start_sample = loop_start / 2 / channels;
is_loop_samples = 1; is_loop_samples = 1;
} }
else if ((loop_start % 0x800 == 0) && loop_start > 0) { /* sector-aligned, min/0 is 0x800 */ else if ((loop_start % 0x800 == 0) && loop_start > 0) { /* sector-aligned, min/0 is 0x800 */
/* cavia games: loop_start is offset [Drakengard 1/2, GITS: Stand Alone Complex] */ /* cavia games: loop_start is offset [Drakengard 1/2, GITS: Stand Alone Complex] */
/* offset is absolute from the "cavia stream format" container that adjusts ADS start */ /* offset is absolute from the "cavia stream format" container that adjusts ADS start */
loop_flag = 1; loop_flag = 1;
loop_start_offset = loop_start - 0x800; loop_start_offset = loop_start - 0x800;
ignore_silent_frame_cavia = 1; ignore_silent_frame_cavia = 1;
} }
else if (loop_start % 0x800 != 0 || loop_start == 0) { /* not sector aligned */ else if (loop_start % 0x800 != 0 || loop_start == 0) { /* not sector aligned */
/* Katakamuna: loop_start is address * 0x10 */ /* Katakamuna: loop_start is address * 0x10 */
loop_flag = 1; loop_flag = 1;
loop_start_offset = loop_start * 0x10; loop_start_offset = loop_start * 0x10;
} }
} }
else if (loop_start != 0xFFFFFFFF && loop_end != 0xFFFFFFFF else if (loop_start != 0xFFFFFFFF && loop_end != 0xFFFFFFFF
&& loop_end > 0) { /* ignore Kamen Rider Blade and others */ && loop_end > 0) { /* ignore Kamen Rider Blade and others */
#if 0 #if 0
//todo improve detection to avoid clashing with address*0x20 //todo improve detection to avoid clashing with address*0x20
if (loop_end == body_size / 0x10) { /* always body_size? but not all files should loop */ if (loop_end == body_size / 0x10) { /* always body_size? but not all files should loop */
/* Akane Iro ni Somaru Saka - Parallel: loops is address * 0x10 */ /* Akane Iro ni Somaru Saka - Parallel: loops is address * 0x10 */
loop_flag = 1; loop_flag = 1;
loop_start_offset = loop_start * 0x10; loop_start_offset = loop_start * 0x10;
loop_end_offset = loop_end * 0x10; loop_end_offset = loop_end * 0x10;
} }
#endif #endif
if (loop_end <= body_size / 0x200 && coding_type == coding_PCM16LE) { /* close to body_size */ if (loop_end <= body_size / 0x200 && coding_type == coding_PCM16LE) { /* close to body_size */
/* Gofun-go no Sekai: loops is address * 0x200 */ /* Gofun-go no Sekai: loops is address * 0x200 */
loop_flag = 1; loop_flag = 1;
loop_start_offset = loop_start * 0x200; loop_start_offset = loop_start * 0x200;
loop_end_offset = loop_end * 0x200; loop_end_offset = loop_end * 0x200;
} }
else if (loop_end <= body_size / 0x70 && coding_type == coding_PCM16LE) { /* close to body_size */ else if (loop_end <= body_size / 0x70 && coding_type == coding_PCM16LE) { /* close to body_size */
/* Armored Core - Nexus: loops is address * 0x70 */ /* Armored Core - Nexus: loops is address * 0x70 */
loop_flag = 1; loop_flag = 1;
loop_start_offset = loop_start * 0x70; loop_start_offset = loop_start * 0x70;
loop_end_offset = loop_end * 0x70; loop_end_offset = loop_end * 0x70;
} }
else if (loop_end <= body_size / 0x20 && coding_type == coding_PCM16LE) { /* close to body_size */ else if (loop_end <= body_size / 0x20 && coding_type == coding_PCM16LE) { /* close to body_size */
/* Armored Core - Nine Breaker: loops is address * 0x20 */ /* Armored Core - Nine Breaker: loops is address * 0x20 */
loop_flag = 1; loop_flag = 1;
loop_start_offset = loop_start * 0x20; loop_start_offset = loop_start * 0x20;
loop_end_offset = loop_end * 0x20; loop_end_offset = loop_end * 0x20;
} }
else if (loop_end <= body_size / 0x20 && coding_type == coding_PSX) { else if (loop_end <= body_size / 0x20 && coding_type == coding_PSX) {
/* various games: loops is address * 0x20 [Fire Pro Wrestling Returns, A.C.E. - Another Century's Episode] */ /* various games: loops is address * 0x20 [Fire Pro Wrestling Returns, A.C.E. - Another Century's Episode] */
loop_flag = 1; loop_flag = 1;
loop_start_offset = loop_start * 0x20; loop_start_offset = loop_start * 0x20;
loop_end_offset = loop_end * 0x20; loop_end_offset = loop_end * 0x20;
} }
else if (loop_end <= body_size / 0x10 && coding_type == coding_PSX else if (loop_end <= body_size / 0x10 && coding_type == coding_PSX
