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Validate Konami Svag vs bad rips
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@ -1,7 +1,7 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* SVAG - from Konami Tokyo games [OZ (PS2), Neo Contra (PS2)]] */
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/* SVAG - from Konami Tokyo games [OZ (PS2), Neo Contra (PS2), Silent Hill 2 (PS2)] */
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VGMSTREAM * init_vgmstream_ps2_svag(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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@ -12,14 +12,17 @@ VGMSTREAM * init_vgmstream_ps2_svag(STREAMFILE *streamFile) {
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/* checks */
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if (!check_extensions(streamFile, "svag"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x53766167) /* "Svag" */
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goto fail;
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channel_count = read_16bitLE(0x0C,streamFile); /* always 2? ("S"tereo vag?) */
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loop_flag = (read_32bitLE(0x14,streamFile)==1);
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start_offset = 0x800; /* header repeated at 0x400 too */
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/* header repeated at 0x400 presumably for stereo */
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if (channel_count > 1 && read_32bitBE(0x400,streamFile) != 0x53766167) /* "Svag" */
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goto fail;
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start_offset = 0x800;
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data_size = read_32bitLE(0x04,streamFile);
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