mirror of
https://github.com/vgmstream/vgmstream.git
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RIFF: sample cleanup and fix some labl cases
This commit is contained in:
parent
158c10fc66
commit
d61b8f3c4c
@ -1096,6 +1096,7 @@ static const meta_info meta_info_list[] = {
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{meta_RIFF_WAVE_labl, "RIFF WAVE header (labl looping)"},
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{meta_RIFF_WAVE_smpl, "RIFF WAVE header (smpl looping)"},
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{meta_RIFF_WAVE_wsmp, "RIFF WAVE header (wsmp looping)"},
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{meta_RIFF_WAVE_cue_rgn, "RIFF WAVE header (cue/rgn looping)"},
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{meta_RIFX_WAVE, "RIFX WAVE header"},
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{meta_RIFX_WAVE_smpl, "RIFX WAVE header (smpl looping)"},
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{meta_XNB, "Microsoft XNA Game Studio header"},
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@ -1150,7 +1151,7 @@ static const meta_info meta_info_list[] = {
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{meta_P2BT_MOVE_VISA, "Konami P2BT/MOVE/VISA header"},
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{meta_GBTS, "Konami GBTS header"},
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{meta_NGC_DSP_IADP, "IADP Header"},
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{meta_RIFF_WAVE_MWV, "RIFF WAVE header (ctrl looping)"},
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{meta_RIFF_WAVE_ctrl, "RIFF WAVE header (ctrl looping)"},
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{meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"},
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{meta_SAT_BAKA, "Konami BAKA header"},
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{meta_SWAV, "Nintendo SWAV header"},
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459
src/meta/riff.c
459
src/meta/riff.c
@ -9,72 +9,129 @@
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/* RIFF - Resource Interchange File Format, standard container used in many games */
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/* return milliseconds */
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static long parse_adtl_marker(unsigned char* marker) {
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long hh,mm,ss,ms;
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typedef struct {
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bool loop_flag;
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if (memcmp("Marker ",marker,7)) return -1;
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bool loop_smpl;
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int32_t loop_start_smpl;
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int32_t loop_end_smpl;
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if (4 != sscanf((char*)marker+7,"%ld:%ld:%ld.%ld",&hh,&mm,&ss,&ms))
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bool loop_labl;
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long loop_start_ms;
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long loop_end_ms;
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bool loop_cue;
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int32_t loop_start_cue;
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bool loop_ctrl;
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int32_t loop_start_ctrl;
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bool loop_wsmp;
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int32_t loop_start_wsmp;
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int32_t loop_end_wsmp;
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bool loop_nxbf;
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int32_t loop_start_nxbf;
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} riff_sample_into_t;
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/* parse "Marker hh:mm:ss.ms" to milliseconds */
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static long parse_adtl_marker_ms(unsigned char* marker) {
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int hh, mm, ss, ms;
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int n, m;
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if (memcmp("Marker ", marker, 7) != 0)
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return -1;
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return ((hh*60+mm)*60+ss)*1000+ms;
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// 00:00:00.NNN, rare (ms as-is)
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m = sscanf((char*)marker + 7,"%02d:%02d:%02d.%03d%n", &hh, &mm, &ss, &ms, &n);
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if (m == 4 && n == 12) {
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return ((hh * 60 + mm) * 60 + ss) * 1000 + ms;
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}
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// 00:00:00.NN, common (ms .15 = 150)
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m = sscanf((char*)marker + 7,"%02d:%02d:%02d.%02d",&hh,&mm,&ss,&ms);
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if (m == 4) {
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return ((hh * 60 + mm) * 60 + ss) * 1000 + ms * 10;
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}
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return -1;
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}
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/* loop points have been found hiding here */
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static void parse_adtl(off_t adtl_offset, off_t adtl_length, STREAMFILE* sf, long* loop_start, long* loop_end, int* loop_flag) {
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int loop_start_found = 0;
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int loop_end_found = 0;
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off_t current_chunk = adtl_offset+0x04;
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/* loop points have been found hiding here (ex. set by Sound Forge) */
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static void parse_adtl(uint32_t adtl_offset, uint32_t adtl_length, STREAMFILE* sf, riff_sample_into_t* si) {
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bool loop_start_found = false;
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bool loop_end_found = false;
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uint32_t current_chunk = adtl_offset + 0x04;
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unsigned char label_content[128]; //arbitrary max
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while (current_chunk < adtl_offset + adtl_length) {
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uint32_t chunk_type = read_u32be(current_chunk+0x00,sf);
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uint32_t chunk_size = read_u32le(current_chunk+0x04,sf);
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uint32_t chunk_type = read_u32be(current_chunk + 0x00,sf);
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uint32_t chunk_size = read_u32le(current_chunk + 0x04,sf);
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if (current_chunk+0x08+chunk_size > adtl_offset+adtl_length)
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return;
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if (current_chunk + 0x08 + chunk_size > adtl_offset + adtl_length) {
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return; // broken adtl?