&& (read_32bitBE(0x28 + loop_end*0x10 + 0x10 + 0x00, streamFile) == 0x00077777 || && (read_32bitBE(0x28 + loop_end*0x10 + 0x10 + 0x00, sf) == 0x00077777 ||
read_32bitBE(0x28 + loop_end*0x10 + 0x20 + 0x00, streamFile) == 0x00077777)) { read_32bitBE(0x28 + loop_end*0x10 + 0x20 + 0x00, sf) == 0x00077777)) {
/* not-quite-looping sfx, ending with a "non-looping PS-ADPCM end frame" [Kono Aozora ni Yakusoku, Chanter] */ /* not-quite-looping sfx, ending with a "non-looping PS-ADPCM end frame" [Kono Aozora ni Yakusoku, Chanter] */
loop_flag = 0; loop_flag = 0;
} }
else if ((loop_end > body_size / 0x20 && coding_type == coding_PSX) || else if ((loop_end > body_size / 0x20 && coding_type == coding_PSX) ||
(loop_end > body_size / 0x70 && coding_type == coding_PCM16LE)) { (loop_end > body_size / 0x70 && coding_type == coding_PCM16LE)) {
/* various games: loops in samples [Eve of Extinction, Culdcept, WWE Smackdown! 3] */ /* various games: loops in samples [Eve of Extinction, Culdcept, WWE Smackdown! 3] */
loop_flag = 1; loop_flag = 1;
loop_start_sample = loop_start; loop_start_sample = loop_start;
loop_end_sample = loop_end; loop_end_sample = loop_end;
is_loop_samples = 1; is_loop_samples = 1;
} }
} }
//todo Jet Ion Grand Prix seems to have some loop-like values at 0x28 //todo Jet Ion Grand Prix seems to have some loop-like values at 0x28
//todo Yoake mae yori Ruriiro na has loops in unknown format //todo Yoake mae yori Ruriiro na has loops in unknown format
} }
/* most games have empty PS-ADPCM frames in the last interleave block that should be skipped for smooth looping */ /* most games have empty PS-ADPCM frames in the last interleave block that should be skipped for smooth looping */
if (coding_type == coding_PSX) { if (coding_type == coding_PSX) {
off_t offset, min_offset; off_t offset, min_offset;
offset = start_offset + stream_size; offset = start_offset + stream_size;
min_offset = offset - interleave; min_offset = offset - interleave;
do { do {
offset -= 0x10; offset -= 0x10;
if (read_8bit(offset+0x01,streamFile) == 0x07) { if (read_8bit(offset+0x01,sf) == 0x07) {
stream_size -= 0x10*channel_count;/* ignore don't decode flag/padding frame (most common) [ex. Capcom games] */ stream_size -= 0x10*channels;/* ignore don't decode flag/padding frame (most common) [ex. Capcom games] */
} }
else if (read_32bitBE(offset+0x00,streamFile) == 0x00000000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 && else if (read_32bitBE(offset+0x00,sf) == 0x00000000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000) { read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000) {
stream_size -= 0x10*channel_count; /* ignore null frame [ex. A.C.E. Another Century Episode 1/2/3] */ stream_size -= 0x10*channels; /* ignore null frame [ex. A.C.E. Another Century Episode 1/2/3] */
} }
else if (read_32bitBE(offset+0x00,streamFile) == 0x00007777 && read_32bitBE(offset+0x04,streamFile) == 0x77777777 && else if (read_32bitBE(offset+0x00,sf) == 0x00007777 && read_32bitBE(offset+0x04,sf) == 0x77777777 &&
read_32bitBE(offset+0x08,streamFile) == 0x77777777 && read_32bitBE(offset+0x0c,streamFile) == 0x77777777) { read_32bitBE(offset+0x08,sf) == 0x77777777 && read_32bitBE(offset+0x0c,sf) == 0x77777777) {
stream_size -= 0x10*channel_count; /* ignore padding frame [ex. Akane Iro ni Somaru Saka - Parallel] */ stream_size -= 0x10*channels; /* ignore padding frame [ex. Akane Iro ni Somaru Saka - Parallel] */
} }
else if (read_32bitBE(offset+0x00,streamFile) == 0x0C020000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 && else if (read_32bitBE(offset+0x00,sf) == 0x0C020000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000 && read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 &&
ignore_silent_frame_cavia) { ignore_silent_frame_cavia) {
stream_size -= 0x10*channel_count; /* ignore silent frame [ex. cavia games] */ stream_size -= 0x10*channels; /* ignore silent frame [ex. cavia games] */
} }
else if (read_32bitBE(offset+0x00,streamFile) == 0x0C010000 && read_32bitBE(offset+0x04,streamFile) == 0x00000000 && else if (read_32bitBE(offset+0x00,sf) == 0x0C010000 && read_32bitBE(offset+0x04,sf) == 0x00000000 &&
