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Clean .vs naming
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a1d559d529
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c74da3884d
@ -673,7 +673,7 @@ static const layout_info layout_info_list[] = {
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{layout_blocked_ws_aud, "blocked (Westwood Studios .aud)"},
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{layout_blocked_matx, "blocked (Matrix .matx)"},
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{layout_blocked_dec, "blocked (DEC)"},
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{layout_blocked_vs, "blocked (VS)"},
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{layout_blocked_vs, "blocked (Melbourne House VS)"},
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{layout_blocked_mul, "blocked (MUL)"},
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{layout_blocked_gsb, "blocked (GSB)"},
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{layout_blocked_thp, "blocked (THP Movie Audio)"},
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@ -683,7 +683,7 @@ static const layout_info layout_info_list[] = {
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{layout_blocked_bdsp, "blocked (BDSP)"},
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{layout_blocked_ivaud, "blocked (IVAUD)"},
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{layout_blocked_ps2_iab, "blocked (IAB)"},
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{layout_blocked_ps2_strlr, "blocked (The Bouncer STR)"},
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{layout_blocked_vs_str, "blocked (STR VS)"},
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{layout_blocked_rws, "blocked (RWS)"},
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{layout_blocked_hwas, "blocked (HWAS)"},
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{layout_blocked_tra, "blocked (TRA)"},
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@ -697,7 +697,7 @@ static const layout_info layout_info_list[] = {
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{layout_blocked_sthd, "blocked (STHD)"},
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{layout_blocked_h4m, "blocked (H4M)"},
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{layout_blocked_xa_aiff, "blocked (XA AIFF)"},
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{layout_blocked_vs_ffx, "blocked (Square VS)"},
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{layout_blocked_vs_square, "blocked (Square VS)"},
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};
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static const meta_info meta_info_list[] = {
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@ -976,7 +976,7 @@ static const meta_info meta_info_list[] = {
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{meta_X360_TRA, "Terminal Reality .TRA raw header"},
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{meta_PS2_VGS, "Princess Soft VGS header"},
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{meta_PS2_IAB, "Runtime .IAB header"},
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{meta_PS2_STRLR, "The Bouncer STR header"},
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{meta_VS_STR, "Square .VS STR* header"},
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{meta_LSF_N1NJ4N, ".lsf !n1nj4n header"},
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{meta_VAWX, "feelplus VAWX header"},
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{meta_PC_SNDS, "assumed Heavy Iron IMA by .snds extension"},
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@ -1116,7 +1116,7 @@ static const meta_info meta_info_list[] = {
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{meta_XWMA, "Microsoft XWMA RIFF header"},
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{meta_VA3, "Konami VA3 header" },
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{meta_XOPUS, "Exient XOPUS header"},
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{meta_VS_FFX, "Square VS header"},
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{meta_VS_SQUARE, "Square VS header"},
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{meta_NWAV, "Chunsoft NWAV header"},
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{meta_XPCM, "Circus XPCM header"},
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{meta_MSF_TAMASOFT, "Tama-Soft MSF header"},
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@ -163,8 +163,8 @@ void block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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case layout_blocked_ps2_iab:
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block_update_ps2_iab(block_offset,vgmstream);
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break;
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case layout_blocked_ps2_strlr:
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block_update_ps2_strlr(block_offset,vgmstream);
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case layout_blocked_vs_str:
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block_update_vs_str(block_offset,vgmstream);
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break;
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case layout_blocked_rws:
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block_update_rws(block_offset,vgmstream);
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@ -202,8 +202,8 @@ void block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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case layout_blocked_xa_aiff:
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block_update_xa_aiff(block_offset,vgmstream);
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break;
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case layout_blocked_vs_ffx:
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block_update_vs_ffx(block_offset,vgmstream);
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case layout_blocked_vs_square:
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block_update_vs_square(block_offset,vgmstream);
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break;
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default: /* not a blocked layout */
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break;
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@ -2,7 +2,7 @@
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#include "../vgmstream.h"
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/* The Bouncer STRx blocks, one block per channel when stereo */
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void block_update_ps2_strlr(off_t block_offset, VGMSTREAM * vgmstream) {
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void block_update_vs_str(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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int i;
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@ -2,7 +2,7 @@
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#include "../vgmstream.h"
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/* Square "VS" headered blocks */
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void block_update_vs_ffx(off_t block_offset, VGMSTREAM * vgmstream) {
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void block_update_vs_square(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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size_t block_size = 0x800;
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@ -32,7 +32,7 @@ void block_update_adm(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_bdsp(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_tra(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_ps2_iab(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_ps2_strlr(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_vs_str(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_rws(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_hwas(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_ea_sns(off_t block_offset, VGMSTREAM * vgmstream);
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@ -45,7 +45,7 @@ void block_update_ea_wve_ad10(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_sthd(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_h4m(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_xa_aiff(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_vs_ffx(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_vs_square(off_t block_offset, VGMSTREAM * vgmstream);
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/* other layouts */
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void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
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@ -533,7 +533,7 @@ VGMSTREAM * init_vgmstream_x360_tra(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_iab(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_ps2_strlr(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_vs_str(STREAMFILE* streamFile);