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}
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switch(chunk_type) {
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case 0x6c61626c: { /* "labl" */
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unsigned char *labelcontent = malloc(chunk_size-0x04);
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if (!labelcontent) return;
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if (read_streamfile(labelcontent,current_chunk+0x0c, chunk_size-0x04,sf) != chunk_size-0x04) {
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free(labelcontent);
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return;
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}
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case 0x6c61626c: { /* "labl" [Advanced Power Dolls 2 (PC), Redline (PC)] */
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int label_size = chunk_size - 0x04;
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if (label_size >= sizeof(label_content))
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break;
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switch (read_32bitLE(current_chunk+8,sf)) {
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int cue_id = read_s32le(current_chunk + 0x08 + 0x00,sf);
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if (read_streamfile(label_content, current_chunk + 0x08 + 0x04, label_size,sf) != label_size)
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return;
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label_content[label_size] = '\0'; // labl null-terminates but just in case
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int loop_value = parse_adtl_marker_ms(label_content);
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if (loop_value < 0)
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break;
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switch (cue_id) {
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case 1:
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if (!loop_start_found && (*loop_start = parse_adtl_marker(labelcontent)) >= 0)
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loop_start_found = 1;
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if (loop_start_found)
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break;
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si->loop_start_ms = loop_value;
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loop_start_found = (loop_value >= 0);
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break;
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case 2:
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if (!loop_end_found && (*loop_end = parse_adtl_marker(labelcontent)) >= 0)
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loop_end_found = 1;
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if (loop_end_found)
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break;
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si->loop_end_ms = loop_value;
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loop_end_found = (loop_value >= 0);
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break;
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default:
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break;
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}
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free(labelcontent);
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break;
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}
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default:
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default: // "note" also exists
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break;
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}
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current_chunk += 8 + chunk_size;
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/* chunks are even-adjusted like main RIFF chunks */
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if (chunk_size % 0x02 && current_chunk + 0x08 + chunk_size + 0x01 <= adtl_offset + adtl_length)
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chunk_size += 0x01;
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current_chunk += 0x08 + chunk_size;
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}
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if (loop_start_found && loop_end_found)
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*loop_flag = 1;
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if (loop_start_found && loop_end_found) {
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si->loop_labl = true;
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si->loop_flag = true;
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}
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/* labels don't seem to be consistently ordered */
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if (*loop_start > *loop_end) {
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long temp = *loop_start;
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*loop_start = *loop_end;
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*loop_end = temp;
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if (si->loop_start_ms > si->loop_end_ms) {
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long temp = si->loop_start_ms;
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si->loop_start_ms = si->loop_end_ms;
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si->loop_end_ms = temp;
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}
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}
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typedef struct {
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@ -91,9 +148,9 @@ typedef struct {
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int coding_type;
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int interleave;
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int is_at3;
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int is_at3p;
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int is_at9;
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bool is_at3;
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bool is_at3p;
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bool is_at9;
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} riff_fmt_chunk;
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static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk* fmt) {
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@ -264,7 +321,7 @@ static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk
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#ifdef VGM_USE_FFMPEG
