Merge pull request #511 from NicknineTheEagle/mih-valve

Mih valve
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NicknineTheEagle 2019-11-19 10:44:02 +03:00 committed by GitHub
commit c96a7a34c5
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 108 additions and 95 deletions

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@ -191,7 +191,6 @@ static const char* extension_list[] = {
"hdr",
"hgc1",
"his",
"hlwav",
"hps",
"hsf",
"hx2",
@ -1028,7 +1027,7 @@ static const meta_info meta_info_list[] = {
{meta_EXAKT_SC, "assumed Activision / EXAKT SC by extension"},
{meta_WII_BNS, "Nintendo BNS header"},
{meta_WII_WAS, "Sumo Digital iSWS header"},
{meta_XBOX_HLWAV, "Half Life 2 bgm header"},
{meta_XBOX_HLWAV, "Half-Life 2 .WAV header"},
{meta_MYSPD, "U-Sing .MYSPD header"},
{meta_HIS, "Her Interactive HIS header"},
{meta_PS2_AST, "KOEI AST header"},

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@ -512,7 +512,6 @@
<ClCompile Include="meta\wwise.c" />
<ClCompile Include="meta\xau.c" />
<ClCompile Include="meta\xavs.c" />
<ClCompile Include="meta\xbox_hlwav.c" />
<ClCompile Include="meta\xbox_ims.c" />
<ClCompile Include="meta\raw_wavm.c" />
<ClCompile Include="meta\xmu.c" />

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@ -1072,9 +1072,6 @@
<ClCompile Include="meta\xavs.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xbox_hlwav.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\xbox_ims.c">
<Filter>meta\Source Files</Filter>
</ClCompile>

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@ -5,8 +5,8 @@
VGMSTREAM * init_vgmstream_mib_mih(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE * streamHeader = NULL;
off_t start_offset;
size_t data_size, frame_size, frame_last, frame_count;
off_t header_offset, start_offset;
size_t data_size, frame_size, frame_last, frame_count, name_size;
int channel_count, loop_flag, sample_rate;
/* check extension */
@ -16,18 +16,28 @@ VGMSTREAM * init_vgmstream_mib_mih(STREAMFILE *streamFile) {
streamHeader = open_streamfile_by_ext(streamFile,"mih");
if (!streamHeader) goto fail;
if (read_32bitBE(0x00,streamHeader) != 0x40000000) /* header size */
header_offset = 0x00;
if (read_32bitLE(0x00,streamHeader) != 0x40) { /* header size */
name_size = read_32bitLE(0x00, streamHeader);
if (read_32bitLE(0x04 + name_size, streamHeader) == 0x40 &&
read_32bitLE(0x04 + name_size + 0x04, streamHeader) == 0x40) {
/* Marc Ecko's Getting Up (PS2) has a name at the start */
header_offset = 0x04 + name_size + 0x04;
} else {
goto fail;
}
}
loop_flag = 0; /* MIB+MIH don't loop (nor use PS-ADPCM flags) per spec */
start_offset = 0x00;
/* 0x04: padding size (always 0x20, MIH header must be multiple of 0x40) */
frame_last = (uint32_t)read_32bitLE(0x05,streamHeader) & 0x00FFFFFF; /* 24b */
channel_count = read_32bitLE(0x08,streamHeader);
sample_rate = read_32bitLE(0x0c,streamHeader);
frame_size = read_32bitLE(0x10,streamHeader);
frame_count = read_32bitLE(0x14,streamHeader);
frame_last = (uint32_t)read_32bitLE(header_offset + 0x05,streamHeader) & 0x00FFFFFF; /* 24b */
channel_count = read_32bitLE(header_offset + 0x08,streamHeader);
sample_rate = read_32bitLE(header_offset + 0x0c,streamHeader);
frame_size = read_32bitLE(header_offset + 0x10,streamHeader);
frame_count = read_32bitLE(header_offset + 0x14,streamHeader);
if (frame_count == 0) { /* rarely [Gladius (PS2)] */
frame_count = get_streamfile_size(streamFile) / (frame_size * channel_count);
}

