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Fix some .vgs [Ishikura Noboru no Igo Kouza: Chuukyuuhen (PS2)]
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@ -1153,7 +1153,7 @@ static const meta_info meta_info_list[] = {
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{meta_WII_RAS, "RAS header"},
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{meta_SPM, "Square SPM header"},
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{meta_X360_TRA, "Terminal Reality .TRA raw header"},
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{meta_PS2_VGS, "Princess Soft VGS header"},
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{meta_VGS_PS, "Princess Soft VGS header"},
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{meta_PS2_IAB, "Runtime .IAB header"},
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{meta_VS_STR, "Square .VS STR* header"},
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{meta_LSF_N1NJ4N, ".lsf !n1nj4n header"},
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@ -390,7 +390,7 @@ VGMSTREAM * init_vgmstream_ps2_mcg(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_zsd(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_ps2_vgs(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_vgs_ps(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_redspark(STREAMFILE *streamFile);
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@ -2,35 +2,47 @@
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#include "../coding/coding.h"
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/* VGS - from Princess Soft games [Gin no Eclipse (PS2), Metal Wolf REV (PS2)] */
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VGMSTREAM * init_vgmstream_ps2_vgs(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM* init_vgmstream_vgs_ps(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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size_t data_size, channel_size, interleave;
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int loop_flag, channel_count;
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size_t data_size, channel_size, interleave, sample_rate;
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int loop_flag, channels;
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int32_t loop_start = 0, loop_end = 0;
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/* check */
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if ( !check_extensions(streamFile,"vgs") )
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if (!check_extensions(sf,"vgs"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x56475300) /* "VGS\0" ('VAG stereo', presumably) */
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if (!is_id32be(0x00,sf, "VGS\0")) /* 'VAG stereo', presumably (simple VAG clone) */
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goto fail;
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start_offset = 0x30;
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data_size = get_streamfile_size(streamFile) - start_offset;
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interleave = 0x20000;
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channel_count = 2;
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channel_size = read_32bitBE(0x0c,streamFile);
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data_size = get_streamfile_size(sf) - start_offset;
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/* test PS-ADPCM null frame for 2nd channel to detect interleave */
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if (read_u32be(0x20000 + start_offset,sf) == 0) {
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interleave = 0x20000; /* common */
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}
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else if (read_u32be(0x8000 + start_offset,sf) == 0) {
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interleave = 0x8000; /* Ishikura Noboru no Igo Kouza: Chuukyuuhen (PS2) */
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}
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else {
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goto fail;
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}
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channels = 2;
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channel_size = read_u32be(0x0c,sf);
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sample_rate = read_s32be(0x10,sf);
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loop_flag = 0; /* all files have loop flags but simply fade out normally and repeat */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PS2_VGS;
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vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
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vgmstream->num_samples = ps_bytes_to_samples(channel_size,1);
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vgmstream->meta_type = meta_VGS_PS;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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@ -38,10 +50,10 @@ VGMSTREAM * init_vgmstream_ps2_vgs(STREAMFILE *streamFile) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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if (vgmstream->interleave_block_size)
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vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
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read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile); /* always, can be null */
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vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size * channels)) / channels;
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read_string(vgmstream->stream_name,0x10+1, 0x20,sf); /* always, can be null */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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@ -196,7 +196,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_ads_midway,
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init_vgmstream_ps2_mcg,
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init_vgmstream_zsd,
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init_vgmstream_ps2_vgs,
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init_vgmstream_vgs_ps,
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init_vgmstream_redspark,
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init_vgmstream_ivaud,
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init_vgmstream_wii_wsd,
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@ -566,7 +566,7 @@ typedef enum {
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meta_WII_RAS, /* Donkey Kong Country Returns (Wii) */
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meta_SPM,
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meta_X360_TRA, /* Def Jam Rapstar */
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meta_PS2_VGS, /* Princess Soft PS2 games */
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meta_VGS_PS,
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meta_PS2_IAB, /* Ueki no Housoku - Taosu ze Robert Juudan!! (PS2) */
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meta_VS_STR, /* The Bouncer */
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meta_LSF_N1NJ4N, /* .lsf n1nj4n Fastlane Street Racing (iPhone) */
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