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Add .STER support for Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka (PS2)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@756 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -222,7 +222,8 @@ META_OBJS=meta/adx_header.o \
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meta/ps2_ast.o \
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meta/dmsg_segh.o \
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meta/ngc_aaap.o \
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meta/ngc_dsp_tmnt2.o
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meta/ngc_dsp_tmnt2.o \
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meta/ps2_ster.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="libvgmstream"
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ProjectGUID="{54A6AD11-5369-4895-A06F-E255ABB99B11}"
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RootNamespace="libvgmstream"
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@ -666,6 +666,10 @@
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RelativePath=".\meta\ps2_sps.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_ster.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_stm.c"
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>
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@ -180,5 +180,6 @@ libmeta_la_SOURCES += ps2_ast.c
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libmeta_la_SOURCES += dmsg_segh.c
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libmeta_la_SOURCES += ngc_aaap.c
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libmeta_la_SOURCES += ngc_dsp_tmnt2.c
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libmeta_la_SOURCES += ps2_ster.c
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EXTRA_DIST = meta.h
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@ -445,4 +445,6 @@ VGMSTREAM * init_vgmstream_ngc_aaap(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ngc_dsp_tmnt2(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_ster(STREAMFILE* streamFile);
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#endif
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66
src/meta/ps2_ster.c
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66
src/meta/ps2_ster.c
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@ -0,0 +1,66 @@
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#include "meta.h"
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#include "../util.h"
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/* STER (from Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka) */
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VGMSTREAM * init_vgmstream_ps2_ster(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ster",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x53544552) /* "STER" */
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goto fail;
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loop_flag = (read_16bitLE(0xB,streamFile)==0);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x30;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x4,streamFile)*56/32;
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x8,streamFile)*28/32;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->meta_type = meta_PS2_STER;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -243,6 +243,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_dmsg,
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init_vgmstream_ngc_aaap,
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init_vgmstream_ngc_dsp_tmnt2,
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init_vgmstream_ps2_ster,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -2403,6 +2404,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_NGC_DSP_TMNT2:
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snprintf(temp,TEMPSIZE,"TMNT2 dsp header");
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break;
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case meta_PS2_STER:
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snprintf(temp,TEMPSIZE,"STER Header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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}
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@ -432,6 +432,7 @@ typedef enum {
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meta_PS2_AST, /* Some KOEI game (PS2) */
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meta_DMSG, /* Nightcaster II - Equinox (XBOX) */
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meta_NGC_AAAP, /* Turok: Evolution (NGC) */
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meta_PS2_STER, /* Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka */
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} meta_t;
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typedef struct {
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@ -172,6 +172,7 @@ gchar *vgmstream_exts [] = {
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"ss3",
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"ss7"
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"ssm",
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"ster",
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"stma",
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"str",
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"strm",
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@ -240,6 +240,7 @@ char * extension_list[] = {
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"ss3\0SS3 Audio File (*.SS3)\0",
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"ss7\0SS7 Audio File (*.SS7)\0",
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"ssm\0SSM Audio File (*.SSM)\0",
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"ster\0STER Audio File (*.STER)\0",
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"stma\0STMA Audio File (*.STMA)\0",
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"str\0STR Audio File (*.STR)\0",
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"strm\0STRM Audio File (*.STRM)\0",
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