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https://github.com/vgmstream/vgmstream.git
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Fix some SFH/SSPR
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parent
288d1e57d0
commit
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@ -2,45 +2,64 @@
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#include "../coding/coding.h"
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#include "sfh_streamfile.h"
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typedef VGMSTREAM* (*init_vgmstream_t)(STREAMFILE*);
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/* .SFH - Capcom wrapper [Devil May Cry 4 Demo (PS3), Jojo's Bizarre Adventure HD (PS3)] */
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VGMSTREAM * init_vgmstream_sfh(STREAMFILE *streamFile) {
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VGMSTREAM *vgmstream = NULL;
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STREAMFILE *temp_streamFile = NULL;
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uint32_t version;
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size_t clean_size, block_size;
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/* check extensions */
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if ( !check_extensions(streamFile,"at3"))
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goto fail;
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/* .SFH - Capcom wrapper used with common audio extensions [Devil May Cry 4 Demo (PS3), Jojo's Bizarre Adventure HD (PS3), Sengoku Basara 4 Sumeragi (PS3)] */
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VGMSTREAM* init_vgmstream_sfh(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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init_vgmstream_t init_vgmstream = NULL;
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if (read_32bitBE(0x00, streamFile) != 0x00534648) /* "\0SFH" */
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goto fail;
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if (read_32bitBE(0x10, streamFile) != 0x52494646) /* "RIFF" */
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goto fail;
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/* checks */
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if (!is_id32be(0x00, sf, "\0SFH"))
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return NULL;
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if (!check_extensions(sf,"at3,sspr"))
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return NULL;
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/* mini header */
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version = read_32bitBE(0x04,streamFile);
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clean_size = read_32bitBE(0x08,streamFile); /* there is padding data at the end */
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uint32_t version = read_u32be(0x04,sf);
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uint32_t clean_size = read_u32be(0x08,sf); /* there is padding data at the end */
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/* 0x0c: always 0 */
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char* extension;
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uint32_t header_id = read_u32be(0x10,sf);
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switch(header_id) {
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case 0x52494646: // RIFF
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init_vgmstream = init_vgmstream_riff;
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extension = "at3";
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break;
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case 0x53535052: // SSPR
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init_vgmstream = init_vgmstream_sspr;
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extension = "sspr";
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break;
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case 0x00434C44: // \0CLD (.dlcp)
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case 0x00435241: // \0CRA (.arc)
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default:
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goto fail;
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}
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uint32_t block_size;
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switch(version) {
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case 0x00010000: block_size = 0x10010; break; /* DMC4 Demo (not retail) */
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case 0x00010001: block_size = 0x20000; break; /* Jojo */
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case 0x00010001: block_size = 0x20000; break; /* Jojo, SB4 */
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default: goto fail;
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}
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temp_streamFile = setup_sfh_streamfile(streamFile, 0x00, block_size, clean_size, "at3");
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if (!temp_streamFile) goto fail;
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temp_sf = setup_sfh_streamfile(sf, 0x00, block_size, clean_size, extension);
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_riff(temp_streamFile);
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vgmstream = init_vgmstream(temp_sf);
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if (!vgmstream) goto fail;
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close_streamfile(temp_streamFile);
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_streamFile);
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -6,23 +6,22 @@
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VGMSTREAM* init_vgmstream_sspr(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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uint32_t name_offset, subfile_offset, subfile_size, name_size;
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int big_endian;
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int total_subsongs, target_subsong = sf->stream_index;
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char* extension;
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uint32_t (*read_u32)(off_t,STREAMFILE*) = NULL;
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/* checks */
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if (!check_extensions(sf,"sspr"))
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goto fail;
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if (!is_id32be(0x00,sf,"SSPR"))
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goto fail;
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return NULL;
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if (!check_extensions(sf,"sspr"))
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return NULL;
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uint32_t name_offset, subfile_offset, subfile_size, name_size;
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int total_subsongs, target_subsong = sf->stream_index;
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char* extension;
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read_u32_t read_u32 = NULL;
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/* Simple (audio only) container used some Capcom games (common engine?).
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* Some files come with a .stqr with unknown data (cues?). */
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big_endian = guess_endian32(0x04, sf); /* 0x01 (version?) */
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int big_endian = guess_endian32(0x04, sf); /* 0x01 (version?) */
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read_u32 = big_endian ? read_u32be : read_u32le;
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total_subsongs = read_u32(0x08,sf);
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