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https://github.com/vgmstream/vgmstream.git
synced 2024-11-15 11:07:40 +01:00
Fixes and tweaks
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@ -37,12 +37,13 @@ static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, c
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VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) {
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ea_header ea = { 0 };
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off_t offset, eacs_offset;
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VGMSTREAM *vgmstream = NULL;
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/* checks */
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/* .asf/as4: common,
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* .lasf: fake for plugins
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* .cnk: some PS games
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* .cnk: some PS1 games
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* .sng: fake for plugins (to mimic EA SCHl's common extension)
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* .uv/tgq: some SAT games (video only?)
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* .tgv: videos
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@ -52,7 +53,7 @@ VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) {
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offset = 0x00;
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/* in videos, either TGVk or 1SNh block comes first */
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/* in TGV videos, either TGVk or 1SNh block comes first */
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if (read_32bitBE(0x00, streamFile) == 0x5447566B) { /* "TGVk" */
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offset = read_32bitBE(0x04, streamFile);
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} else if (read_32bitLE(0x00, streamFile) == 0x5447566B) { /* "kVGT" */
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@ -64,17 +65,25 @@ VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) {
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goto fail;
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/* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end.
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* Video uses various blocks (TGVk/TGVf/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */
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* Video uses various blocks (TGVk/TGVf/MUVf/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */
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ea.is_sead = read_32bitBE(offset + 0x00, streamFile) == 0x53454144;
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/* use block size as endian marker (Saturn = BE) */
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ea.big_endian = guess_endianness32bit(offset + 0x04, streamFile);
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eacs_offset = offset + 0x08; /* after 1SNh block id+size */
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if (!parse_header(streamFile, &ea, eacs_offset))
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goto fail;
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return init_vgmstream_main(streamFile, &ea);
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vgmstream = init_vgmstream_main(streamFile, &ea);
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if (!vgmstream) goto fail;
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if (ea.num_samples == 0) {
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/* header does not specify number of samples, need to calculate it manually */
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/* HACK: need to create vgmstream and then re-open it since we need it for blocked layout */
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set_ea_1snh_num_samples(vgmstream, streamFile, &ea, 0);
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close_vgmstream(vgmstream);
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vgmstream = init_vgmstream_main(streamFile, &ea);
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}
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return vgmstream;
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fail:
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return NULL;
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@ -174,13 +183,13 @@ static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, ea_header* ea) {
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vgmstream->coding_type = coding_ULAW_int;
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break;
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case EA_CODEC_IMA: /* Need for Speed II (PC) */
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case EA_CODEC_IMA: /* Need for Speed (PC) */
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if (ea->bits && ea->bits != 2) goto fail; /* only in EACS */
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vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */
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vgmstream->codec_config = ea->codec_config;
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break;
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case EA_CODEC_PSX: /* Need for Speed (PS) */
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case EA_CODEC_PSX: /* Need for Speed (PS1) */
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vgmstream->coding_type = coding_PSX;
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break;
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@ -192,11 +201,6 @@ static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, ea_header* ea) {
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if (!vgmstream_open_stream(vgmstream,streamFile,ea->data_offset))
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goto fail;
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if (ea->num_samples == 0) {
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/* header does not specify number of samples, need to calculate it manually */
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set_ea_1snh_num_samples(vgmstream, streamFile, ea, 0);
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}
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return vgmstream;
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fail:
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@ -205,12 +209,13 @@ fail:
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}
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static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t offset) {
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/* audio header is always little endian in early games, use sample rate for detection */
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/* audio header endianness doesn't always match block headers, use sample rate to detect */
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int32_t (*read_32bit)(off_t,STREAMFILE*);
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if (read_32bitBE(offset+0x00, streamFile) == 0x45414353) { /* "EACS" */
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/* EACS subheader (PC, SAT) */
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read_32bit = guess_endianness32bit(offset + 0x04, streamFile) ? read_32bitBE : read_32bitLE;
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ea->big_endian = guess_endianness32bit(offset + 0x04, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset+0x04, streamFile);
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ea->bits = read_8bit(offset+0x08, streamFile);
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@ -229,20 +234,10 @@ static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t offset) {
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ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea);
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/* EACS banks with empty values exist but will be rejected later */