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case 0x0270: /* ATRAC3 */
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fmt->coding_type = coding_FFmpeg;
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fmt->is_at3 = 1;
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fmt->is_at3 = true;
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break;
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#endif
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@ -293,7 +350,7 @@ static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk
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if (guid1 == 0xE923AABF && guid2 == 0xCB584471 && guid3 == 0xA119FFFA && guid4 == 0x01E4CE62) {
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#ifdef VGM_USE_FFMPEG
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fmt->coding_type = coding_FFmpeg;
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fmt->is_at3p = 1;
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fmt->is_at3p = true;
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break;
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#else
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goto fail;
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@ -304,7 +361,7 @@ static int read_fmt(int big_endian, STREAMFILE* sf, off_t offset, riff_fmt_chunk
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/* ATRAC9 GUID (0x47E142D2,36BA,4D8D,88,FC,61,65,4F,8C,83,6C) */
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if (guid1 == 0x47E142D2 && guid2 == 0x36BA4D8D && guid3 == 0x88FC6165 && guid4 == 0x4F8C836C) {
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fmt->coding_type = coding_ATRAC9;
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fmt->is_at9 = 1;
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fmt->is_at9 = true;
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break;
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}
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#endif
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@ -330,26 +387,7 @@ static size_t get_ue4_msadpcm_interleave(STREAMFILE* sf, riff_fmt_chunk* fmt, of
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VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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riff_fmt_chunk fmt = {0};
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size_t file_size, riff_size, data_size = 0;
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off_t start_offset = 0;
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int fact_sample_count = 0;
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int fact_sample_skip = 0;
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int loop_flag = 0;
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long loop_start_ms = -1, loop_end_ms = -1;
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int32_t loop_start_wsmp = -1, loop_end_wsmp = -1;
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int32_t loop_start_smpl = -1, loop_end_smpl = -1;
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int32_t loop_start_cue = -1;
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int32_t loop_start_nxbf = -1;
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int FormatChunkFound = 0, DataChunkFound = 0, JunkFound = 0;
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off_t mwv_pflt_offset = 0;
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off_t mwv_ctrl_offset = 0;
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int ignore_riff_size = 0;
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/* checks*/
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@ -361,7 +399,15 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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if (!is_id32be(0x08,sf, "WAVE"))
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return NULL;
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file_size = get_streamfile_size(sf);
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riff_fmt_chunk fmt = {0};
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riff_sample_into_t si = {0};
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off_t start_offset = 0;
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off_t mwv_pflt_offset = 0;
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int fact_sample_count = 0;
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int fact_sample_skip = 0;
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/* .lwav: to avoid hijacking .wav
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* .xwav: fake for Xbox games (not needed anymore)
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@ -408,7 +454,12 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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return NULL;
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}
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bool fmt_chunk_found = false, data_chunk_found = false, junk_chunk_found = false;
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bool ignore_riff_size = false;
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/* some games have wonky sizes, selectively fix to catch bad rips and new mutations */
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file_size = get_streamfile_size(sf);
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if (file_size != riff_size + 0x08) {
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uint16_t codec = read_u16le(0x14,sf);
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@ -450,10 +501,10 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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}
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}
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else if (riff_size >= file_size && read_32bitBE(0x24,sf) == 0x4E584246) /* "NXBF" */
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else if (riff_size >= file_size && is_id32be(0x24,sf, "NXBF"))
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riff_size = file_size - 0x08; /* [R:Racing Evolution (Xbox)] */
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else if (codec == 0x0011 && (riff_size / 2 / 2 == read_32bitLE(0x30,sf))) /* riff_size = pcm_size (always stereo, has fact at 0x30) */
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else if (codec == 0x0011 && (riff_size / 2 / 2 == read_u32le(0x30,sf))) /* riff_size = pcm_size (always stereo, has fact at 0x30) */
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riff_size = file_size - 0x08; /* [Asphalt 6 (iOS)] (sfx/memory wavs have ok sizes?) */
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else if (codec == 0xFFFE && riff_size + 0x08 + 0x30 == file_size)
