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VAS: Multi-stream blocked music/ambience
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2d05def9d5
commit
cc7c48acdb
@ -302,6 +302,7 @@ int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstream) {
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case layout_blocked_vid1:
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case layout_blocked_vid1:
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case layout_blocked_ubi_sce:
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case layout_blocked_ubi_sce:
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case layout_blocked_tt_ad:
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case layout_blocked_tt_ad:
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case layout_blocked_vas:
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render_vgmstream_blocked(buf, sample_count, vgmstream);
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render_vgmstream_blocked(buf, sample_count, vgmstream);
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break;
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break;
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case layout_segmented:
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case layout_segmented:
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@ -972,6 +972,7 @@ static const layout_info layout_info_list[] = {
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{layout_blocked_vid1, "blocked (VID1)"},
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{layout_blocked_vid1, "blocked (VID1)"},
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{layout_blocked_ubi_sce, "blocked (Ubi SCE)"},
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{layout_blocked_ubi_sce, "blocked (Ubi SCE)"},
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{layout_blocked_tt_ad, "blocked (TT AD)"},
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{layout_blocked_tt_ad, "blocked (TT AD)"},
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{layout_blocked_vas, "blocked (VAS)"},
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};
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};
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static const meta_info meta_info_list[] = {
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static const meta_info meta_info_list[] = {
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@ -207,6 +207,9 @@ void block_update(off_t block_offset, VGMSTREAM* vgmstream) {
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case layout_blocked_tt_ad:
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case layout_blocked_tt_ad:
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block_update_tt_ad(block_offset,vgmstream);
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block_update_tt_ad(block_offset,vgmstream);
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break;
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break;
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case layout_blocked_vas:
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block_update_vas(block_offset,vgmstream);
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break;
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default: /* not a blocked layout */
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default: /* not a blocked layout */
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break;
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break;
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}
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}
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17
src/layout/blocked_vas.c
Normal file
17
src/layout/blocked_vas.c
Normal file
@ -0,0 +1,17 @@
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#include "layout.h"
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#include "../vgmstream.h"
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/* VAS - Manhunt 2 PSP blocked audio layout */
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void block_update_vas(off_t block_offset, VGMSTREAM* vgmstream) {
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size_t block_size;
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int num_streams;
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/* no headers */
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block_size = 0x40;
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num_streams = vgmstream->num_streams;
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vgmstream->current_block_offset = block_offset;
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vgmstream->next_block_offset = block_offset + (block_size * num_streams);
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vgmstream->current_block_size = block_size;
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vgmstream->ch[0].offset = block_offset;
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}
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@ -48,6 +48,7 @@ void block_update_vs_square(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_vid1(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_vid1(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_ubi_sce(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_ubi_sce(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_tt_ad(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_tt_ad(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_vas(off_t block_offset, VGMSTREAM* vgmstream);
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/* other layouts */
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/* other layouts */
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void render_vgmstream_interleave(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
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void render_vgmstream_interleave(sample_t* buffer, int32_t sample_count, VGMSTREAM* vgmstream);
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@ -319,6 +319,7 @@
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<ClCompile Include="layout\blocked_thp.c" />
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<ClCompile Include="layout\blocked_thp.c" />
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<ClCompile Include="layout\blocked_tt_ad.c" />
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<ClCompile Include="layout\blocked_tt_ad.c" />
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<ClCompile Include="layout\blocked_ubi_sce.c" />
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<ClCompile Include="layout\blocked_ubi_sce.c" />
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<ClCompile Include="layout\blocked_vas.c" />
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<ClCompile Include="layout\blocked_vgs.c" />
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<ClCompile Include="layout\blocked_vgs.c" />
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<ClCompile Include="layout\blocked_vid1.c" />
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<ClCompile Include="layout\blocked_vid1.c" />
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<ClCompile Include="layout\blocked_vs.c" />
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<ClCompile Include="layout\blocked_vs.c" />
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@ -778,6 +778,9 @@
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<ClCompile Include="layout\blocked_ubi_sce.c">
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<ClCompile Include="layout\blocked_ubi_sce.c">
