diff --git a/README.md b/README.md index e9f05baf..8cc24312 100644 --- a/README.md +++ b/README.md @@ -65,13 +65,13 @@ supports Winamp plugins you may also use ```in_vgmstream.dll``` instead. Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts, you need to manually fix it by going to **options > plugins > input > vgmstream** -and in the "priority filetypes" put: ```awc,ckd,fsb,genh,msf,p3d,rak,scd,xvag``` +and in the "priority filetypes" put: ```ahx,asf,awc,ckd,fsb,genh,msf,p3d,rak,scd,txth,xvag``` -### foo_input_vgmstream +### foo_input_vgmstream Every file should be installed automatically by the .fb2k-component bundle. -### Audacious plugin -Needs to be manually built. Instructions can be found in the source files. +### Audacious plugin +Needs to be manually built. Instructions can be found in the build document. ## Supported codec types Quick list of codecs vgmstream supports, including many obscure ones that @@ -108,7 +108,7 @@ are used in few games. - InterPlay ACM - Visual Art's NWA - CRI HCA -- Electronic Arts MicroTalk +- Electronic Arts MicroTalk a.k.a. UTK or UMT - Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights) - MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc) - Electronic Arts EALayer3