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@ -485,6 +536,7 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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goto fail;
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}
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/* read through chunks to verify format and find metadata */
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{
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uint32_t current_chunk = 0x0c; /* start with first chunk */
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@ -501,8 +553,9 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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switch(chunk_id) {
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case 0x666d7420: /* "fmt " */
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if (FormatChunkFound) goto fail; /* only one per file */
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FormatChunkFound = 1;
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if (fmt_chunk_found)
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goto fail; /* only one per file */
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fmt_chunk_found = true;
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if (!read_fmt(0, sf, current_chunk, &fmt))
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goto fail;
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@ -513,20 +566,19 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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break;
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case 0x64617461: /* "data" */
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if (DataChunkFound) goto fail; /* only one per file */
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DataChunkFound = 1;
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if (data_chunk_found)
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goto fail; /* only one per file */
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data_chunk_found = true;
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start_offset = current_chunk + 0x08;
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data_size = chunk_size;
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break;
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case 0x4C495354: /* "LIST" */
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switch (read_32bitBE(current_chunk+0x08, sf)) {
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switch (read_u32be(current_chunk+0x08, sf)) {
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case 0x6164746C: /* "adtl" */
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/* yay, atdl is its own little world */
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parse_adtl(current_chunk + 0x8, chunk_size,
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sf,
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&loop_start_ms,&loop_end_ms,&loop_flag);
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parse_adtl(current_chunk + 0x08, chunk_size, sf, &si);
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break;
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default:
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break;
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@ -534,57 +586,85 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
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break;
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case 0x736D706C: /* "smpl" (RIFFMIDISample + MIDILoop chunk) */
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/* check loop count/loop info (most common) */
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/* 0x00: manufacturer id, 0x04: product id, 0x08: sample period, 0x0c: unity node,
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* 0x10: pitch fraction, 0x14: SMPTE format, 0x18: SMPTE offset, 0x1c: loop count, 0x20: sampler data */
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if (read_32bitLE(current_chunk+0x08+0x1c, sf) == 1) { /* handle only one loop (could contain N MIDILoop) */
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/* 0x24: cue point id, 0x28: type (0=forward, 1=alternating, 2=backward)
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* 0x2c: start, 0x30: end, 0x34: fraction, 0x38: play count */
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if (read_32bitLE(current_chunk+0x08+0x28, sf) == 0) { /* loop forward */
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loop_flag = 1;
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loop_start_smpl = read_32bitLE(current_chunk+0x08+0x2c, sf);
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loop_end_smpl = read_32bitLE(current_chunk+0x08+0x30, sf) + 1; /* must add 1 as per spec (ok for standard WAV/AT3/AT9) */
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}
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/* check loop count/loop info (most fields are reserved for midi and null/irrelevant for RIFF) */
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// 0x00: manufacturer id
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// 0x04: product id
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// 0x08: sample period
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// 0x0c: unity node
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// 0x10: pitch fraction
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// 0x14: SMPTE format
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// 0x18: SMPTE offset
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// 0x1c: loop count (may contain N MIDILoop)
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// 0x20: sampler data
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// 0x24: per loop point:
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// 0x00: cue point id
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// 0x04: type (0=forward, 1=alternating, 2=backward)
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// 0x08: loop start
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// 0x0c: loop end
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// 0x10: fraction
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// 0x14: play count
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if (read_u32le(current_chunk + 0x08 + 0x1c, sf) != 1) { /* handle only 1 loop */
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VGM_LOG("RIFF: found multiple smpl loop points, ignoring\n");
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break;
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}
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if (read_u32le(current_chunk + 0x08 + 0x24 + 0x04, sf) == 0) { /* loop forward */
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si.loop_start_smpl = read_s32le(current_chunk + 0x08 + 0x24 + 0x08, sf);
