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This is vgmstream, a library for playing streamed (prerecorded) video game audio.
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Some of vgmstream's features:
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- [Hundreds of video game music formats and codecs](doc/FORMATS.md), from typical game engine files
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to obscure single-game codecs, aiming for high accuracy and compatibility.
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- Decodes [hundreds of video game music formats and codecs](doc/FORMATS.md), from typical
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game engine files to obscure single-game codecs, aiming for high accuracy and compatibility.
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- Support for looped BGM, using file's internal metadata for smooth transitions, with accurate
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sample counts.
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- [Subsongs](doc/USAGE.md#subsongs), playing a format's multiple internal songs separately.
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- Many types of companion files (data split into multiple files) and custom containers.
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- Encryption keys, internal stream names, and many other unusual cases found in game audio.
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- Encryption keys, internal stream names, and other unusual cases found in game audio.
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- [TXTH](doc/TXTH.md) function, to add external support for extra formats, including raw audio in
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many forms.
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- [TXTP](doc/TXTP.md) function, for real-time and per-file config, like forced looping, removing
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doc/USAGE.md
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possible to add support for sequenced audio unless massive changes were done,
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basically becoming another program entirely. There are other projects better
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suited for playing sequences.
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## External loop points
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Most games use audio formats that define loop points inside its files. That is,
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you get looped/repeated audio in vgmstream simply by opening the files.
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However some games use formats that don't define loops points, and instead store
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loops in the executable or some external file. For example they could have a bunch
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of `.ogg` and some text with start/end loop time info for all `.ogg`, or `.opus`
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files with loop samples defined in a `.bfsar`.
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Since those cases are typically custom/per game, vgmstream can't really read those
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loop points automatically. Instead, one should make (manually or with some script)
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one TXTP per file that tells vgmstream about its external loop points, and play
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the `.txtp`:
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**BGM_BTL_ACMaster_opus.txtp**: `BGM_BTL_ACMaster_opus.lopus #I 258724 2929972`
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Some games also use intro + loop "segments" in separate files that can be combined
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with `.txtp` as well.
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This may even happen with formats that do have loops in other games (for example
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relatively common with `.fsb` and mobile games, that may define loops in a .json file).
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