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https://github.com/vgmstream/vgmstream.git
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Cleanup
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parent
98c450c4b9
commit
c7b2fed324
@ -1220,7 +1220,7 @@ static const meta_info meta_info_list[] = {
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{meta_UBI_BAO, "Ubisoft BAO header"},
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{meta_DSP_SWITCH_AUDIO, "UE4 Switch Audio header"},
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{meta_TA_AAC_VITA, "tri-Ace AAC (Vita) header"},
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{meta_DSP_SADF, "Procyon Studio SADF header"},
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{meta_SADF, "Procyon Studio SADF header"},
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{meta_H4M, "Hudson HVQM4 header"},
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{meta_ASF, "Argonaut ASF header"},
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{meta_XMD, "Konami XMD header"},
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@ -1,41 +1,41 @@
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#include "meta.h"
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#include "../util.h"
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/* sadf - from Procyon Studio games [Xenoblade Chronicles 2 (Switch)] (sfx) */
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VGMSTREAM * init_vgmstream_sadf(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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int channel_count, loop_flag;
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/* sadf - from Procyon Studio audio driver games [Xenoblade Chronicles 2 (Switch)] (sfx) */
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VGMSTREAM* init_vgmstream_sadf(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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int channel_count, loop_flag;
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off_t start_offset;
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/* checks */
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if (!check_extensions(streamFile, "sad"))
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goto fail;
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if (read_32bitBE(0x00, streamFile) != 0x73616466) /* "sadf" */
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if (!check_extensions(sf, "sad"))
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goto fail;
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channel_count = read_8bit(0x18, streamFile);
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loop_flag = read_8bit(0x19, streamFile);
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start_offset = read_32bitLE(0x1C, streamFile);
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if (read_32bitBE(0x00, sf) != 0x73616466) /* "sadf" */
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goto fail;
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channel_count = read_8bit(0x18, sf);
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loop_flag = read_8bit(0x19, sf);
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start_offset = read_32bitLE(0x1C, sf);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->num_samples = read_32bitLE(0x28, streamFile);
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vgmstream->sample_rate = read_32bitLE(0x24, streamFile);
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vgmstream->num_samples = read_32bitLE(0x28, sf);
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vgmstream->sample_rate = read_32bitLE(0x24, sf);
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if (loop_flag) {
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vgmstream->loop_start_sample = read_32bitLE(0x2c, streamFile);
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vgmstream->loop_end_sample = read_32bitLE(0x30, streamFile);
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vgmstream->loop_start_sample = read_32bitLE(0x2c, sf);
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vgmstream->loop_end_sample = read_32bitLE(0x30, sf);
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}
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = channel_count == 1 ? 0x8 :
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read_32bitLE(0x20, streamFile) / channel_count;
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vgmstream->meta_type = meta_DSP_SADF;
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vgmstream->interleave_block_size = channel_count == 1 ? 0x8 : read_32bitLE(0x20, sf) / channel_count;
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vgmstream->meta_type = meta_SADF;
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dsp_read_coefs_le(vgmstream, streamFile, 0x80, 0x80);
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dsp_read_coefs_le(vgmstream, sf, 0x80, 0x80);
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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@ -1,32 +1,30 @@
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#include "meta.h"
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#include "../util.h"
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/* sadl - from DS games with Procyon Studio audio driver */
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VGMSTREAM * init_vgmstream_sadl(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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/* sadl - from DS games with Procyon Studio audio driver [Professor Layton (DS), Soma Bringer (DS)] */
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VGMSTREAM* init_vgmstream_sadl(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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int channel_count, loop_flag;
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off_t start_offset;
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int loop_flag, channel_count;
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/* checks */
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if (!check_extensions(streamFile, "sad"))
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if (!check_extensions(sf, "sad"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x7361646c) /* "sadl" */
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if (read_32bitBE(0x00,sf) != 0x7361646c) /* "sadl" */
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goto fail;
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if (read_32bitLE(0x40,streamFile) != get_streamfile_size(streamFile))
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if (read_32bitLE(0x40,sf) != get_streamfile_size(sf))
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goto fail;
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loop_flag = read_8bit(0x31,streamFile);
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channel_count = read_8bit(0x32,streamFile);
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loop_flag = read_8bit(0x31,sf);
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channel_count = read_8bit(0x32,sf);
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start_offset = 0x100;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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switch (read_8bit(0x33,streamFile) & 6) {
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switch (read_8bit(0x33,sf) & 6) {
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case 4:
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vgmstream->sample_rate = 32728;
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break;
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@ -42,20 +40,20 @@ VGMSTREAM * init_vgmstream_sadl(STREAMFILE *streamFile) {
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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switch(read_8bit(0x33,streamFile) & 0xf0) {
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switch(read_8bit(0x33,sf) & 0xf0) {
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case 0x70: /* Ni no Kuni (DS), Professor Layton and the Curious Village (DS), Soma Bringer (DS) */
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vgmstream->coding_type = coding_IMA_int;
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vgmstream->num_samples = (read_32bitLE(0x40,streamFile)-start_offset)/channel_count*2;
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vgmstream->loop_start_sample = (read_32bitLE(0x54,streamFile)-start_offset)/channel_count*2;
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vgmstream->num_samples = (read_32bitLE(0x40,sf)-start_offset)/channel_count*2;
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vgmstream->loop_start_sample = (read_32bitLE(0x54,sf)-start_offset)/channel_count*2;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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break;
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case 0xb0: /* Soma Bringer (DS), Rekishi Taisen Gettenka (DS) */
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vgmstream->coding_type = coding_NDS_PROCYON;
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vgmstream->num_samples = (read_32bitLE(0x40,streamFile)-start_offset)/channel_count/16*30;
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vgmstream->loop_start_sample = (read_32bitLE(0x54,streamFile)-start_offset)/channel_count/16*30;
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vgmstream->num_samples = (read_32bitLE(0x40,sf)-start_offset)/channel_count/16*30;
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vgmstream->loop_start_sample = (read_32bitLE(0x54,sf)-start_offset)/channel_count/16*30;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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break;
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@ -63,7 +61,7 @@ VGMSTREAM * init_vgmstream_sadl(STREAMFILE *streamFile) {
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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