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si.loop_end_smpl = read_s32le(current_chunk + 0x08 + 0x24 + 0x0c, sf) + 1; /* must add 1 as per spec (ok for standard WAV/AT3/AT9) */
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si.loop_smpl = true;
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si.loop_flag = true;
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}
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break;
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case 0x77736D70: /* "wsmp" (RIFFDLSSample + DLSLoop chunk) */
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/* check loop count/info (found in some Xbox games: Halo (non-looping), Dynasty Warriors 3, Crimson Sea) */
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/* 0x00: size, 0x04: unity note, 0x06: fine tune, 0x08: gain, 0x10: loop count */
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if (chunk_size >= 0x24
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&& read_32bitLE(current_chunk+0x08+0x00, sf) == 0x14
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&& read_32bitLE(current_chunk+0x08+0x10, sf) > 0
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&& read_32bitLE(current_chunk+0x08+0x14, sf) == 0x10) {
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/* 0x14: size, 0x18: loop type (0=forward, 1=release), 0x1c: loop start, 0x20: loop length */
|
||||
if (read_32bitLE(current_chunk+0x08+0x18, sf) == 0) { /* loop forward */
|
||||
loop_flag = 1;
|
||||
loop_start_wsmp = read_32bitLE(current_chunk+0x08+0x1c, sf);
|
||||
loop_end_wsmp = read_32bitLE(current_chunk+0x08+0x20, sf); /* must not add 1 as per spec */
|
||||
loop_end_wsmp += loop_start_wsmp;
|
||||
}
|
||||
/* check loop count/info (found in some Xbox games: Halo (non-looping), Dynasty Warriors 3/4/5, Crimson Sea) */
|
||||
// 0x00: size
|
||||
// 0x04: unity note
|
||||
// 0x06: fine tune
|
||||
// 0x08: gain
|
||||
// 0x10: loop count
|
||||
// 0x14: per loop:
|
||||
// 0x00: size
|
||||
// 0x04: loop type (0=forward, 1=release)
|
||||
// 0x08: loop start
|
||||
// 0x0c: loop length
|
||||
if (chunk_size < 0x24
|
||||
|| read_u32le(current_chunk + 0x08 + 0x00, sf) != 0x14
|
||||
|| read_s32le(current_chunk + 0x08 + 0x10, sf) <= 0
|
||||
|| read_u32le(current_chunk + 0x08 + 0x14, sf) != 0x10) {
|
||||
VGM_LOG("RIFF: found incorrect wsmp loop points, ignoring\n");
|
||||
break;
|
||||
}
|
||||
|
||||
if (read_u32le(current_chunk + 0x08 + 0x14 + 0x04, sf) == 0) { /* loop forward */
|
||||
si.loop_start_wsmp = read_s32le(current_chunk + 0x08 + 0x14 + 0x08, sf);
|
||||
si.loop_end_wsmp = read_s32le(current_chunk + 0x08 + 0x14 + 0x0c, sf); /* must *not* add 1 as per spec (region) */
|
||||
si.loop_end_wsmp += si.loop_start_wsmp;
|
||||
si.loop_wsmp = true;
|
||||
si.loop_flag = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x66616374: /* "fact" */
|
||||
if (chunk_size == 0x04) { /* standard (usually for ADPCM, MS recommends setting for non-PCM codecs but optional) */
|
||||
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
|
||||
fact_sample_count = read_s32le(current_chunk+0x08, sf);
|
||||
}
|
||||
else if (chunk_size == 0x10 && is_id32be(current_chunk+0x08+0x04, sf, "LyN ")) {
|
||||
goto fail; /* parsed elsewhere */
|
||||
}
|
||||
else if ((fmt.is_at3 || fmt.is_at3p) && chunk_size == 0x08) { /* early AT3 (mainly PSP games) */
|
||||
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
|
||||
fact_sample_skip = read_32bitLE(current_chunk+0x0c, sf); /* base skip samples */
|
||||
fact_sample_count = read_s32le(current_chunk+0x08, sf);
|
||||
fact_sample_skip = read_s32le(current_chunk+0x0c, sf); /* base skip samples */
|
||||
}
|
||||
else if ((fmt.is_at3 || fmt.is_at3p) && chunk_size == 0x0c) { /* late AT3 (mainly PS3 games and few PSP games) */
|
||||
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
|
||||
fact_sample_count = read_s32le(current_chunk+0x08, sf);
|
||||
/* 0x0c: base skip samples, ignored by decoder */
|
||||
fact_sample_skip = read_32bitLE(current_chunk+0x10, sf); /* skip samples with extra 184 */
|
||||
fact_sample_skip = read_s32le(current_chunk+0x10, sf); /* skip samples with extra 184 */
|
||||
}
|
||||
else if (fmt.is_at9 && chunk_size == 0x0c) {
|
||||
fact_sample_count = read_32bitLE(current_chunk+0x08, sf);
|
||||
fact_sample_count = read_s32le(current_chunk+0x08, sf);
|
||||
/* 0x0c: base skip samples (same as next field) */
|
||||
fact_sample_skip = read_32bitLE(current_chunk+0x10, sf);
|
||||
fact_sample_skip = read_s32le(current_chunk+0x10, sf);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -596,44 +676,47 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
break;
|
||||
|
||||
case 0x6374726c: /* "ctrl" (.mwv extension) */
|
||||
loop_flag = read_32bitLE(current_chunk+0x08, sf);
|
||||
mwv_ctrl_offset = current_chunk;
|
||||
si.loop_flag = read_s32le(current_chunk + 0x08 + 0x00, sf);
|
||||
si.loop_start_ctrl = read_s32le(current_chunk + 0x08 + 0x04, sf);
|
||||
si.loop_ctrl = true;
|
||||
break;
|
||||
|
||||
case 0x63756520: /* "cue " (used in Source Engine for storing loop points) */
|
||||
case 0x63756520: /* "cue " (used in Source Engine, also seen cue + adtl rgn in Sound Forge) [Team Fortress 2 (PC)] */
|
||||
if (fmt.coding_type == coding_PCM8_U ||
|
||||
fmt.coding_type == coding_PCM16LE ||
|
||||
fmt.coding_type == coding_MSADPCM) {
|
||||
uint32_t num_cues = read_32bitLE(current_chunk + 0x08, sf);
|
||||
uint32_t num_cues = read_s32le(current_chunk + 0x08, sf);
|
||||
|
||||
if (num_cues > 0) {
|
||||
/* the second cue sets loop end point but it's not actually used by the engine */
|
||||
loop_flag = 1;
|
||||
loop_start_cue = read_32bitLE(current_chunk + 0x20, sf);
|
||||
si.loop_start_cue = read_s32le(current_chunk + 0x20, sf);
|
||||
si.loop_cue = true;
|
||||
si.loop_flag = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x4E584246: /* "NXBF" (Namco NuSound v1) [R:Racing Evolution (Xbox)] */
|
||||
/* very similar to NUS's NPSF, but not quite like Cstr */
|
||||
/* 0x00: "NXBF" id */
|
||||
/* 0x04: version? (0x00001000 = 1.00?) */
|
||||
/* 0x08: data size */
|
||||
/* 0x0c: channels */
|
||||
/* 0x10: null */
|
||||
loop_start_nxbf = read_32bitLE(current_chunk + 0x08 + 0x14, sf);
|
||||
/* 0x18: sample rate */
|
||||
/* 0x1c: volume? (0x3e8 = 1000 = max) */
|
||||
/* 0x20: type/flags? */
|
||||
/* 0x24: flag? */
|
||||
/* 0x28: null */
|
||||
/* 0x2c: null */
|
||||
/* 0x30: always 0x40 */
|
||||
loop_flag = (loop_start_nxbf >= 0);
|
||||
// 0x00: "NXBF" id
|
||||
// 0x04: version? (0x00001000 = 1.00?)
|
||||
// 0x08: data size
|
||||
// 0x0c: channels
|
||||
// 0x10: null
|
||||
si.loop_start_nxbf = read_s32le(current_chunk + 0x08 + 0x14, sf);
|
||||
// 0x18: sample rate
|
||||
// 0x1c: volume? (0x3e8 = 1000 = max)
|
||||
// 0x20: type/flags?
|
||||
// 0x24: flag?
