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https://github.com/vgmstream/vgmstream.git
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Rune: Viking Warlord .vgv (ps2) added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@666 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -199,7 +199,8 @@ META_OBJS=meta/adx_header.o \
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meta/naomi_adpcm.o \
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meta/sd9.o \
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meta/2dx.o \
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meta/ngc_dsp_ygo.o
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meta/ngc_dsp_ygo.o \
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meta/ps2_vgv.o
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OBJECTS=vgmstream.o streamfile.o util.o $(CODING_OBJS) $(LAYOUT_OBJS) $(META_OBJS)
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="libvgmstream"
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ProjectGUID="{54A6AD11-5369-4895-A06F-E255ABB99B11}"
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RootNamespace="libvgmstream"
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@ -638,6 +638,10 @@
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RelativePath=".\meta\ps2_vgs.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_vgv.c"
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>
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</File>
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<File
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RelativePath=".\meta\ps2_vpk.c"
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>
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@ -159,5 +159,6 @@ libmeta_la_SOURCES += naomi_adpcm.c
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libmeta_la_SOURCES += sd9.c
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libmeta_la_SOURCES += 2dx.c
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libmeta_la_SOURCES += ngc_dsp_ygo.c
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libmeta_la_SOURCES += ps2_vgv.c
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EXTRA_DIST = meta.h
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@ -395,4 +395,6 @@ VGMSTREAM * init_vgmstream_2dx(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_dsp_ygo(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ps2_vgv(STREAMFILE * streamFile);
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#endif
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64
src/meta/ps2_vgv.c
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64
src/meta/ps2_vgv.c
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@ -0,0 +1,64 @@
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#include "meta.h"
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#include "../util.h"
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/* VGV (from Rune: Viking Warlord) */
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VGMSTREAM * init_vgmstream_ps2_vgv(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[260];
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off_t start_offset;
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int loop_flag = 0;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("vgv",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x08,streamFile) != 0x0)
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goto fail;
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if (read_32bitBE(0x0C,streamFile) != 0x0)
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goto fail;
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loop_flag = 0;
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channel_count = 1;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x10;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x0,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = (get_streamfile_size(streamFile))*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (get_streamfile_size(streamFile)-start_offset)*28/16/channel_count;
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}
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_PS2_VGV;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset; //+vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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@ -217,6 +217,7 @@ VGMSTREAM * (*init_vgmstream_fcns[])(STREAMFILE *streamFile) = {
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init_vgmstream_sd9,
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init_vgmstream_2dx,
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init_vgmstream_dsp_ygo,
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init_vgmstream_ps2_vgv,
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};
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#define INIT_VGMSTREAM_FCNS (sizeof(init_vgmstream_fcns)/sizeof(init_vgmstream_fcns[0]))
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@ -2211,7 +2212,10 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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snprintf(temp,TEMPSIZE,"beatmaniaIIDX 2DX9 header");
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break;
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case meta_DSP_YGO:
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snprintf(temp,TEMPSIZE," Yu-Gi-Oh! The Falsebound Kingdom DSP Header");
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snprintf(temp,TEMPSIZE,"Yu-Gi-Oh! The Falsebound Kingdom DSP Header");
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break;
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case meta_PS2_VGV:
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snprintf(temp,TEMPSIZE,"Rune: Viking Warlord VGV Header");
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break;
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default:
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snprintf(temp,TEMPSIZE,"THEY SHOULD HAVE SENT A POET");
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@ -399,6 +399,7 @@ typedef enum {
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meta_NAOMI_ADPCM, /* NAOMI/NAOMI2 ARcade games */
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meta_SD9, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
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meta_2DX, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
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meta_PS2_VGV, /* Rune: Viking Warlord */
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} meta_t;
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typedef struct {
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@ -247,6 +247,7 @@ char * extension_list[] = {
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"vpk\0VPK Audio File (*.VPK)\0",
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"vs\0VS Audio File (*.VS)\0",
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"vsf\0VSF Audio File (*.VSF)\0",
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"vgv\0VGV Audio File (*.VGV)\0",
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"waa\0WAA Audio File (*.WAA)\0",
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"wac\0WAC Audio File (*.WAC)\0",
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