mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-17 23:36:41 +01:00
Improve Guitar Hero II multi-streams with block layout
Fixes partially by ignoring last stream, as it can be half sample rate
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b758e8f60d
commit
d46996a642
@ -535,6 +535,7 @@ static const layout_info layout_info_list[] = {
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{layout_scd_int, "SCD multistream interleave"},
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{layout_ea_sns_blocked, "Electronic Arts SNS blocked"},
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{layout_blocked_awc, "blocked (AWC)"},
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{layout_blocked_vgs, "blocked (VGS)"},
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#ifdef VGM_USE_VORBIS
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{layout_ogg_vorbis, "Ogg"},
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#endif
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@ -719,7 +720,7 @@ static const meta_info meta_info_list[] = {
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{meta_MSVP, "MSVP Header"},
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{meta_NGC_SSM, "SSM DSP Header"},
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{meta_PS2_JOE, "Disney/Pixar JOE Header"},
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{meta_VGS, "Guitar Hero Encore Rocks the 80's Header"},
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{meta_VGS, "Guitar Hero VGS Header"},
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{meta_DC_DCSW_DCS, "Evil Twin DCS file with helper"},
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{meta_WII_SMP, "SMP DSP Header"},
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{meta_EMFF_PS2, "Eidos Music File Format Header"},
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@ -146,6 +146,9 @@ void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM *
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break;
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case layout_blocked_awc:
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block_update_awc(vgmstream->next_block_offset,vgmstream);
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break;
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case layout_blocked_vgs:
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block_update_vgs(vgmstream->next_block_offset,vgmstream);
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break;
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default:
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break;
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@ -1,7 +1,9 @@
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#include "layout.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#include "../vgmstream.h"
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static size_t get_block_header_size(STREAMFILE *streamFile, off_t offset, int channels, int big_endian);
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/* AWC music chunks */
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32
src/layout/blocked_vgs.c
Normal file
32
src/layout/blocked_vgs.c
Normal file
@ -0,0 +1,32 @@
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#include "layout.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#include "../vgmstream.h"
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/* VGS multistream frames */
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void block_update_vgs(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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size_t file_size = get_streamfile_size(vgmstream->ch[0].streamfile);
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int i;
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size_t channel_size = 0x10;
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/* set offsets */
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = block_offset + channel_size*i;
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}
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vgmstream->current_block_size = channel_size;
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vgmstream->current_block_offset = block_offset;
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vgmstream->next_block_offset = block_offset + channel_size*vgmstream->channels;
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/* skip unhandled tracks: flag can be 0x0n per track, of 0x8x for last frame */
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while (vgmstream->next_block_offset < file_size) {
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if ((read_8bit(vgmstream->next_block_offset + 0x01, streamFile) & 0x0F) == 0x00)
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break;
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vgmstream->next_block_offset += channel_size;
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}
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}
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@ -65,7 +65,8 @@ void hwas_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void ea_sns_block_update(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_awc(off_t block_ofset, VGMSTREAM * vgmstream);
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void block_update_awc(off_t block_offset, VGMSTREAM * vgmstream);
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void block_update_vgs(off_t block_offset, VGMSTREAM * vgmstream);
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/* other layouts */
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void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
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@ -1537,6 +1537,10 @@
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<File
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RelativePath=".\layout\blocked_awc.c"
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>
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</File>
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<File
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RelativePath=".\layout\blocked_vgs.c"
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>
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</File>
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<File
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RelativePath=".\layout\caf_blocked.c"
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@ -455,6 +455,7 @@
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<ClCompile Include="layout\bdsp_blocked.c" />
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<ClCompile Include="layout\blocked.c" />
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<ClCompile Include="layout\blocked_awc.c" />
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<ClCompile Include="layout\blocked_vgs.c" />
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<ClCompile Include="layout\caf_blocked.c" />
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<ClCompile Include="layout\de2_blocked.c" />
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<ClCompile Include="layout\ea_block.c" />
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@ -901,6 +901,9 @@
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<ClCompile Include="layout\blocked_awc.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\blocked_vgs.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\caf_blocked.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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116
src/meta/vgs.c
116
src/meta/vgs.c
@ -1,100 +1,76 @@
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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/* VGS (from Guitar Hero Encore - Rocks the 80s) */
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/* VGS - from Guitar Hero Encore - Rocks the 80s, Guitar Hero II PS2 */