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VGMSTREAM * init_vgmstream_lsf_n1nj4n(STREAMFILE* streamFile);
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@ -800,7 +800,7 @@ VGMSTREAM * init_vgmstream_xwma(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_xopus(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_vs_ffx(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_vs_square(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_msf_banpresto_wmsf(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_msf_banpresto_2msf(STREAMFILE * streamFile);
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@ -3,7 +3,7 @@
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#include "../coding/coding.h"
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/* .vs/STRx - from The Bouncer (PS2) */
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VGMSTREAM * init_vgmstream_ps2_strlr(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_vs_str(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int channel_count, loop_flag;
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off_t start_offset;
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@ -29,10 +29,10 @@ VGMSTREAM * init_vgmstream_ps2_strlr(STREAMFILE *streamFile) {
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PS2_STRLR;
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vgmstream->meta_type = meta_VS_STR;
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vgmstream->sample_rate = 44100;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_blocked_ps2_strlr;
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vgmstream->layout_type = layout_blocked_vs_str;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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@ -4,7 +4,7 @@
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/* VS - VagStream from Square games [Final Fantasy X (PS2) voices, Unlimited Saga (PS2) voices, All Star Pro-Wrestling 2/3 (PS2) music] */
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VGMSTREAM * init_vgmstream_vs_ffx(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_vs_square(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int channel_count, loop_flag, pitch, flags;
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off_t start_offset;
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@ -39,10 +39,10 @@ VGMSTREAM * init_vgmstream_vs_ffx(STREAMFILE *streamFile) {
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_VS_FFX;
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vgmstream->meta_type = meta_VS_SQUARE;
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vgmstream->sample_rate = round10((48000 * pitch) / 4096); /* needed for rare files */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_blocked_vs_ffx;
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vgmstream->layout_type = layout_blocked_vs_square;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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@ -289,7 +289,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_ps2_spm,
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init_vgmstream_x360_tra,
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init_vgmstream_ps2_iab,
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init_vgmstream_ps2_strlr,
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init_vgmstream_vs_str,
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init_vgmstream_lsf_n1nj4n,
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init_vgmstream_vawx,
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init_vgmstream_ps2_wmus,
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@ -443,7 +443,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_ue4opus,
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init_vgmstream_xwma,
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init_vgmstream_xopus,
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init_vgmstream_vs_ffx,
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init_vgmstream_vs_square,
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init_vgmstream_msf_banpresto_wmsf,
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init_vgmstream_msf_banpresto_2msf,
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init_vgmstream_nwav,
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@ -1015,7 +1015,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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case layout_blocked_bdsp:
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case layout_blocked_tra:
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case layout_blocked_ps2_iab:
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case layout_blocked_ps2_strlr:
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case layout_blocked_vs_str:
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case layout_blocked_rws:
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case layout_blocked_hwas:
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case layout_blocked_ea_sns:
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@ -1028,7 +1028,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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case layout_blocked_sthd:
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case layout_blocked_h4m:
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case layout_blocked_xa_aiff:
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case layout_blocked_vs_ffx:
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case layout_blocked_vs_square:
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render_vgmstream_blocked(buffer,sample_count,vgmstream);
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break;
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case layout_aix:
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@ -240,7 +240,7 @@ typedef enum {
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layout_blocked_ivaud, /* GTA IV .ivaud blocks */
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layout_blocked_tra, /* DefJam Rapstar .tra blocks */
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layout_blocked_ps2_iab,
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layout_blocked_ps2_strlr,
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layout_blocked_vs_str,
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layout_blocked_rws,
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layout_blocked_hwas,
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layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
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@ -253,7 +253,7 @@ typedef enum {
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layout_blocked_sthd, /* Dream Factory STHD */
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layout_blocked_h4m, /* H4M video */
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layout_blocked_xa_aiff, /* XA in AIFF files [Crusader: No Remorse (SAT), Road Rash (3DO)] */
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layout_blocked_vs_ffx,
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layout_blocked_vs_square,
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/* otherwise odd */
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layout_aix, /* CRI AIX's wheels within wheels */
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@ -565,7 +565,7 @@ typedef enum {
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meta_X360_TRA, /* Def Jam Rapstar */
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meta_PS2_VGS, /* Princess Soft PS2 games */
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meta_PS2_IAB, /* Ueki no Housoku - Taosu ze Robert Juudan!! (PS2) */
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meta_PS2_STRLR, /* The Bouncer */
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meta_VS_STR, /* The Bouncer */
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meta_LSF_N1NJ4N, /* .lsf n1nj4n Fastlane Street Racing (iPhone) */
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meta_VAWX, /* feelplus: No More Heroes Heroes Paradise, Moon Diver */
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meta_PC_SNDS, /* Incredibles PC .snds */
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@ -700,7 +700,7 @@ typedef enum {
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meta_XWMA,
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meta_VA3, /* DDR Supernova 2 AC */
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meta_XOPUS,
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meta_VS_FFX,
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meta_VS_SQUARE,
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meta_NWAV,
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meta_XPCM,
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meta_MSF_TAMASOFT,
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