|
||||
// 0x28: null
|
||||
// 0x2c: null
|
||||
// 0x30: always 0x40
|
||||
si.loop_nxbf = true;
|
||||
si.loop_flag = (si.loop_start_nxbf >= 0);
|
||||
break;
|
||||
|
||||
case 0x4A554E4B: /* "JUNK" */
|
||||
JunkFound = 1;
|
||||
junk_chunk_found = true;
|
||||
break;
|
||||
|
||||
|
||||
@ -654,23 +737,26 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
|
||||
current_chunk += 0x08 + chunk_size;
|
||||
}
|
||||
|
||||
if (!fmt_chunk_found || !data_chunk_found)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!FormatChunkFound || !DataChunkFound) goto fail;
|
||||
|
||||
//todo improve detection using fmt sizes/values as Wwise's don't match the RIFF standard
|
||||
//todo improve detection using fmt sizes/values as Wwise's don't match the RIFF standard for some codecs
|
||||
/* JUNK is an optional Wwise chunk, and Wwise hijacks the MSADPCM/MS_IMA/XBOX IMA ids (how nice).
|
||||
* To ensure their stuff is parsed in wwise.c we reject their JUNK, which they put almost always.
|
||||
* As JUNK is legal (if unusual) we only reject those codecs.
|
||||
* (ex. Cave PC games have PCM16LE + JUNK + smpl created by "Samplitude software") */
|
||||
if (JunkFound
|
||||
if (junk_chunk_found
|
||||
&& (fmt.coding_type == coding_MSADPCM || fmt.coding_type == coding_XBOX_IMA /*|| fmt.coding_type==coding_MS_IMA*/)
|
||||
&& check_extensions(sf,"wav,lwav") /* for some .MED IMA */
|
||||
&& (fmt.coding_type==coding_MSADPCM /*|| fmt.coding_type==coding_MS_IMA*/ || fmt.coding_type==coding_XBOX_IMA))
|
||||
)
|
||||
goto fail;
|
||||
|
||||
/* ignore Beyond Good & Evil HD PS3 evil reuse of PCM codec */
|
||||
if (fmt.coding_type == coding_PCM16LE &&
|
||||
read_u32be(start_offset+0x00, sf) == 0x4D534643 && /* "MSF\43" */
|
||||
read_u32be(start_offset+0x00, sf) == get_id32be("MSF\x43") &&
|
||||
read_u32be(start_offset+0x34, sf) == 0xFFFFFFFF && /* always */
|
||||
read_u32be(start_offset+0x38, sf) == 0xFFFFFFFF &&
|
||||
read_u32be(start_offset+0x3c, sf) == 0xFFFFFFFF)
|
||||
@ -681,13 +767,13 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
goto fail;
|
||||
|
||||
/* ignore Gitaroo Man Live! (PSP) multi-RIFF (to allow chunked TXTH) */
|
||||
if (fmt.is_at3 && get_streamfile_size(sf) > 0x2800 && read_32bitBE(0x2800, sf) == 0x52494646) { /* "RIFF" */
|
||||
if (fmt.is_at3 && get_streamfile_size(sf) > 0x2800 && read_u32be(0x2800, sf) == get_id32be("RIFF")) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(fmt.channels,loop_flag);
|
||||
vgmstream = allocate_vgmstream(fmt.channels, si.loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->sample_rate = fmt.sample_rate;
|
||||
@ -739,30 +825,28 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
vgmstream->num_samples = pcm_bytes_to_samples(data_size, fmt.channels, fmt.bps);
|
||||
break;
|
||||
|
||||
case coding_LEVEL5:
|
||||
case coding_LEVEL5: {
|
||||
vgmstream->num_samples = data_size / 0x12 / fmt.channels * 32;
|
||||
|
||||
/* coefs */
|
||||
{
|
||||
int i, ch;
|
||||
const int filter_order = 3;
|
||||
int filter_count = read_32bitLE(mwv_pflt_offset+0x0c, sf);
|
||||
if (filter_count > 0x20) goto fail;
|
||||
const int filter_order = 3;
|
||||
int filter_count = read_s32le(mwv_pflt_offset+0x0c, sf);
|
||||
if (filter_count > 0x20) goto fail;
|
||||
|
||||
if (!mwv_pflt_offset ||
|
||||
read_32bitLE(mwv_pflt_offset+0x08, sf) != filter_order ||
|
||||
read_32bitLE(mwv_pflt_offset+0x04, sf) < 8 + filter_count * 4 * filter_order)
|
||||
goto fail;
|
||||
if (!mwv_pflt_offset ||
|
||||
read_s32le(mwv_pflt_offset+0x08, sf) != filter_order ||
|
||||
read_s32le(mwv_pflt_offset+0x04, sf) < 8 + filter_count * 4 * filter_order)
|
||||
goto fail;
|
||||
|
||||
for (ch = 0; ch < fmt.channels; ch++) {
|
||||
for (i = 0; i < filter_count * filter_order; i++) {