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<Filter>layout\Source Files</Filter>
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="layout\blocked_vas.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\blocked_vgs.c">
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<ClCompile Include="layout\blocked_vgs.c">
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<Filter>layout\Source Files</Filter>
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -5,8 +5,9 @@
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VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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VGMSTREAM* vgmstream = NULL;
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off_t stream_offset;
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off_t stream_offset;
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size_t stream_size;
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size_t data_size, stream_size;
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int sample_rate, channels, loop_flag = 0;
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int sample_rate, num_streams, channels, loop_flag = 0;
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int is_v2, block_size, target_subsong = sf->stream_index;
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/* checks */
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/* checks */
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@ -19,21 +20,33 @@ VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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if (!check_extensions(sf, "vas"))
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if (!check_extensions(sf, "vas"))
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goto fail;
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goto fail;
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stream_size = read_u32le(0x04, sf);
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data_size = read_u32le(0x04, sf);
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sample_rate = read_u16le(0x08, sf);
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sample_rate = read_u16le(0x08, sf);
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/* read_u8(0x0C, sf); // interleave size * 0x10? never used, always mono */
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if (read_u8(0x0A, sf)) goto fail; /* always 0? */
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channels = read_u8(0x0B, sf);
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num_streams = read_u8(0x0B, sf);
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if (channels != 1) goto fail;
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if (num_streams < 1 || num_streams > 32) goto fail;
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if (!target_subsong) target_subsong = 1;
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is_v2 = is_id32be(0x00, sf, "2AGs");
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block_size = 0x40;
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stream_offset = 0x0C;
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stream_offset = 0x0C;
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/* offset by 32 bytes for v2, stream name field? always empty in Manhunt 2 */
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/* only in v2, 32 byte buffer of the intended order for stream blocks */
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if (is_id32be(0x00, sf, "2AGs"))
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if (is_v2) stream_offset += 0x20;
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stream_offset += 0x20;
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/* might conflict with the standard VAG otherwise */
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/* might conflict with the standard VAG otherwise */
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if (stream_size + stream_offset != get_streamfile_size(sf))
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if (data_size + stream_offset != get_streamfile_size(sf))
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goto fail;
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goto fail;
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target_subsong -= 1; /* zero index */
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/* currently threre are no known v1 multi-stream blocked sounds, prerelease
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* builds also use v2 for those, but this should be how v1 works in theory */
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stream_offset += block_size * (is_v2 ? read_u8(0x0C + target_subsong, sf) : target_subsong);
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stream_size = data_size / num_streams;
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channels = 1; /* might be read_u8(0x0A, sf) + 1? */
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/* build the VGMSTREAM */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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vgmstream = allocate_vgmstream(channels, loop_flag);
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@ -41,10 +54,11 @@ VGMSTREAM* init_vgmstream_vas(STREAMFILE* sf) {
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vgmstream->meta_type = meta_VAS;
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vgmstream->meta_type = meta_VAS;
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vgmstream->coding_type = coding_PSX;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_none;
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vgmstream->num_streams = num_streams;
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vgmstream->sample_rate = sample_rate;
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vgmstream->sample_rate = sample_rate;
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vgmstream->stream_size = stream_size;
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vgmstream->stream_size = stream_size;
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vgmstream->interleave_block_size = 0;
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vgmstream->interleave_block_size = 0;
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vgmstream->layout_type = layout_blocked_vas;
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels);
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if (!vgmstream_open_stream(vgmstream, sf, stream_offset))
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if (!vgmstream_open_stream(vgmstream, sf, stream_offset))
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@ -233,6 +233,7 @@ typedef enum {
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layout_blocked_vid1,
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layout_blocked_vid1,
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layout_blocked_ubi_sce,
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layout_blocked_ubi_sce,
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layout_blocked_tt_ad,
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layout_blocked_tt_ad,
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layout_blocked_vas,
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/* otherwise odd */
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/* otherwise odd */
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layout_segmented, /* song divided in segments (song sections) */
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layout_segmented, /* song divided in segments (song sections) */
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