read_32bitBE(offset+0x08,streamFile) == 0x00000000 && read_32bitBE(offset+0x0c,streamFile) == 0x00000000 && read_32bitBE(offset+0x08,sf) == 0x00000000 && read_32bitBE(offset+0x0c,sf) == 0x00000000 &&
ignore_silent_frame_capcom) { ignore_silent_frame_capcom) {
stream_size -= 0x10*channel_count; /* ignore silent frame [ex. Capcom games] */ stream_size -= 0x10*channels; /* ignore silent frame [ex. Capcom games] */
} }
else { else {
break; /* standard frame */ break; /* standard frame */
} }
} }
while(offset > min_offset); while(offset > min_offset);
/* don't bother fixing loop_end_offset since will be adjusted to num_samples later, if needed */ /* don't bother fixing loop_end_offset since will be adjusted to num_samples later, if needed */
} }
/* build the VGMSTREAM */ /* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag); vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail; if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate; vgmstream->sample_rate = sample_rate;
vgmstream->coding_type = coding_type; vgmstream->coding_type = coding_type;
vgmstream->interleave_block_size = interleave; vgmstream->interleave_block_size = interleave;
vgmstream->layout_type = layout_interleave; vgmstream->layout_type = layout_interleave;
vgmstream->meta_type = meta_PS2_SShd; vgmstream->meta_type = meta_ADS;
switch(coding_type) { switch(coding_type) {
case coding_PCM16LE: case coding_PCM16LE:
vgmstream->num_samples = pcm_bytes_to_samples(stream_size, channel_count, 16); vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels);
break; break;
case coding_PSX: case coding_PSX:
vgmstream->num_samples = ps_bytes_to_samples(stream_size, channel_count); vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
break; break;
case coding_DVI_IMA_int: case coding_DVI_IMA_int:
vgmstream->num_samples = ima_bytes_to_samples(stream_size, channel_count); vgmstream->num_samples = ima_bytes_to_samples(stream_size, channels);
break; break;
default: default:
goto fail; goto fail;
} }
if (vgmstream->loop_flag) { if (vgmstream->loop_flag) {
if (is_loop_samples) { if (is_loop_samples) {
vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample; vgmstream->loop_end_sample = loop_end_sample;
} }
else { else {
switch(vgmstream->coding_type) { switch(vgmstream->coding_type) {
case coding_PCM16LE: case coding_PCM16LE:
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start_offset,channel_count,16); vgmstream->loop_start_sample = pcm16_bytes_to_samples(loop_start_offset, channels);
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end_offset,channel_count,16); vgmstream->loop_end_sample = pcm16_bytes_to_samples(loop_end_offset, channels);
break; break;
case coding_PSX: case coding_PSX:
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_offset,channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_offset, channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_offset,channel_count); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_offset, channels);
break; break;
default: default:
goto fail; goto fail;
} }
} }
/* when loop_end = 0xFFFFFFFF */ /* when loop_end = 0xFFFFFFFF */
if (vgmstream->loop_end_sample == 0) if (vgmstream->loop_end_sample == 0)
vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->loop_end_sample = vgmstream->num_samples;
/* happens even when loops are directly samples, loops sound fine (ex. Culdcept) */ /* happens even when loops are directly samples, loops sound fine (ex. Culdcept) */
if (vgmstream->loop_end_sample > vgmstream->num_samples) if (vgmstream->loop_end_sample > vgmstream->num_samples)
vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->loop_end_sample = vgmstream->num_samples;
} }
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail; goto fail;
return vgmstream; return vgmstream;
fail: fail:
close_vgmstream(vgmstream); close_vgmstream(vgmstream);
return NULL; return NULL;
} }
/* ****************************************************************************** */ /* ****************************************************************************** */