|
||||
int coef = read_32bitLE(mwv_pflt_offset+0x10+i*0x04, sf);
|
||||
vgmstream->ch[ch].adpcm_coef_3by32[i] = coef;
|
||||
}
|
||||
for (int ch = 0; ch < fmt.channels; ch++) {
|
||||
for (int i = 0; i < filter_count * filter_order; i++) {
|
||||
int coef = read_s32le(mwv_pflt_offset+0x10+i*0x04, sf);
|
||||
vgmstream->ch[ch].adpcm_coef_3by32[i] = coef;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case coding_MSADPCM:
|
||||
vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, fmt.block_size, fmt.channels);
|
||||
@ -800,14 +884,14 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
if (!vgmstream->codec_data) goto fail;
|
||||
|
||||
vgmstream->num_samples = fact_sample_count;
|
||||
if (loop_flag) {
|
||||
if (si.loop_flag) {
|
||||
/* adjust RIFF loop/sample absolute values (with skip samples) */
|
||||
loop_start_smpl -= fact_sample_skip;
|
||||
loop_end_smpl -= fact_sample_skip;
|
||||
si.loop_start_smpl -= fact_sample_skip;
|
||||
si.loop_end_smpl -= fact_sample_skip;
|
||||
|
||||
/* happens with official tools when "fact" is not found */
|
||||
if (vgmstream->num_samples == 0)
|
||||
vgmstream->num_samples = loop_end_smpl;
|
||||
vgmstream->num_samples = si.loop_end_smpl;
|
||||
}
|
||||
|
||||
break;
|
||||
@ -818,7 +902,7 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
atrac9_config cfg = {0};
|
||||
|
||||
cfg.channels = vgmstream->channels;
|
||||
cfg.config_data = read_32bitBE(fmt.offset+0x08+0x2c,sf);
|
||||
cfg.config_data = read_u32be(fmt.offset+0x08+0x2c,sf);
|
||||
cfg.encoder_delay = fact_sample_skip;
|
||||
|
||||
vgmstream->codec_data = init_atrac9(&cfg);
|
||||
@ -826,9 +910,9 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
|
||||
vgmstream->num_samples = fact_sample_count;
|
||||
/* RIFF loop/sample values are absolute (with skip samples), adjust */
|
||||
if (loop_flag) {
|
||||
loop_start_smpl -= fact_sample_skip;
|
||||
loop_end_smpl -= fact_sample_skip;
|
||||
if (si.loop_flag) {
|
||||
si.loop_start_smpl -= fact_sample_skip;
|
||||
si.loop_end_smpl -= fact_sample_skip;
|
||||
}
|
||||
|
||||
break;
|
||||
@ -893,39 +977,41 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
|
||||
/* meta, loops */
|
||||
vgmstream->meta_type = meta_RIFF_WAVE;
|
||||
if (loop_flag) {
|
||||
if (loop_start_ms >= 0) {
|
||||
vgmstream->loop_start_sample = (long long)loop_start_ms*fmt.sample_rate/1000;
|
||||
vgmstream->loop_end_sample = (long long)loop_end_ms*fmt.sample_rate/1000;
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_labl;
|
||||
}
|
||||
else if (loop_start_smpl >= 0) {
|
||||
vgmstream->loop_start_sample = loop_start_smpl;
|
||||
vgmstream->loop_end_sample = loop_end_smpl;
|
||||
/* end must add +1, but check in case of faulty tools */
|
||||
if (si.loop_flag) {
|
||||
/* order matters as tools may rarely include multiple chunks (like smpl + cue/rgn) [Redline (PC)] */
|
||||
if (si.loop_smpl) {
|
||||
vgmstream->loop_start_sample = si.loop_start_smpl;
|
||||
vgmstream->loop_end_sample = si.loop_end_smpl;
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_smpl;
|
||||
|
||||
// end adds +1 as per spec, but check in case of faulty tools
|
||||
if (vgmstream->loop_end_sample - 1 == vgmstream->num_samples)
|
||||
vgmstream->loop_end_sample--;
|
||||
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_smpl;
|
||||
}
|
||||
else if (loop_start_wsmp >= 0) {
|
||||
vgmstream->loop_start_sample = loop_start_wsmp;
|
||||
vgmstream->loop_end_sample = loop_end_wsmp;
|
||||
else if (si.loop_labl && si.loop_start_ms >= 0) {
|
||||
vgmstream->loop_start_sample = (long long)si.loop_start_ms * fmt.sample_rate / 1000;
|
||||
vgmstream->loop_end_sample = (long long)si.loop_end_ms * fmt.sample_rate / 1000;
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_labl;