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VGMSTREAM * init_vgmstream_vgs(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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size_t channel_size = 0, stream_data_size, stream_frame_count;
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int channel_count = 0, loop_flag = 0, sample_rate = 0, stream_sample_rate;
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int i;
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int loop_flag;
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int channel_flag;
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int channel_flag_offset;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("vgs",filename_extension(filename))) goto fail;
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if (!check_extensions(streamFile,"vgs"))
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goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x56675321) /* "VgS!" */
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goto fail;
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/* 0x04: version? */
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loop_flag = 0;
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channel_flag_offset = get_streamfile_size(streamFile)-0x10;
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channel_flag = read_32bitBE(channel_flag_offset,streamFile);
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/* Only seen files up to 5 channels, but just
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to be sure we will look up to 8 chanels */
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switch (channel_flag) {
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case 0x00800000:
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channel_count = 1;
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break;
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case 0x00810000:
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channel_count = 2;
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break;
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case 0x00820000:
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channel_count = 3;
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break;
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case 0x00830000:
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channel_count = 4;
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break;
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case 0x00840000:
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channel_count = 5;
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break;
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case 0x00850000:
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channel_count = 6;
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break;
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case 0x00860000:
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channel_count = 7;
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break;
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case 0x00870000:
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channel_count = 8;
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break;
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default:
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goto fail;
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}
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/* contains N streams, which can have one less frame, or half frame and sample rate */
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for (i = 0; i < 8; i++) {
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stream_sample_rate = read_32bitLE(0x08 + 0x08*i + 0x00,streamFile);
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stream_frame_count = read_32bitLE(0x08 + 0x08*i + 0x04,streamFile);
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stream_data_size = stream_frame_count*0x10;
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if (stream_sample_rate == 0)
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break;
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if (!sample_rate || !channel_size) {
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sample_rate = stream_sample_rate;
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channel_size = stream_data_size;
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}
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/* some streams end 1 frame early */
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if (channel_size - 0x10 == stream_data_size) {
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channel_size -= 0x10;
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}
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/* Guitar Hero II sometimes uses half sample rate for last stream */
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if (sample_rate != stream_sample_rate) {
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VGM_LOG("VGS: ignoring stream %i\n", i);
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//total_streams++; // todo handle substreams
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break;
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}
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channel_count++;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x80;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
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vgmstream->coding_type = coding_PSX_badflags;
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vgmstream->num_samples = (read_32bitLE(0x0C,streamFile)*channel_count*0x10)*28/16/channel_count;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = (read_32bitLE(0x0C,streamFile)*channel_count*0x10)*28/16/channel_count;
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}
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(channel_size*channel_count, channel_count);
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->coding_type = coding_PSX_badflags; /* flag = stream/channel number */
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vgmstream->layout_type = layout_blocked_vgs;
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vgmstream->meta_type = meta_VGS;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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/* open files; channel offsets are updated below */
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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block_update_vgs(start_offset, vgmstream);
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -936,6 +936,7 @@ void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstre
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case layout_hwas_blocked:
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case layout_ea_sns_blocked:
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case layout_blocked_awc:
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case layout_blocked_vgs:
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render_vgmstream_blocked(buffer,sample_count,vgmstream);
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break;
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case layout_interleave_byte:
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@ -238,6 +238,7 @@ typedef enum {
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layout_hwas_blocked,
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layout_ea_sns_blocked, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
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layout_blocked_awc, /* Rockstar AWC */
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layout_blocked_vgs, /* Guitar Hero II */
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/* otherwise odd */
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layout_acm, /* libacm layout */
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