/* ADS in containers */ /* ADS in containers */
VGMSTREAM * init_vgmstream_ps2_ads_container(STREAMFILE *streamFile) { VGMSTREAM* init_vgmstream_ads_container(STREAMFILE* sf) {
VGMSTREAM *vgmstream = NULL; VGMSTREAM* vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL; STREAMFILE* temp_sf = NULL;
off_t subfile_offset; off_t subfile_offset;
size_t subfile_size; size_t subfile_size;
/* checks */ /* checks */
if (!check_extensions(streamFile, "ads")) if (!check_extensions(sf, "ads"))
goto fail; goto fail;
if (read_32bitBE(0x00,streamFile) == 0x41445343 && /* "ADSC" */ if (read_32bitBE(0x00,sf) == 0x41445343 && /* "ADSC" */
read_32bitBE(0x04,streamFile) == 0x01000000) { read_32bitBE(0x04,sf) == 0x01000000) {
/* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */ /* Kenka Bancho 2, Kamen Rider Hibiki/Kabuto, Shinjuku no Okami */
subfile_offset = 0x08; subfile_offset = 0x08;
} }
else if (read_32bitBE(0x00,streamFile) == 0x63617669 && /* "cavi" */ else if (read_32bitBE(0x00,sf) == 0x63617669 && /* "cavi" */
read_32bitBE(0x04,streamFile) == 0x61207374 && /* "a st" */ read_32bitBE(0x04,sf) == 0x61207374 && /* "a st" */
read_32bitBE(0x08,streamFile) == 0x7265616D) { /* "ream" */ read_32bitBE(0x08,sf) == 0x7265616D) { /* "ream" */
/* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */ /* cavia games: Drakengard 1/2, Dragon Quest Yangus, GITS: Stand Alone Complex */
subfile_offset = 0x7d8; subfile_offset = 0x7d8;
} }
else { else {
goto fail; goto fail;
} }
subfile_size = get_streamfile_size(streamFile) - subfile_offset; subfile_size = get_streamfile_size(sf) - subfile_offset;
temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, NULL); temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL);
if (!temp_streamFile) goto fail; if (!temp_sf) goto fail;
vgmstream = init_vgmstream_ps2_ads(temp_streamFile); vgmstream = init_vgmstream_ads(temp_sf);
close_streamfile(temp_streamFile); close_streamfile(temp_sf);
return vgmstream; return vgmstream;
fail: fail:
close_streamfile(temp_streamFile); close_streamfile(temp_sf);
close_vgmstream(vgmstream); close_vgmstream(vgmstream);
return NULL; return NULL;
} }

View File

@ -40,7 +40,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_rfrm, init_vgmstream_rfrm,
init_vgmstream_cstr, init_vgmstream_cstr,
init_vgmstream_gcsw, init_vgmstream_gcsw,
init_vgmstream_ps2_ads, init_vgmstream_ads,
init_vgmstream_nps, init_vgmstream_nps,
init_vgmstream_rwsd, init_vgmstream_rwsd,
init_vgmstream_xa, init_vgmstream_xa,
@ -193,7 +193,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_nds_rrds, init_vgmstream_nds_rrds,
init_vgmstream_ps2_tk5, init_vgmstream_ps2_tk5,
init_vgmstream_ps2_vsf_tta, init_vgmstream_ps2_vsf_tta,
init_vgmstream_ads, init_vgmstream_ads_midway,
init_vgmstream_ps2_mcg, init_vgmstream_ps2_mcg,
init_vgmstream_zsd, init_vgmstream_zsd,
init_vgmstream_ps2_vgs, init_vgmstream_ps2_vgs,
@ -393,7 +393,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
init_vgmstream_dsp_switch_audio, init_vgmstream_dsp_switch_audio,
init_vgmstream_sadf, init_vgmstream_sadf,
init_vgmstream_h4m, init_vgmstream_h4m,
init_vgmstream_ps2_ads_container, init_vgmstream_ads_container,
init_vgmstream_asf, init_vgmstream_asf,
init_vgmstream_xmd, init_vgmstream_xmd,
init_vgmstream_cks, init_vgmstream_cks,

View File

@ -357,7 +357,7 @@ typedef enum {
meta_BNSF, /* Bandai Namco Sound Format */ meta_BNSF, /* Bandai Namco Sound Format */
meta_XA, /* CD-ROM XA */ meta_XA, /* CD-ROM XA */
meta_PS2_SShd, /* .ADS with SShd header */ meta_ADS,
meta_NPS, meta_NPS,
meta_RXWS, meta_RXWS,
meta_RAW_INT, meta_RAW_INT,
@ -455,7 +455,7 @@ typedef enum {
meta_SAT_BAKA, /* Crypt Killer */ meta_SAT_BAKA, /* Crypt Killer */
meta_VSF, meta_VSF,
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */ meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
meta_ADS, /* Gauntlet Dark Legends (GC) */ meta_ADS_MIDWAY,
meta_PS2_SPS, /* Ape Escape 2 */ meta_PS2_SPS, /* Ape Escape 2 */
meta_PS2_XA2_RRP, /* RC Revenge Pro */ meta_PS2_XA2_RRP, /* RC Revenge Pro */
meta_NGC_DSP_KONAMI, /* Konami DSP header, found in various games */ meta_NGC_DSP_KONAMI, /* Konami DSP header, found in various games */