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@ -1,64 +0,0 @@
#include "meta.h"
#include "../util.h"
/* HLWAV (from Half Life 2 [XBOX]) */
VGMSTREAM * init_vgmstream_xbox_hlwav(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("hlwav",filename_extension(filename))) goto fail;
/* check header and size */
if ((read_32bitBE(0x00,streamFile) != 0x14000000)) goto fail;
if (((read_32bitLE(0x4,streamFile) + (read_32bitLE(0x8,streamFile))) != get_streamfile_size(streamFile))) goto fail;
loop_flag = (read_32bitLE(0xC,streamFile)!= 0xFFFFFFFF);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x8,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = 22050;
vgmstream->coding_type = coding_PCM16LE;
vgmstream->num_samples = read_32bitLE(0x4,streamFile)/2/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x4,streamFile)/2/channel_count;
vgmstream->loop_end_sample = read_32bitLE(0xC,streamFile)/2/channel_count;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
vgmstream->meta_type = meta_XBOX_HLWAV;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -1,7 +1,79 @@
#include "meta.h"
#include "../coding/coding.h"
/* .360.WAV, .PS3.WAV - from Valve games running on Source Engine */
/* .WAV - from Half-Life 2 (Xbox) */
VGMSTREAM *init_vgmstream_xbox_hlwav(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
uint32_t header_size, data_size, start_offset, sample_rate;
int32_t loop_start;
uint8_t format, freq_mode, channels;
int loop_flag;
/* checks */
if (!check_extensions(streamFile, "wav,lwav"))
goto fail;
/* check header and size */
header_size = read_u32le(0x00, streamFile);
if (header_size != 0x14)
goto fail;
data_size = read_u32le(0x04, streamFile);
start_offset = read_u32le(0x08, streamFile);
if (data_size != get_streamfile_size(streamFile) - start_offset)
goto fail;
loop_start = read_s32le(0x0c, streamFile);
format = read_u8(0x12, streamFile);
freq_mode = read_u8(0x13, streamFile) & 0x0F;
channels = (read_u8(0x13, streamFile) >> 4) & 0x0F;
switch (freq_mode) {
case 0x00: sample_rate = 11025; break;
case 0x01: sample_rate = 22050; break;
case 0x02: sample_rate = 44100; break;
default: goto fail;
}
loop_flag = (loop_start != -1);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
vgmstream->meta_type = meta_XBOX_HLWAV;
vgmstream->sample_rate = sample_rate;
vgmstream->loop_start_sample = loop_start;
switch (format) {
case 0x00: /* PCM */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = pcm_bytes_to_samples(data_size, channels, 16);
vgmstream->loop_end_sample = vgmstream->num_samples; /* always loops from the end */
break;
case 0x01: /* XBOX ADPCM */
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels);
vgmstream->loop_end_sample = vgmstream->num_samples;
break;
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .360.WAV, .PS3.WAV - from Valve games running on Source Engine, evolution of Xbox .WAV format */
/* [The Orange Box (X360), Portal 2 (PS3/X360), Counter-Strike: Global Offensive (PS3/X360)] */
VGMSTREAM *init_vgmstream_xmv_valve(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
@ -16,26 +88,26 @@ VGMSTREAM* init_vgmstream_xmv_valve(STREAMFILE* streamFile) {
goto fail;
/* check header magic */
if (read_32bitBE(0x00, streamFile) != 0x58575620) /* "XMV " */
if (read_u32be(0x00, streamFile) != 0x58575620) /* "XMV " */
goto fail;
/* only version 4 is known */
if (read_32bitBE(0x04, streamFile) != 0x04)
if (read_u32be(0x04, streamFile) != 0x04)
goto fail;
start_offset = read_32bitBE(0x10, streamFile);
data_size = read_32bitBE(0x14, streamFile);
num_samples = read_32bitBE(0x18, streamFile);
loop_start = read_32bitBE(0x1c, streamFile);
start_offset = read_u32be(0x10, streamFile);
data_size = read_u32be(0x14, streamFile);
num_samples = read_u32be(0x18, streamFile);
loop_start = read_s32be(0x1c, streamFile);
/* XMA only */
//loop_block = read_16bitBE(0x20, streamFile);
//loop_start_skip = read_16bitBE(0x22, streamFile);
loop_end_skip = read_16bitBE(0x24, streamFile);
//loop_block = read_u16be(0x20, streamFile);
//loop_start_skip = read_u16be(0x22, streamFile);
loop_end_skip = read_u16be(0x24, streamFile);
format = read_8bit(0x28, streamFile);
freq_mode = read_8bit(0x2a, streamFile);
channels = read_8bit(0x2b, streamFile);
format = read_u8(0x28, streamFile);
freq_mode = read_u8(0x2a, streamFile);
channels = read_u8(0x2b, streamFile);
switch (freq_mode) {
case 0x00: sample_rate = 11025; break;