|
||||
}
|
||||
else if (si.loop_cue) {
|
||||
vgmstream->loop_start_sample = si.loop_start_cue;
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_cue_rgn;
|
||||
}
|
||||
else if (si.loop_ctrl && fmt.coding_type == coding_LEVEL5) {
|
||||
vgmstream->loop_start_sample = si.loop_start_ctrl;
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_ctrl;
|
||||
}
|
||||
else if (si.loop_wsmp) {
|
||||
vgmstream->loop_start_sample = si.loop_start_wsmp;
|
||||
vgmstream->loop_end_sample = si.loop_end_wsmp;
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_wsmp;
|
||||
}
|
||||
else if (fmt.coding_type == coding_LEVEL5 && mwv_ctrl_offset) {
|
||||
vgmstream->loop_start_sample = read_s32le(mwv_ctrl_offset + 0x0c, sf);
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
vgmstream->meta_type = meta_RIFF_WAVE_MWV;
|
||||
}
|
||||
else if (loop_start_cue != -1) {
|
||||
vgmstream->loop_start_sample = loop_start_cue;
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
}
|
||||
else if (loop_start_nxbf != -1) {
|
||||
else if (si.loop_nxbf) {
|
||||
switch (fmt.coding_type) {
|
||||
case coding_PCM16LE:
|
||||
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start_nxbf, vgmstream->channels, 16);
|
||||
vgmstream->loop_start_sample = pcm16_bytes_to_samples(si.loop_start_nxbf, vgmstream->channels);
|
||||
vgmstream->loop_end_sample = vgmstream->num_samples;
|
||||
break;
|
||||
default:
|
||||
@ -936,7 +1022,6 @@ VGMSTREAM* init_vgmstream_riff(STREAMFILE* sf) {
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
|
||||
goto fail;
|
||||
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
@ -1117,8 +1202,8 @@ VGMSTREAM* init_vgmstream_rifx(STREAMFILE* sf) {
|
||||
off_t current_chunk = 0xc; /* start with first chunk */
|
||||
|
||||
while (current_chunk < file_size && current_chunk < riff_size+8) {
|
||||
uint32_t chunk_type = read_32bitBE(current_chunk,sf);
|
||||
off_t chunk_size = read_32bitBE(current_chunk+4,sf);
|
||||
uint32_t chunk_type = read_u32be(current_chunk,sf);
|
||||
off_t chunk_size = read_u32be(current_chunk+4,sf);
|
||||
|
||||
if (current_chunk+8+chunk_size > file_size) goto fail;
|
||||
|
||||
@ -1142,11 +1227,11 @@ VGMSTREAM* init_vgmstream_rifx(STREAMFILE* sf) {
|
||||
break;
|
||||
case 0x736D706C: /* smpl */
|
||||
/* check loop count and loop info */
|
||||
if (read_32bitBE(current_chunk+0x24, sf)==1) {
|
||||
if (read_32bitBE(current_chunk+0x2c+4, sf)==0) {
|
||||
if (read_u32be(current_chunk+0x24, sf)==1) {
|
||||
if (read_u32be(current_chunk+0x2c+4, sf)==0) {
|
||||
loop_flag = 1;
|
||||
loop_start_offset = read_32bitBE(current_chunk+0x2c+8, sf);
|
||||
loop_end_offset = read_32bitBE(current_chunk+0x2c+0xc,sf) + 1;
|
||||
loop_start_offset = read_u32be(current_chunk+0x2c+8, sf);
|
||||
loop_end_offset = read_u32be(current_chunk+0x2c+0xc,sf) + 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -408,10 +408,11 @@ typedef enum {
|
||||
meta_WS_AUD,
|
||||
meta_RIFF_WAVE, /* RIFF, for WAVs */
|
||||
meta_RIFF_WAVE_POS, /* .wav + .pos for looping (Ys Complete PC) */
|
||||
meta_RIFF_WAVE_labl, /* RIFF w/ loop Markers in LIST-adtl-labl */
|
||||
meta_RIFF_WAVE_smpl, /* RIFF w/ loop data in smpl chunk */
|
||||
meta_RIFF_WAVE_wsmp, /* RIFF w/ loop data in wsmp chunk */
|
||||
meta_RIFF_WAVE_MWV, /* .mwv RIFF w/ loop data in ctrl chunk pflt */
|
||||
meta_RIFF_WAVE_labl,
|
||||
meta_RIFF_WAVE_smpl,
|
||||
meta_RIFF_WAVE_wsmp,
|
||||
meta_RIFF_WAVE_ctrl,
|
||||
meta_RIFF_WAVE_cue_rgn,
|
||||
meta_RIFX_WAVE, /* RIFX, for big-endian WAVs */
|
||||
meta_RIFX_WAVE_smpl, /* RIFX w/ loop data in smpl chunk */
|
||||
meta_XNB, /* XNA Game Studio 4.0 */
|
||||
|
Loading…
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Reference in New Issue
Block a user