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https://github.com/vgmstream/vgmstream.git
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.bg00 added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@336 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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40b3a1e136
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@ -298,6 +298,10 @@
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RelativePath=".\meta\ps2_aus.c"
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RelativePath=".\meta\ps2_aus.c"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meta\ps2_bg00.c"
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>
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</File>
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<File
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<File
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RelativePath=".\meta\ps2_bmdx.c"
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RelativePath=".\meta\ps2_bmdx.c"
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>
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>
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65
src/meta/ps2_bg00.c
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65
src/meta/ps2_bg00.c
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@ -0,0 +1,65 @@
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#include "meta.h"
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#include "../util.h"
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/* BG0 (from Ibara, Mushihimesama) */
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VGMSTREAM * init_vgmstream_bg0(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("bg0",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x42473030) /* "BG00" */
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goto fail;
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loop_flag = (read_32bitLE(0x08,streamFile)!=0);
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x80,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (read_32bitBE(0x4C,streamFile)*2)*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0; /* (read_32bitBE(0x4C,streamFile))*28/16/channel_count; */
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vgmstream->loop_end_sample = (read_32bitBE(0x4C,streamFile)*2)*28/16/channel_count;
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}
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile);
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vgmstream->meta_type = meta_BG0;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -9,7 +9,7 @@ VGMSTREAM * init_vgmstream_rsd(STREAMFILE *streamFile) {
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coding_t coding_type;
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coding_t coding_type;
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int loop_flag = 0;
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int loop_flag;
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int channel_count;
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int channel_count;
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int rsd_ident;
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int rsd_ident;
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@ -24,8 +24,8 @@ VGMSTREAM * init_vgmstream_rsd(STREAMFILE *streamFile) {
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goto fail;
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goto fail;
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loop_flag = (read_16bitLE(0x12,streamFile));
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loop_flag = (read_32bitLE(0x90,streamFile)!=0);
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channel_count = (read_16bitLE(0x8,streamFile));
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channel_count = (read_32bitLE(0x8,streamFile));
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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@ -43,7 +43,7 @@ VGMSTREAM * init_vgmstream_rsd(STREAMFILE *streamFile) {
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vgmstream->interleave_block_size = read_32bitLE(0x0C,streamFile);
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vgmstream->interleave_block_size = read_32bitLE(0x0C,streamFile);
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vgmstream->num_samples = (get_streamfile_size(streamFile)-0x800)*28/16/channel_count;
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vgmstream->num_samples = (get_streamfile_size(streamFile)-0x800)*28/16/channel_count;
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if (loop_flag) {
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if (loop_flag) {
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vgmstream->loop_start_sample = (loop_flag)*28/2;
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vgmstream->loop_start_sample = (read_32bitLE(0x94,streamFile))*28/16/channel_count;
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vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-0x800)*28/16/channel_count;
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vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-0x800)*28/16/channel_count;
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}
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}
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break;
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break;
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@ -67,7 +67,7 @@ vgmstream->meta_type = meta_RSD;
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start_offset = 0x800;
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start_offset = 0x800;
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vgmstream->channels = channel_count;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_16bitLE(0x10,streamFile);
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->coding_type = coding_type;
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vgmstream->coding_type = coding_type;
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@ -187,6 +187,7 @@ typedef enum {
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meta_FILP, /* Resident Evil - Dead Aim */
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meta_FILP, /* Resident Evil - Dead Aim */
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meta_IKM, /* Zwei! */
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meta_IKM, /* Zwei! */
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meta_SFS, /* Baroque */
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meta_SFS, /* Baroque */
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meta_BG0, /* Ibara, Mushihimesama */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_WAVM, /* XBOX WAVM File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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meta_XBOX_RIFF, /* XBOX RIFF/WAVE File */
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