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}
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else if (ea->is_sead) {
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/* alt subheader (found in some PC videos) */
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read_32bit = guess_endianness32bit(offset + 0x00, streamFile) ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset+0x00, streamFile);
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ea->channels = read_32bit(offset+0x04, streamFile);
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ea->codec = read_32bit(offset+0x08, streamFile);
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea);
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}
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else if (read_32bitBE(offset + 0x00, streamFile) == 0x00) {
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/* found in early videos, similar to EACS */
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read_32bit = guess_endianness32bit(offset + 0x04, streamFile) ? read_32bitBE : read_32bitLE;
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ea->big_endian = guess_endianness32bit(offset + 0x04, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset + 0x04, streamFile);
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ea->bits = read_8bit(offset + 0x08, streamFile);
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@ -253,9 +248,22 @@ static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t offset) {
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea);
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}
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else if (ea->is_sead) {
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/* alt subheader (found in some PC videos) */
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ea->big_endian = guess_endianness32bit(offset + 0x00, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset+0x00, streamFile);
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ea->channels = read_32bit(offset+0x04, streamFile);
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ea->codec = read_32bit(offset+0x08, streamFile);
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea);
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}
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else {
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/* alt subheader (PS) */
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read_32bit = guess_endianness32bit(offset + 0x00, streamFile) ? read_32bitBE : read_32bitLE;
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/* alt subheader (PS1) */
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ea->big_endian = guess_endianness32bit(offset + 0x00, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset+0x00, streamFile);
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ea->channels = read_8bit(offset+0x18, streamFile);
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@ -279,26 +287,29 @@ static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE *streamFile
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while (vgmstream->next_block_offset < file_size) {
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block_update_ea_1snh(vgmstream->next_block_offset, vgmstream);
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block_id = read_32bit(vgmstream->current_block_offset, streamFile);
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if (vgmstream->current_block_samples < 0)
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break;
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if (find_loop && vgmstream->current_block_offset == ea->loop_start_offset) {
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vgmstream->loop_start_sample = num_samples;
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vgmstream->loop_end_sample = ea->loop_end;
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block_id = read_32bitBE(vgmstream->current_block_offset, streamFile);
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if (find_loop) {
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if (vgmstream->current_block_offset == ea->loop_start_offset) {
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ea->loop_start = num_samples;
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ea->loop_flag = 1;
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block_update_ea_1snh(ea->data_offset, vgmstream);
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return;
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}
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if (block_id == 0x00000000 || block_id == 0xFFFFFFFF || block_id == 0x31534E65) { /* EOF or "1SNe" */
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break;
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} else if (!find_loop && block_id == 0x31534E6C) { /* "1SNl" loop point found */
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} else {
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if (block_id == 0x31534E6C) { /* "1SNl" loop point found */
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ea->loop_start_offset = read_32bit(vgmstream->current_block_offset + 0x08, streamFile);
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ea->loop_end = num_samples;
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loop_end_found = 1;
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}
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}
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num_samples += vgmstream->current_block_samples;
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}
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vgmstream->num_samples = num_samples;
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ea->num_samples = num_samples;
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/* reset once we're done */
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block_update_ea_1snh(ea->data_offset, vgmstream);
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@ -859,14 +859,14 @@ typedef struct {
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int32_t samples_into_block; /* number of samples into the current block/interleave/segment/etc */
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off_t current_block_offset; /* start of this block (offset of block header) */
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size_t current_block_size; /* size in usable bytes of the block we're in now (used to calculate num_samples per block) */
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size_t current_block_samples; /* size in samples of the block we're in now (used over current_block_size if possible) */
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int32_t current_block_samples; /* size in samples of the block we're in now (used over current_block_size if possible) */
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off_t next_block_offset; /* offset of header of the next block */
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/* layout/block loop state */
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int32_t loop_sample; /* saved from current_sample (same as loop_start_sample, but more state-like) */
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int32_t loop_samples_into_block;/* saved from samples_into_block */
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off_t loop_block_offset; /* saved from current_block_offset */
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size_t loop_block_size; /* saved from current_block_size */
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size_t loop_block_samples; /* saved from current_block_samples */
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int32_t loop_block_samples; /* saved from current_block_samples */
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off_t loop_next_block_offset; /* saved from next_block_offset */
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/* loop state */
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